RockTop NPP 50 GW self-sufficient




UPDATE 24.10.24
- Changed overclocking settings once again, because I had a coal gen failure after 15 hours of playtime.
- Deleted/rewired some unnecessary power consumers.
FOR PRE 24.10.24 downloaders:
- Delete 2 wall-mounted floodlights from encased uranium and fuel rods production area.
- Disconnect radar tower from wires. If you know how to do that, connect it to service grid (the one that is powering most of production after 1st reactor startup)
- Set 3rd from the end coal gen to 86.5 MW, 4th from the end to 168 MW (was 180 MW). "end" is next to the crane.
UPDATE 21.10.24
- Changed some overclocking settings, to hopefully resolve coal gen tripping and full power mode power fluctuations.
- Added separate temporary fuel rod storage for 2nd set of 4 power plants.
FOR PRE 21.10.24 downloaders:
- If any coal power grid shuts off, try downgrading 3rd from the end coal gen (one that has max consumption of 116 MW) to 120 MW.
- Set last two NPPs to 2500 MW (were 5000 MW)
Fully self-sufficient nuclear power plant with no transport used. This was my passion project for over a year.
Connection point for your power grid - power tower on control center (free-standing building)
Foolproof - internal production power grid is separated from main power production.
Main feature - FULLY AUTOMATIC cold start with no stored items with the help of 4 overclocked biomass burners (place 30 solid biofuel in each). Put in fuel and pull the primer switch. It takes approximately 2 hours for first consumer power to emerge.
No waste recycling included, comes with a waste tomb worth 300h on full power.
3 power modes available:
- Low-power standby mode (default): 15 GW provided, filling the tomb will take ~1000h
- 4 additional reactors on: +17.5 GW
- 4 more reactors on: +17.5 GW
Supply meets demand
And the best part, you dont have to switch them on by hand: once you connect it to your power grid, and then run out of power, priority power switch will break, providing 1200 MW instantly and initializing 4 reactor startup sequence, thus giving 20 more GW after 3 min delay or so. The same goes for next 4 reactors. You can always turn them switches on if you dont need power, setting automatic fuse for later.
HOVERPACK PROHIBITED (sensitive startup grids) - could be fixed by connecting all power grids on top of built-in coal power plant after achievement of standby mode.
I play without lumen, so dont care much about lighting.
If u feel bored, try inspecting all power grids (there are plenty) and conveyor junctions.
No mods were used (obw SCIM sometimes). Tried to avoid as much clipping as possible - even wires.
There is a decorative miner on miner assembly, formally put on a pure sam ore node and then relocated via SCIM. I built it way before 1.0 and have forgotten which node I used. If you will ever find broken SAM node - feel free to disassemble the miner.
Try using #FFA475 in concrete structure swatch, makes all concrete look locally produced. If anyone is interested, I can try making the crane and bridge separate megaprints. Btw, bridge has a redundant railway on a lower deck. Thanks Tomtores (transformers), D4DUBZZZ (spheres for deuterium nucleus), Hornslet (sphere next to CC) for decorations blueprints.
Report any issues in comments. Criticism is welcome.
- Öğe Sayısı 75.605
- Koordinatlar 36.865 / -225.941
- Yalnızca orijinal konuma yapıştırın Yes
- Kategoriler Stable (1.0)
- Oluşturma tarihi 17 Eki 2024 11:33:58
- Son Güncelleme 24 Eki 2024 16:02:32
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İşaret Tabelası 4m 24.007
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Küçük Metal Sütun 4.997
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Temel 4m 3.292
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Küçük Çerçeve Sütun 2.988
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Küçük Beton Sütun 2.372
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Güç Hattı 1.818
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Boyanmış Kiriş 1.805
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Yarım 4m Temel 1.716
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Büyük Beton Sütun 1.662
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Kiriş Birleştirici 1.620
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Taşıma Bandı V.5 1.546
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Duvar Prizi V.1 1.345
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Çerçeve Duvar 1.231
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Metal Kiriş 1.224
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Temel 4m 1.075
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Kiriş Desteği 952
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Boru Hattı v.2 (Göstergesiz) 818
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Çerçeve Temel 727
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Basit Duvar 4m 632
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Dış Köşe Eklentisi 4m 559
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Düz Yürüme Platformu 494
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İşaret Tabelası 3m 478
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Çift Kiriş Birleştirici 448
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Büyük Çerçeve Sütun 432
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Basit Duvar 1m 429
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Büyük Metal Sütun 401
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Endüstriyel Korkuluk 395
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Modern Korkuluk 353
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Taşıma Bandı Desteği 328
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Yarım 4m Temel 298
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Temel 1m 294
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Taşıma Asansörü V.5 279
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Boru Hattı v.1 (Göstergesiz) 265
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Dış Köşe Eklentisi 4m 264
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Botu Hattı Desteği 253
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Pencereli Duvar 242
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Temel 4m 221
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Çerçeve Zemin 210
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Endüstriyel Depolama Konteyneri 201
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Yürüme Platformu Merdivenleri 200
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Elektrik Direği V.1 184
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Akıllı Ayırıcı 173
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Taşıma Bandı Birleştirici 165
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Cam Çerçeve Temel 163
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Boru Hattı Duvar Aparatı 163
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Küçük Sütun Desteği 154
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Rampa 4m 149
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Yürüme Platformu T Kavşağı 147
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Temel 2m 146
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Beton Bariyer 144
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İşaret Tabelası 2m 143
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İstiflenebilir Boru Hattı Desteği 141
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Kare Tabela 1m 140
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İstiflenebilir Taşıma Bandı Desteği 131
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Merdiven 122
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Çeyrek Boru 110
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Temel 2m 103
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Ters Rampa 4m 100
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Taşıma Bandı Duvar Aparatı 99
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Çapraz Boru Hattı Bağlantı Noktası 88
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Paketleyici 84
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Rampa 4m 73
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Ters Rampa 1m 68
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Çerçeve Rampa 66
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Basit Duvar 4m 66
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Ters Çerçeve Rampa 65
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Yürüme Platformu Köşesi 64
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Çatı Düz 62
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Çatı 2m 59
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Su Çıkarıcı 59
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Taşıma Bandı Ayırıcı 59
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Yarım 2m Temel 58
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Üretici 58
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Çeyrek Boru 57
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Demiryolu 53
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Rampa Duvar 2m 50
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Çatı 4m 48
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Ters Çeyrek Boru 47
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Taşıma Asansörü Zemin Deliği 41
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Dış Köşe Eklentisi 4m 40
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Yarım 4m Temel 40
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Çatı 1m 40
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Çatı Düz 36
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Ters Çeyrek Boru 35
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Boru Hattı Zemin Deliği 35
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Çift Taraflı Duvar Prizi V.1 32
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Yarım 4m Temel 31
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Temel 2m 30
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Tam Çerçeveli Pencere 28
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Çatı Düz 27
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Birleştirici 27
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Valf 26
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Alt Köşe Rampası 4m 25
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Rampa Duvar 1m 25
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Yürüme Platformu Rampası 25
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Kare Tabela 2m 25
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Dış Köşe Eklentisi 2m 24
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Rampa 1m 24
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Basit Duvar 1m 24
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Güçlendirilmiş Pencere 24
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Rafineri 24
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Üst Köşe Rampası 4m 23
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Yarım 2m Temel 23
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Yürüme Platformu Kavşağı 23
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Temel 1m 22
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Çatı 1m 22
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Temel 1m 21
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Ters Üst Köşe 1m 20
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Çatı 2m 20
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Düz Yürüyüş Yolu 20
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Boru Hattı Duvar Deliği 20
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Temel 4m 19
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Temel 1m 17
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Çatı Düz 17
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Otomatik Kapı 17
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Ters Alt Köşe 1m 16
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Rampa 2m 16
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Rampa 1m 16
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Altıgen Çerçeveli Pencere 16
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Külçe Üretici 15
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Rampa 2m 14
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Çatı 2m 14
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Ters Rampa Duvar 1m 14
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Rampa Duvar 4m 14
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Kare Tabela 0.5m 14
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Üst Köşe Rampası 4m 13
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İmalatçı 13
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Kömür Jeneratörü 13
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Üst Köşe Rampası 1m 12
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Ters Rampa 1m 12
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Ters Rampa 4m 12
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Basit Duvar 1m 12
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Nükleer Enerji Santrali 12
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Rampa Duvar 4m 11
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Madenci V.3 11
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Boru Hattı Pompası V.2 11
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Temel 4m 10
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İç Köşe Eklentisi 4m 10
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Ters Rampa 2m 10
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Ters Rampa Duvar 2m 10
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Ters Rampa Duvar 4m 10
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Depolama Konteyneri 10
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Elektrik Direği V.2 10
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Alt Köşe Rampası 1m 9
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Çatı 4m 9
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Basit Duvar 4m 9
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Eğik Köşe Duvarı 4m 9
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Orta Kapılı Duvar 9
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Güç Depolama Birimi 9
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Dış Köşe Eklentisi 2m 8
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Yarım 2m Temel 8
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Dış Köşe Eklentisi 1m 8
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Dış Köşe Eklentisi 1m 8
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İç Köşe Eklentisi 2m 8
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Çatı 4m 8
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Büyük Sütun Desteği 8
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Rampa 4m 7
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Projektör Işık Duvar Aparatı 7
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Hipertüp 7
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Ters Üst Köşe 1m 6
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Dış Köşe Eklentisi 4m 6
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Dış Köşe Eklentisi 4m 6
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Çift Rampa 8m 6
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Rampa Duvar 2m 6
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Ters Rampa Duvar 2m 6
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Yan Kapılı Duvar 6
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Dökümhane 6
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Rampa 4m 5
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Rampa Duvar 4m 5
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Yürüyüş Rampası 5
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AVESOME Parçalayıcı 5
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Üst Köşe Rampası 2m 4
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Temel 2m 4
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Yarım 1m Temel 4
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İç Köşe Çeyrek Boru 4
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Yarım 1m Temel 4
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Rampa 1m 4
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Ters Rampa 2m 4
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Çift Rampa 2m 4
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Çift Rampa 8m 4
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Yarım 1m Temel 4
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Lamba Kontrol Paneli 4
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Ters Rampa Duvar 4m 4
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Endüstriyel Sıvı Tankı 4
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Sıvı Tankı 4
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Taşıma Bandı Tavan Aparatı 4
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İç Köşe Eklentisi 4m 3
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Alt Köşe Rampası 4m 3
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Yan Kapılı Duvar 3
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Programlanabilir Ayırıcı 3
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Güç Şalteri 3
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Ters Üst Köşe 4m 2
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Ters Alt Köşe 1m 2
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Alt Köşe Rampası 2m 2
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Üst Köşe Rampası 1m 2
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Ters İç Köşe Çeyrek Boru 2
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Sokak Lambası 2
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Ters Rampa Duvar 1m 2
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Rampa Duvar 1m 2
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Ters Rampa Duvar 8m 2
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Yan Kapılı Duvar 2
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Sergi Tabelası 2
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Portre Tabelası 2
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Hipertüp Girişi 2
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Enerji Kulesi Paltformu 2
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Enerji Kulesi 2
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Öncelikli Güç Şalteri 2
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Yarım 2m Temel 1
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Alt Köşe Rampası 4m 1
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Rampa 4m 1
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Rampa 2m 1
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Ters Rampa 2m 1
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Eğik Duvar 8m 1
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Orta Kapılı Duvar 1
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Küçük Pano 1
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Ekipman Atölyesi 1
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Çalışma Tezgahı 1
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Radar Kuleleri 1
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Kişisel Depolama Kutusu 1
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Kamyon İstasyonu 1
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Hipertüp Desteği 1
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Hipertüp Zemin Deliği 1
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Demir Plaka 107.409
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Kuvars Kristali 98.742
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Beton 90.332
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Çelik Kiriş 30.729
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Demir Çubuk 8.233
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Tel 7.296
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Çelik Boru 5.508
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Kablo 5.250
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Bakır Levha 4.080
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Alclad Alüminyum Levha 3.304
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Plastik 2.516
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Güçlendirilmiş Demir Levha 1.850
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Mil 1.262
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Kauçuk 944
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Silika 620
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Ağır Modüler Çerçeve 475
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Hızlıtel 355
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Motor 330
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Kaplanmış Endüstriyel Kiriş 309
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YZ Sınırlayıcı 188
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Modüler Çerçeve 185
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Yüksek Hızlı Bağlayıcı 142
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Süper Bilgisayar 118
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Lehimlenmiş Modüler Çerçeve 110
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Statör 45
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Taşınabilir Madenci 33
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Turbo Motor 33
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Kristal Salıngaç 31
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Devre Kartı 18
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Maxtugas - 29 Tem 2025 17:55:55
I deleted all. Rock first and its working
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Maxtugas - 29 Tem 2025 17:36:39
Amazing work and the time put on this is unreal... Route 66 Megaprint worked well but when I try to open the game with RockTop NPP 50 GW self-sufficient I crash everytime. Already put -dx11 steam properties. I turn off 2 Mods,(only ones I have) and I got crash everytime.
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redbeardedman - 30 Haz 2025 02:02:57
i cannot for the life of me get the other 8 reactors to turn on, i waited 2 hours + flipped the switch waited and nothing changes... not sure what im doing wrong.
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astriix115 - 12 Haz 2025 16:58:18
so what happens when the tombs full? just a massive amount of assets sitting on a hill. would be great it could recycle otherwise all im thinking about is when the tomb is going to be full, already 200 hours in my run and honestly can easily see myself going way past that, and if at full consumption this only lasts 200 hours
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Volanar - 9 May 2025 09:42:05
Amazing build. If i may suggest one thing if you continue working on it. Use crystal nodes in the north of dune desert instead of the ones actually in use and keep productions locals. In my opinion, the huge bridre crossing the map is a little too much. I'm gonna do this on my map but i will be very excited to see what you will do in the future. Amazing work!!!
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8800 - 18 Mar 2025 17:19:27
@dak4482, looks like you failed to read the description. I believe thats all intended
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dak4482 - 7 Mar 2025 01:11:08
Having a problem with the uranium fuel rod feed after several hours. The feed to the first four reactors on the left is fine and they are running well. But the feed into all those splitters for the reactors on the right is getting hung up in the splitters somewhere. after a few hours they just stop feeding. have left it on for several hours an it never resumes. Any ideas?
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8800 - 7 Oca 2025 14:40:49
@Braindead, those are for automatically turning on additional reactors. When you dont have enough power and priority power switch breaks, it needs to somehow lower power consumption not to break higher priority switches and accomodate new consumers you just created. So those packers create temporary consumers, 1200MW per reactor set, which turn off once you dont have enough power and its time for additional reactors startup
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8800 - 7 Oca 2025 14:34:05
Ahrixuz8197, two additional sets will turn on automatically once priority power switches break. Or you can turn those switches off manually
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Braindead - 6 Oca 2025 22:36:44
thank you for the great construction. i was a bit surprised when i flew up the outside of the wall from the repository with the jetpack. There are a lot of filling stations there which load and unload canisters in a circle without any recognizable further use. As they are not connected to anything apart from the power grid.
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Ahrixuz8197 - 5 Oca 2025 11:52:13
Amazing work! The cold start works fine, I just cannot figure out how to put more reactors on once the first 4 are up and running. Sorry bit a beginner to the game ^^. Keep up the good work!
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Luuwu - 23 Kas 2024 17:39:36
This is awesome, I use this on my current playthrough with your Route 66. Thanks for sharing
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8800 - 1 Kas 2024 03:51:41
@Leon7 have you checked update notes? i havent received any complaints for quite some time. Also make sure you are not using a hoverpack without grids connection
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Leon7 - 31 Eki 2024 21:43:29
It's nice, but does not work. It conctantly breaks fuses on the coal generators and I don't know why.
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DJJoeJoe - 24 Eki 2024 23:37:46
Thank you for updating an already super great one :)
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rookienewb - 22 Eki 2024 20:12:55
it must have been that coal generator I made the adjustment you recommended (and the fuse was thrown) it works now
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8800 - 22 Eki 2024 06:00:26
rookienewb, just tested that, there shouldnt be any issues. But i should mention, if you just hopped in, you have to back up a little for it to start working. Standart hypertube behavior. Also its possible that coal gens started tripping when you were in, i resolved this issue in the update yesterday
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rookienewb - 22 Eki 2024 04:51:04
Awesome build overall I haven't had any issues except I went in the tomb and there is honestly just no way out of there so anyone reading don't do that lol unless I missed something? there is a hypertube entrance but then it doesn't let you back out.
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8800 - 21 Eki 2024 11:03:34
Updated. Decided not to leave for later.
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8800 - 21 Eki 2024 09:56:38
Coal gen tripping is a water issue, and it seems a lill bit random. Everything worked fine in my friends word, but in my own it did this too. I added a note for a possible fix: If any coal power grid shuts off, try downgrading 3rd from the end coal gen (one that has max consumption of 116 MW) to 120 MW. It seems like this fixed the issue, haven`t expirienced any tripping for over 10 hours. I will test everything one more time and update the blueprint next weekend probably. You can dm me in discord @hatrw
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Cylinder - 21 Eki 2024 02:12:58
and now the coal generator that is used to run the sulfur miner stopped. thus the system wasn't able to make any encased uranium cells. I'm not exactly sure what happened
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Cylinder - 21 Eki 2024 01:57:31
I'm sorry, but the other coal generator isn't going to two smelters, it's going to two constructors making copper sheets. The two constructors are next to the smelters on the second floor of the Quickfire factory. it also seems as if 3 constructors for quick wire on the 2nd floor also stopped working due to no power.
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Cylinder - 21 Eki 2024 01:53:15
I'm not sure if this is an issue, but after running it for a little over 5 hours now. 2 of the coal generators tripped their breakers. 1 was to a manufacturer making the encased uranium cells and the other one was to 2 smelters making copper ingots. is this supposed to happen or did something go wrong? from what I can tell everything seems to be working well after they tripped. just curious if this supposed to happen?
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KillFrenze - 20 Eki 2024 21:30:15
Strangely, it seems that many buildings look unfinished, as if mods were used and they broke everything : ( author, write to me in discord in the personal @KillFrenze
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cr4zed - 19 Eki 2024 10:57:41
Banger of a build, thanks dude!
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B3ll4t0r - 18 Eki 2024 23:36:54
First of all, thank you very much for your effort. the megaprint is incredible. that's exactly what I was looking for. I tested it and haven't found any problems yet. keep it up and big thumbs up for you
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Celti - 18 Eki 2024 01:36:01
Really nice, great job buddy !
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Leon7 - 17 Eki 2024 21:42:51
This is the best megaprint here.
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kordman - 17 Eki 2024 12:30:20
look very impressive ! gg !!!