Building/maintenance Hub



building/maintenance hub where u can load trains with building materials to dispatch them to a new construction site
location: center of the map in Lake Forrest
materials need to be brought in via drones
-added a second building that manages other materials then the first one (new materials included)
-updated with t6 conveyors
-made it a perfect fit into the envoirement
-second building has 7free spots open for any kind of resource that can be addad
-builded on pillars so the water remains free to use
Update 1:
-altered the train entrances, moved them 1 foundation for the track junctions inside and th fit better in the environment
-changed the junctions inside the building that caused the trains to block or derail each other
-removed the light posts on top of the building
-added an extra junction on the north side of the complex for extra global train connections
- Antall gjenstander 16 771
- Koordinater 27 611 / −32 165
- Lim inn på originalstedet Yes
- Kategorier Architecture Tracks system Stable (1.0)
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Vurdering
4 / 5
- Spillversjon 368 883
- Forfatter Rotthier
- Last ned (988x) Last ned
- Filstørrelse 812٫92 KB
- Lastet opp den 25. sep. 2024, 14:38:40
- Sist oppdatert den 4. okt. 2024, 15:48:03
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FICSIT-fundament 1m 4 365
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Standard FICSIT-vegg 4m 2 684
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Helglass-vindu 1 853
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Vindu med poster i stålvegg 1 236
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Horisontal FICSIT-kvartsylinder 4m 1 091
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Dobbel FICSIT-rampe 8m 826
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Invertert FICSIT-rampe 4m 433
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Transportbåndstolpe 284
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Stor betongpilar 266
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FICSIT-fundament 4m 222
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Togskinne 218
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Platform rett 208
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Platform T-kryss 172
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Standard FICSIT-vegg 1m 159
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Strømlinje 153
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Rammefundament 144
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Indre øvre horisontalt asfaltkvartrør 116
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Transportbånd-FICSIT-vegg x1 116
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Plattformrampe 94
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Stor pilarstøtte 80
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FICSIT-rampe 3m 78
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FICSIT-fundament 1m 74
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Veggpol Mk.1 64
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Skråstilt FICSIT-vegg 8m 60
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Standard metallvegg 4m 60
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Togskinne-sporveksler 50
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Seksjonssignal 47
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FICSIT-rampe 1m 44
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Transportbånd Mk.5 44
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Firkantet skilt 2m 42
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Transportbånd Mk.3 41
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Droneplatform 40
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Transportbånd-splitter 40
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Horisontalt FICSIT-kvartrør 4m 39
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Industriell lagringsconteiner 38
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Kontainerterminal 38
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Invertert rammerampe 36
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FICSIT-rampe 2m 30
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Invertert nedgående FICSIT-hjørnerampe 4m 30
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Invertert oppgående FICSIT-hjørnerampe 4m 29
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Triangel-FICSIT-vegg 4m 27
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Skinnevalgsignal 27
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Taklampe 20
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Liten rammepilar 20
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Stålvegg med dør midt i 18
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Strømbank 16
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Rammerampe 12
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Nedgående FICSIT-hjørnerampe 4m 12
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Plattformhjørne 10
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Platform kryss 9
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Ytre øvre horisontalt FICSIT-kvartrør 8
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Triangel-FICSIT-vegg 8m 8
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Jernbanestasjon 6
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Oppgående FICSIT-hjørnerampe 4m 4
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Invertert triangel-FICSIT-vegg 4m 4
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Kraftmast med plattform 4
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Transportbåndheis Mk.5 3
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Kontrollpanel for lys 2
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Stålvegg med dør til siden 2
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Radartårn 2
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Utkikkstårn 2
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Betong 47 535
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Silika 6 178
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Stålbjelke 5 945
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Kobbertråd 2 256
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Korrosjonsbestandig aluminiumsplate 2 050
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Aluminiumkabinet 2 000
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Kabel 1 553
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Jernstav 1 344
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Stålrør 1 126
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Tung modulær ramme 1 112
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Kvikktråd 1 000
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Jernplate 867
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Høyhastighetstilkobling 800
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Kvartskrystall 420
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Radiokontrollenhet 400
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Motor 190
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Modulær ramme 160
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Datamaskin 151
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Forsterket jernplate 136
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Kretskort 114
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Stator 80
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Kobbertynnplate 74
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Krystalloscillator 60
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KI-begrense 6
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Rotthier - 25. okt. 2024, 00:27:43
most likely due to the 1.0 update it worked fine i to noticed that the drones went to wrong locations to
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Euzie - 24. okt. 2024, 22:35:58
Just a quick FYI; The 7 open drone ports all have the same name, which (at time of writing) bugs out the destinations of named Ports. In my case, I made some basic stuff (plates, rods, concrete) and set them to transport to the main building. After doing that and checking if i did it right, they switched to Encased beams drone port and some other randoms. Fixed it by naming the empty drone ports 1 through 7, and now it works fine. Might want to update your Mega blueprint and just add in those numbers to avoid future troubles! Excellent build regardless
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Rotthier - 4. okt. 2024, 15:49:18
thanks for bringing this to my attention, i altered the blueprint. i hope it workes better now
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Rotthier - 4. okt. 2024, 11:44:47
i will work on it
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moe_pse - 4. okt. 2024, 11:06:10
lagfest related to my crappy GPU i guess. a 4080 might be good here ;) for the rails: on the northern part of the building are rails from GRN colliding with those round concrete pillars of yours. the rails (and pillars) from latest GRN will clip through your building on that northern side. test is done in 5mins; just load both blueprints and see where they overlap ;)
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Rotthier - 30. sep. 2024, 22:22:30
it runs perfectly on my pc, also no problems on the rails here i tested it out for hours before i posted it
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moe_pse - 30. sep. 2024, 12:04:15
a beauty by day, a beast by night! :) with lights on, this beautiful build turns into a massive lag-fest with single-digit FPS (had to look down to the ground to be able to walk towards the lights controller ;D) some minor rail adjustments have to be done to fit onto latest GRN as well so it won't clip through each other and connect properly. had to delete some GRN parts and re-connect them to one of the inner upward-spirals. no biggies though. a proper 4 out of 5 i'd say for sure! thnx 4 sharing! :)