Building/maintenance Hub



building/maintenance hub where u can load trains with building materials to dispatch them to a new construction site
location: center of the map in Lake Forrest
materials need to be brought in via drones
-added a second building that manages other materials then the first one (new materials included)
-updated with t6 conveyors
-made it a perfect fit into the envoirement
-second building has 7free spots open for any kind of resource that can be addad
-builded on pillars so the water remains free to use
Update 1:
-altered the train entrances, moved them 1 foundation for the track junctions inside and th fit better in the environment
-changed the junctions inside the building that caused the trains to block or derail each other
-removed the light posts on top of the building
-added an extra junction on the north side of the complex for extra global train connections
- Recuento de objetos 16.771
- Coordenadas 27.611 / -32.165
- Pegar sólo en la ubicación original Yes
- Categorías Architecture Tracks system Stable (1.0)
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Puntuación
4 / 5
- Versión de compilación 368.883
- Autor Rotthier
- Descargar (988x) Descargar
- Tamaño del archivo 812,92 KB
- Creado el 25/9/2024 14:38:40
- Última actualización el 4/10/2024 15:48:03
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Cimientos 1m 4.365
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Pared Básica de 4m 2.684
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Ventana enmarcada completa 1.853
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Ventana enmarcada 1.236
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Extensión de Esquina Exterior de 4m 1.091
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Rampa Doble de 8m 826
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Rampa inv. de 4m 433
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Poste de cinta transportadoras 284
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Pilar de hormigón grande 266
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Cimientos 4m 222
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Vía de tren 218
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Pasadizo Recto 208
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Pasadizo en Forma de T 172
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Pared Básica de 1m 159
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Línea eléctrica 153
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Cimiento de armazón 144
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Esquina exterior de cuarto de tubería invertida 116
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Pared para Cinta Transportadora x1 116
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Rampa de pasadizo 94
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Pilar Grande de Soporte 80
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Rampa de 4m 78
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Cimientos 1m 74
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Toma de corriente de pared Mk.1 64
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Pared Inclinada de 8m 60
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Pared Inclinada de 4m 60
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Control por interruptor del ferrocarril 50
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Señal de bloque 47
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Rampa de 1m 44
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Cinta transportadora Mk.5 44
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Cartel Cuadrado de 2m 42
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Cinta transportadora Mk.3 41
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Estación de drones 40
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Divisor de Cinta transportadora 40
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Extensión de Esquina Interior de 4m 39
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Contenedor de almacenamiento industrial 38
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Plataforma de carga 38
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Rampa de armazón invertida 36
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Rampa de 2m 30
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Esquina Inferior inv. de 4m 30
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Esquina Superior inv. de 4m 29
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Pared de Rampa de 4m 27
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Señal de trayecto 27
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Luz de techo 20
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Pilar de armazón pequeño 20
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Pared con puerta en el centro 18
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Acumulador de Energía 16
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Rampa de armazón 12
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Esquina Inferior de Rampa de 4m 12
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Esquina de pasadizo 10
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Pasadizo de Cruce 9
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Esquina interior de cuarto de tubería invertida 8
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Pared de Rampa de 8m 8
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Estación de tren 6
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Esquina Superior de Rampa de 4m 4
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Pared de Rampa inv. de 4m 4
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Plataforma de torre de energía 4
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Cinta Elevadora Mk.5 3
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Panel de control de iluminación 2
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Pared con puerta lateral 2
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Torre del radar 2
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Torre de vigía 2
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Hormigón 47.535
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Sílice 6.178
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Viga de acero 5.945
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Alambre 2.256
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Lámina de aluminio revestido 2.050
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Carcasa de aluminio 2.000
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Cable 1.553
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Barra de hierro 1.344
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Tubería de acero 1.126
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Armazón modular pesado 1.112
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Turboalambre 1.000
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Plancha de hierro 867
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Conector de alta velocidad 800
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Cristal de cuarzo 420
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Unidad de control por radio 400
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Motor 190
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Armazón modular 160
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Ordenador 151
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Plancha de hierro reforzada 136
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Circuito impreso 114
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Estátor 80
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Lámina de Cobre 74
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Oscilador de cristal 60
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Limitador de IA 6
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Rotthier - 25/10/2024 0:27:43
most likely due to the 1.0 update it worked fine i to noticed that the drones went to wrong locations to
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Euzie - 24/10/2024 22:35:58
Just a quick FYI; The 7 open drone ports all have the same name, which (at time of writing) bugs out the destinations of named Ports. In my case, I made some basic stuff (plates, rods, concrete) and set them to transport to the main building. After doing that and checking if i did it right, they switched to Encased beams drone port and some other randoms. Fixed it by naming the empty drone ports 1 through 7, and now it works fine. Might want to update your Mega blueprint and just add in those numbers to avoid future troubles! Excellent build regardless
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Rotthier - 4/10/2024 15:49:18
thanks for bringing this to my attention, i altered the blueprint. i hope it workes better now
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Rotthier - 4/10/2024 11:44:47
i will work on it
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moe_pse - 4/10/2024 11:06:10
lagfest related to my crappy GPU i guess. a 4080 might be good here ;) for the rails: on the northern part of the building are rails from GRN colliding with those round concrete pillars of yours. the rails (and pillars) from latest GRN will clip through your building on that northern side. test is done in 5mins; just load both blueprints and see where they overlap ;)
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Rotthier - 30/9/2024 22:22:30
it runs perfectly on my pc, also no problems on the rails here i tested it out for hours before i posted it
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moe_pse - 30/9/2024 12:04:15
a beauty by day, a beast by night! :) with lights on, this beautiful build turns into a massive lag-fest with single-digit FPS (had to look down to the ground to be able to walk towards the lights controller ;D) some minor rail adjustments have to be done to fit onto latest GRN as well so it won't clip through each other and connect properly. had to delete some GRN parts and re-connect them to one of the inner upward-spirals. no biggies though. a proper 4 out of 5 i'd say for sure! thnx 4 sharing! :)