Building/maintenance Hub



building/maintenance hub where u can load trains with building materials to dispatch them to a new construction site
location: center of the map in Lake Forrest
materials need to be brought in via drones
-added a second building that manages other materials then the first one (new materials included)
-updated with t6 conveyors
-made it a perfect fit into the envoirement
-second building has 7free spots open for any kind of resource that can be addad
-builded on pillars so the water remains free to use
Update 1:
-altered the train entrances, moved them 1 foundation for the track junctions inside and th fit better in the environment
-changed the junctions inside the building that caused the trains to block or derail each other
-removed the light posts on top of the building
-added an extra junction on the north side of the complex for extra global train connections
- Items count 16,771
- Coordinates 27,611 / -32,165
- Only paste on original location Yes
- Categories Architecture Tracks system Stable (1.0)
- Created on Sep 25, 2024, 2:38:40 PM
- Last updated on Oct 4, 2024, 3:48:03 PM
-
Foundation (1 m) 4,365
-
Basic Wall (4 m) 2,684
-
Full Frame Window 1,853
-
Frame Window 1,236
-
Outer Corner Extension (4 m) 1,091
-
Double Ramp (8 m) 826
-
Inverted Ramp (4 m) 433
-
Conveyor Belt Mk.6 427
-
Conveyor Pole 284
-
Big Concrete Pillar 266
-
Foundation (4 m) 222
-
Railway 218
-
Conveyor Lift Mk.6 211
-
Straight Catwalk 208
-
Catwalk T-Junction 172
-
Basic Wall (1 m) 159
-
Power Line 153
-
Frame Foundation 144
-
Inverted Outer Corner Quarter Pipe 116
-
Conveyor Wall x 1 116
-
Catwalk Ramp 94
-
Big Pillar Support 80
-
Ramp (4 m) 78
-
Foundation (1 m) 74
-
Wall Outlet Mk.1 64
-
Tilted Wall (8 m) 60
-
Tilted Wall (4 m) 60
-
High Barrier 60
-
Railroad Switch Control 50
-
Block Signal 47
-
Ramp (1 m) 44
-
Conveyor Belt Mk.5 44
-
Square Sign (2 m) 42
-
Conveyor Belt Mk.3 41
-
Drone Port 40
-
Conveyor Splitter 40
-
Inner Corner Extension (4 m) 39
-
Industrial Storage Container 38
-
Freight Platform 38
-
Inverted Frame Ramp 36
-
Ramp (2 m) 30
-
Inverted Down Corner (4 m) 30
-
Inverted Up Corner (4 m) 29
-
Ramp Wall (4 m) 27
-
Path Signal 27
-
Ceiling Light 20
-
Small Frame Pillar 20
-
Center Door Wall 18
-
Power Storage 16
-
Frame Ramp 12
-
Down Corner Ramp (4 m) 12
-
Catwalk Corner 10
-
Catwalk Intersection 9
-
Inverted Inner Corner Quarter Pipe 8
-
Ramp Wall (8 m) 8
-
Train Station 6
-
Up Corner Ramp (4 m) 4
-
Inverted Ramp Wall (4 m) 4
-
Power Tower Platform 4
-
Conveyor Lift Mk.5 3
-
Light Control Panel 2
-
Side Door Wall 2
-
Radar Tower 2
-
Lookout Tower 2
-
Concrete 68,525
-
Wire 7,256
-
Silica 6,178
-
Steel Beam 5,945
-
Alclad Aluminum Sheet 2,050
-
Aluminum Casing 2,000
-
Iron Plate 1,363
-
Iron Rod 1,344
-
Plastic 1,250
-
Steel Pipe 1,126
-
Quickwire 1,000
-
Time Crystal 849
-
Ficsite Trigon 849
-
Heavy Modular Frame 840
-
High-Speed Connector 800
-
Encased Industrial Beam 520
-
Cable 453
-
Quartz Crystal 420
-
Radio Control Unit 400
-
Motor 190
-
Modular Frame 160
-
Reinforced Iron Plate 136
-
Computer 94
-
Crystal Oscillator 50
-
AI Limiter 6
-
Rotthier - Oct 25, 2024, 12:27:43 AM
most likely due to the 1.0 update it worked fine i to noticed that the drones went to wrong locations to
-
Euzie - Oct 24, 2024, 10:35:58 PM
Just a quick FYI; The 7 open drone ports all have the same name, which (at time of writing) bugs out the destinations of named Ports. In my case, I made some basic stuff (plates, rods, concrete) and set them to transport to the main building. After doing that and checking if i did it right, they switched to Encased beams drone port and some other randoms. Fixed it by naming the empty drone ports 1 through 7, and now it works fine. Might want to update your Mega blueprint and just add in those numbers to avoid future troubles! Excellent build regardless
-
Rotthier - Oct 4, 2024, 3:49:18 PM
thanks for bringing this to my attention, i altered the blueprint. i hope it workes better now
-
Rotthier - Oct 4, 2024, 11:44:47 AM
i will work on it
-
moe_pse - Oct 4, 2024, 11:06:10 AM
lagfest related to my crappy GPU i guess. a 4080 might be good here ;) for the rails: on the northern part of the building are rails from GRN colliding with those round concrete pillars of yours. the rails (and pillars) from latest GRN will clip through your building on that northern side. test is done in 5mins; just load both blueprints and see where they overlap ;)
-
Rotthier - Sep 30, 2024, 10:22:30 PM
it runs perfectly on my pc, also no problems on the rails here i tested it out for hours before i posted it
-
moe_pse - Sep 30, 2024, 12:04:15 PM
a beauty by day, a beast by night! :) with lights on, this beautiful build turns into a massive lag-fest with single-digit FPS (had to look down to the ground to be able to walk towards the lights controller ;D) some minor rail adjustments have to be done to fit onto latest GRN as well so it won't clip through each other and connect properly. had to delete some GRN parts and re-connect them to one of the inner upward-spirals. no biggies though. a proper 4 out of 5 i'd say for sure! thnx 4 sharing! :)