RockTop NPP 50 GW self-sufficient




UPDATE 24.10.24
- Changed overclocking settings once again, because I had a coal gen failure after 15 hours of playtime.
- Deleted/rewired some unnecessary power consumers.
FOR PRE 24.10.24 downloaders:
- Delete 2 wall-mounted floodlights from encased uranium and fuel rods production area.
- Disconnect radar tower from wires. If you know how to do that, connect it to service grid (the one that is powering most of production after 1st reactor startup)
- Set 3rd from the end coal gen to 86.5 MW, 4th from the end to 168 MW (was 180 MW). "end" is next to the crane.
UPDATE 21.10.24
- Changed some overclocking settings, to hopefully resolve coal gen tripping and full power mode power fluctuations.
- Added separate temporary fuel rod storage for 2nd set of 4 power plants.
FOR PRE 21.10.24 downloaders:
- If any coal power grid shuts off, try downgrading 3rd from the end coal gen (one that has max consumption of 116 MW) to 120 MW.
- Set last two NPPs to 2500 MW (were 5000 MW)
Fully self-sufficient nuclear power plant with no transport used. This was my passion project for over a year.
Connection point for your power grid - power tower on control center (free-standing building)
Foolproof - internal production power grid is separated from main power production.
Main feature - FULLY AUTOMATIC cold start with no stored items with the help of 4 overclocked biomass burners (place 30 solid biofuel in each). Put in fuel and pull the primer switch. It takes approximately 2 hours for first consumer power to emerge.
No waste recycling included, comes with a waste tomb worth 300h on full power.
3 power modes available:
- Low-power standby mode (default): 15 GW provided, filling the tomb will take ~1000h
- 4 additional reactors on: +17.5 GW
- 4 more reactors on: +17.5 GW
Supply meets demand
And the best part, you dont have to switch them on by hand: once you connect it to your power grid, and then run out of power, priority power switch will break, providing 1200 MW instantly and initializing 4 reactor startup sequence, thus giving 20 more GW after 3 min delay or so. The same goes for next 4 reactors. You can always turn them switches on if you dont need power, setting automatic fuse for later.
HOVERPACK PROHIBITED (sensitive startup grids) - could be fixed by connecting all power grids on top of built-in coal power plant after achievement of standby mode.
I play without lumen, so dont care much about lighting.
If u feel bored, try inspecting all power grids (there are plenty) and conveyor junctions.
No mods were used (obw SCIM sometimes). Tried to avoid as much clipping as possible - even wires.
There is a decorative miner on miner assembly, formally put on a pure sam ore node and then relocated via SCIM. I built it way before 1.0 and have forgotten which node I used. If you will ever find broken SAM node - feel free to disassemble the miner.
Try using #FFA475 in concrete structure swatch, makes all concrete look locally produced. If anyone is interested, I can try making the crane and bridge separate megaprints. Btw, bridge has a redundant railway on a lower deck. Thanks Tomtores (transformers), D4DUBZZZ (spheres for deuterium nucleus), Hornslet (sphere next to CC) for decorations blueprints.
Report any issues in comments. Criticism is welcome.
- Items count 75 605
- Koordináták 36 865 / -225 941
- Only paste on original location Yes
- Kategóriák Stable (1.0)
- Created on 2024. okt. 17. 11:33:58
- Last updated on 2024. okt. 24. 16:02:32
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Label Sign (4 m) 24 007
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Kis fémpillér 4 997
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Foundation (4 m) 3 292
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Kis vázpillér 2 988
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Kis betonpillér 2 372
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Villanyvezeték 1 818
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Festett gerenda 1 805
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Half Foundation (4 m) 1 716
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Nagy betonpillér 1 662
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Gerendacsatlakozó 1 620
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Futószalag Mk.5 1 546
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Fali elosztó Mk.1 1 345
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Vázfal 1 231
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Fémgerenda 1 224
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Foundation (4 m) 1 075
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Gerendatámasz 952
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Tiszta csővezeték Mk.2 818
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Váz alapzat 727
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Basic Wall (4 m) 632
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Outer Corner Extension (4 m) 559
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Futóhíd egyenes 494
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Label Sign (3 m) 478
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Dupla gerendacsatlakozó 448
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Nagy vázpillér 432
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Basic Wall (1 m) 429
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Nagy fémpillér 401
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Ipari korlát 395
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Modern korlát 353
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Futószalag tartóoszlop 328
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Half Foundation (4 m) 298
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Foundation (1 m) 294
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Teherlift Mk.5 279
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Méhsejt keretes ablak 266
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Tiszta csővezeték Mk.1 265
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Outer Corner Extension (4 m) 264
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Csővezeték tartóoszlop 253
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Osztott ablak belső osztással 242
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Foundation (4 m) 221
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Vázpadló 210
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Ipari tárolókonténer 201
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Futóhíd lépcső 200
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Villanypózna Mk.1 184
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Okos elosztó 173
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Futószalag egyesítő 165
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Üvegalapzat 163
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Csővezeték fali tartóállvány 163
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Kis pillértámasz 154
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Ramp (4 m) 149
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Futóhíd T-kereszteződés 147
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Foundation (2 m) 146
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Úttorlasz 144
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Label Sign (2 m) 143
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Egymásra rakható csővezeték állvány 141
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Square Sign (1 m) 140
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Építési kerítés 137
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Egymásra rakható futószalag állvány 131
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Létra 122
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Negyedcső 110
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Foundation (2 m) 103
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Inverted Ramp (4 m) 100
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Futószalag fali konzol 99
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Cső kereszteződés 88
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Csomagoló 84
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Ramp (4 m) 73
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Inverted Ramp (1 m) 68
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Vázrámpa 66
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Basic Wall (4 m) 66
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Fordított vázrámpa 65
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Futóhíd sarok 64
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Lapos tető 62
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Roof (2 m) 59
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Szivattyú 59
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Futószalag elosztó 59
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Half Foundation (2 m) 58
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Fabrikátor 58
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Negyedcső 57
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Vasúti sín 53
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Ramp Wall (2 m) 50
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Roof (4 m) 48
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Fordított negyedcső 47
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Teherlift padlólyuk 41
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Outer Corner Extension (4 m) 40
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Half Foundation (4 m) 40
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Roof (1 m) 40
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Lapos tető 36
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Fordított negyedcső 35
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Csővezeték padló lyuk 35
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Dupla fali elosztó Mk.1 32
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Half Foundation (4 m) 31
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Foundation (2 m) 30
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Teli ablak 28
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Lapos tető 27
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Összeszerelő 27
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Szelep 26
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Down Corner Ramp (4 m) 25
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Ramp Wall (1 m) 25
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Futóhíd rámpa 25
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Square Sign (2 m) 25
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Outer Corner Extension (2 m) 24
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Ramp (1 m) 24
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Basic Wall (1 m) 24
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Megerősített ablak 24
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Finomító 24
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Up Corner Ramp (4 m) 23
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Half Foundation (2 m) 23
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Futóhíd kereszteződés 23
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Foundation (1 m) 22
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Roof (1 m) 22
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Foundation (1 m) 21
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Inverted Up Corner (1 m) 20
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Roof (2 m) 20
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Sétány egyenes 20
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Csővezeték fali lyuk 20
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Foundation (4 m) 19
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Foundation (1 m) 17
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Lapos tető 17
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Automatizált kapu 17
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Inverted Down Corner (1 m) 16
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Ramp (2 m) 16
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Ramp (1 m) 16
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Hatszögletű keretes ablak 16
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Kohó 15
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Ramp (2 m) 14
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Roof (2 m) 14
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Inverted Ramp Wall (1 m) 14
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Ramp Wall (4 m) 14
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Többszárnyú ablak 14
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Square Sign (0.5 m) 14
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Up Corner Ramp (4 m) 13
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Gyártócsarnok 13
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Szénerőmű 13
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Up Corner Ramp (1 m) 12
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Inverted Ramp (1 m) 12
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Inverted Ramp (4 m) 12
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Basic Wall (1 m) 12
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Atomreaktor 12
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Ramp Wall (4 m) 11
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Bányagép Mk.3 11
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Csővezeték pumpa Mk.2 11
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Foundation (4 m) 10
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Inner Corner Extension (4 m) 10
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Inverted Ramp (2 m) 10
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Inverted Ramp Wall (2 m) 10
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Inverted Ramp Wall (4 m) 10
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Tárolókonténer 10
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Villanypózna Mk.2 10
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Down Corner Ramp (1 m) 9
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Roof (4 m) 9
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Basic Wall (4 m) 9
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Tilted Corner Wall (4 m) 9
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Fal középső ajtóval 9
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Energiatároló 9
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Outer Corner Extension (2 m) 8
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Half Foundation (2 m) 8
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Outer Corner Extension (1 m) 8
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Outer Corner Extension (1 m) 8
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Inner Corner Extension (2 m) 8
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Roof (4 m) 8
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Nagy pillértámasz 8
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Magas torlasz 8
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Ramp (4 m) 7
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Foundation Stairs (4 m) 7
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Falra szerelhető reflektor 7
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Hipertranszport cső 7
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Inverted Up Corner (1 m) 6
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Outer Corner Extension (4 m) 6
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Outer Corner Extension (4 m) 6
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Double Ramp (8 m) 6
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Ramp Wall (2 m) 6
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Inverted Ramp Wall (2 m) 6
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Fal oldalsó ajtóval 6
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Öntöde 6
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Ramp (4 m) 5
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Foundation Stairs (4 m) 5
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Ramp Wall (4 m) 5
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Sétány rámpa 5
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SZUPER zúzda 5
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Up Corner Ramp (2 m) 4
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Foundation (2 m) 4
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Half Foundation (1 m) 4
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Negyedcső, belső sarok 4
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Half Foundation (1 m) 4
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Ramp (1 m) 4
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Inverted Ramp (2 m) 4
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Double Ramp (2 m) 4
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Double Ramp (8 m) 4
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Half Foundation (1 m) 4
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Világításvezérlő konzol 4
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Inverted Ramp Wall (4 m) 4
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Biomassza generátor 4
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Ipari folyadéktartály 4
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Folyadéktartály 4
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Futószalag mennyezeti tartó 4
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Inner Corner Extension (4 m) 3
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Down Corner Ramp (4 m) 3
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Fal oldalsó ajtóval 3
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Programozható elosztó 3
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Kapcsoló 3
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Inverted Up Corner (4 m) 2
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Inverted Down Corner (1 m) 2
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Down Corner Ramp (2 m) 2
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Up Corner Ramp (1 m) 2
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Fordított negyedcső, belső sarok 2
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Utcai lámpa 2
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Inverted Ramp Wall (1 m) 2
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Ramp Wall (1 m) 2
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Inverted Ramp Wall (8 m) 2
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Fal oldalsó ajtóval 2
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Megjelenítő tábla 2
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Álló tábla 2
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Hipertranszport cső bejárat 2
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Távvezeték oszlop futóhíddal 2
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Távvezeték oszlop 2
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Prioritásos kapcsoló 2
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Half Foundation (2 m) 1
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Down Corner Ramp (4 m) 1
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Ramp (4 m) 1
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Ramp (2 m) 1
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Foundation Stairs (1 m) 1
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Inverted Ramp (2 m) 1
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Tilted Wall (8 m) 1
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Fal középső ajtóval 1
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Kis hirdetőtábla 1
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Műhely 1
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Munkapad 1
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Radartorony 1
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Személyes Tárolóláda 1
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Teherautó állomás 1
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Hipertranszport cső tartóoszlop 1
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Hipercső Padló Lyuk 1
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Vaslemez 110 029
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Beton 102 629
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Kvarckristály 98 742
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Acélgerenda 29 820
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Műanyag 10 552
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Vas Rúd 8 567
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Huzal 7 396
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Kábel 6 450
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Acélcső 5 508
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Hengerelt rézlemez 4 120
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Rozsdamentes alumíniumlemez 3 304
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Megerősített vaslemez 1 850
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Szilícium-dioxid 1 292
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Forgórész 1 262
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Gumi 944
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Gyorshuzal 455
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Moduláris váz 445
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Motor 392
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Nehéz moduláris váz 334
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Vasbeton gerenda 330
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M.I. szabályozó 203
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Szuperszámítógép 175
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Nagysebességű csatolóáramkör 142
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Összeolvasztott moduláris váz 110
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Hordozható bányagép 33
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Turbómotor 33
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Kristályoszcillátor 26
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Számítógép 16
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Maxtugas - 2025. júl. 29. 17:55:55
I deleted all. Rock first and its working
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Maxtugas - 2025. júl. 29. 17:36:39
Amazing work and the time put on this is unreal... Route 66 Megaprint worked well but when I try to open the game with RockTop NPP 50 GW self-sufficient I crash everytime. Already put -dx11 steam properties. I turn off 2 Mods,(only ones I have) and I got crash everytime.
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redbeardedman - 2025. jún. 30. 2:02:57
i cannot for the life of me get the other 8 reactors to turn on, i waited 2 hours + flipped the switch waited and nothing changes... not sure what im doing wrong.
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astriix115 - 2025. jún. 12. 16:58:18
so what happens when the tombs full? just a massive amount of assets sitting on a hill. would be great it could recycle otherwise all im thinking about is when the tomb is going to be full, already 200 hours in my run and honestly can easily see myself going way past that, and if at full consumption this only lasts 200 hours
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Volanar - 2025. máj. 9. 9:42:05
Amazing build. If i may suggest one thing if you continue working on it. Use crystal nodes in the north of dune desert instead of the ones actually in use and keep productions locals. In my opinion, the huge bridre crossing the map is a little too much. I'm gonna do this on my map but i will be very excited to see what you will do in the future. Amazing work!!!
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8800 - 2025. márc. 18. 17:19:27
@dak4482, looks like you failed to read the description. I believe thats all intended
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dak4482 - 2025. márc. 7. 1:11:08
Having a problem with the uranium fuel rod feed after several hours. The feed to the first four reactors on the left is fine and they are running well. But the feed into all those splitters for the reactors on the right is getting hung up in the splitters somewhere. after a few hours they just stop feeding. have left it on for several hours an it never resumes. Any ideas?
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8800 - 2025. jan. 7. 14:40:49
@Braindead, those are for automatically turning on additional reactors. When you dont have enough power and priority power switch breaks, it needs to somehow lower power consumption not to break higher priority switches and accomodate new consumers you just created. So those packers create temporary consumers, 1200MW per reactor set, which turn off once you dont have enough power and its time for additional reactors startup
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8800 - 2025. jan. 7. 14:34:05
Ahrixuz8197, two additional sets will turn on automatically once priority power switches break. Or you can turn those switches off manually
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Braindead - 2025. jan. 6. 22:36:44
thank you for the great construction. i was a bit surprised when i flew up the outside of the wall from the repository with the jetpack. There are a lot of filling stations there which load and unload canisters in a circle without any recognizable further use. As they are not connected to anything apart from the power grid.
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Ahrixuz8197 - 2025. jan. 5. 11:52:13
Amazing work! The cold start works fine, I just cannot figure out how to put more reactors on once the first 4 are up and running. Sorry bit a beginner to the game ^^. Keep up the good work!
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Luuwu - 2024. nov. 23. 17:39:36
This is awesome, I use this on my current playthrough with your Route 66. Thanks for sharing
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8800 - 2024. nov. 1. 3:51:41
@Leon7 have you checked update notes? i havent received any complaints for quite some time. Also make sure you are not using a hoverpack without grids connection
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Leon7 - 2024. okt. 31. 21:43:29
It's nice, but does not work. It conctantly breaks fuses on the coal generators and I don't know why.
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DJJoeJoe - 2024. okt. 24. 23:37:46
Thank you for updating an already super great one :)
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rookienewb - 2024. okt. 22. 20:12:55
it must have been that coal generator I made the adjustment you recommended (and the fuse was thrown) it works now
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8800 - 2024. okt. 22. 6:00:26
rookienewb, just tested that, there shouldnt be any issues. But i should mention, if you just hopped in, you have to back up a little for it to start working. Standart hypertube behavior. Also its possible that coal gens started tripping when you were in, i resolved this issue in the update yesterday
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rookienewb - 2024. okt. 22. 4:51:04
Awesome build overall I haven't had any issues except I went in the tomb and there is honestly just no way out of there so anyone reading don't do that lol unless I missed something? there is a hypertube entrance but then it doesn't let you back out.
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8800 - 2024. okt. 21. 11:03:34
Updated. Decided not to leave for later.
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8800 - 2024. okt. 21. 9:56:38
Coal gen tripping is a water issue, and it seems a lill bit random. Everything worked fine in my friends word, but in my own it did this too. I added a note for a possible fix: If any coal power grid shuts off, try downgrading 3rd from the end coal gen (one that has max consumption of 116 MW) to 120 MW. It seems like this fixed the issue, haven`t expirienced any tripping for over 10 hours. I will test everything one more time and update the blueprint next weekend probably. You can dm me in discord @hatrw
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Cylinder - 2024. okt. 21. 2:12:58
and now the coal generator that is used to run the sulfur miner stopped. thus the system wasn't able to make any encased uranium cells. I'm not exactly sure what happened
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Cylinder - 2024. okt. 21. 1:57:31
I'm sorry, but the other coal generator isn't going to two smelters, it's going to two constructors making copper sheets. The two constructors are next to the smelters on the second floor of the Quickfire factory. it also seems as if 3 constructors for quick wire on the 2nd floor also stopped working due to no power.
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Cylinder - 2024. okt. 21. 1:53:15
I'm not sure if this is an issue, but after running it for a little over 5 hours now. 2 of the coal generators tripped their breakers. 1 was to a manufacturer making the encased uranium cells and the other one was to 2 smelters making copper ingots. is this supposed to happen or did something go wrong? from what I can tell everything seems to be working well after they tripped. just curious if this supposed to happen?
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KillFrenze - 2024. okt. 20. 21:30:15
Strangely, it seems that many buildings look unfinished, as if mods were used and they broke everything : ( author, write to me in discord in the personal @KillFrenze
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cr4zed - 2024. okt. 19. 10:57:41
Banger of a build, thanks dude!
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B3ll4t0r - 2024. okt. 18. 23:36:54
First of all, thank you very much for your effort. the megaprint is incredible. that's exactly what I was looking for. I tested it and haven't found any problems yet. keep it up and big thumbs up for you
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Celti - 2024. okt. 18. 1:36:01
Really nice, great job buddy !
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Leon7 - 2024. okt. 17. 21:42:51
This is the best megaprint here.
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kordman - 2024. okt. 17. 12:30:20
look very impressive ! gg !!!