RockTop NPP 50 GW self-sufficient




UPDATE 24.10.24
- Changed overclocking settings once again, because I had a coal gen failure after 15 hours of playtime.
- Deleted/rewired some unnecessary power consumers.
FOR PRE 24.10.24 downloaders:
- Delete 2 wall-mounted floodlights from encased uranium and fuel rods production area.
- Disconnect radar tower from wires. If you know how to do that, connect it to service grid (the one that is powering most of production after 1st reactor startup)
- Set 3rd from the end coal gen to 86.5 MW, 4th from the end to 168 MW (was 180 MW). "end" is next to the crane.
UPDATE 21.10.24
- Changed some overclocking settings, to hopefully resolve coal gen tripping and full power mode power fluctuations.
- Added separate temporary fuel rod storage for 2nd set of 4 power plants.
FOR PRE 21.10.24 downloaders:
- If any coal power grid shuts off, try downgrading 3rd from the end coal gen (one that has max consumption of 116 MW) to 120 MW.
- Set last two NPPs to 2500 MW (were 5000 MW)
Fully self-sufficient nuclear power plant with no transport used. This was my passion project for over a year.
Connection point for your power grid - power tower on control center (free-standing building)
Foolproof - internal production power grid is separated from main power production.
Main feature - FULLY AUTOMATIC cold start with no stored items with the help of 4 overclocked biomass burners (place 30 solid biofuel in each). Put in fuel and pull the primer switch. It takes approximately 2 hours for first consumer power to emerge.
No waste recycling included, comes with a waste tomb worth 300h on full power.
3 power modes available:
- Low-power standby mode (default): 15 GW provided, filling the tomb will take ~1000h
- 4 additional reactors on: +17.5 GW
- 4 more reactors on: +17.5 GW
Supply meets demand
And the best part, you dont have to switch them on by hand: once you connect it to your power grid, and then run out of power, priority power switch will break, providing 1200 MW instantly and initializing 4 reactor startup sequence, thus giving 20 more GW after 3 min delay or so. The same goes for next 4 reactors. You can always turn them switches on if you dont need power, setting automatic fuse for later.
HOVERPACK PROHIBITED (sensitive startup grids) - could be fixed by connecting all power grids on top of built-in coal power plant after achievement of standby mode.
I play without lumen, so dont care much about lighting.
If u feel bored, try inspecting all power grids (there are plenty) and conveyor junctions.
No mods were used (obw SCIM sometimes). Tried to avoid as much clipping as possible - even wires.
There is a decorative miner on miner assembly, formally put on a pure sam ore node and then relocated via SCIM. I built it way before 1.0 and have forgotten which node I used. If you will ever find broken SAM node - feel free to disassemble the miner.
Try using #FFA475 in concrete structure swatch, makes all concrete look locally produced. If anyone is interested, I can try making the crane and bridge separate megaprints. Btw, bridge has a redundant railway on a lower deck. Thanks Tomtores (transformers), D4DUBZZZ (spheres for deuterium nucleus), Hornslet (sphere next to CC) for decorations blueprints.
Report any issues in comments. Criticism is welcome.
- 아이템 수 75,605
- 좌표 36,865 / -225,941
- 기본 위치에만 붙여넣기 Yes
- 분류 Stable (1.0)
- 생성일: 2024. 10. 17. 오전 11:33:58
- 마지막 업데이트: 2024. 10. 24. 오후 4:02:32
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Label Sign (4 m) 24,007
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소형 금속 기둥 4,997
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토대 (4m) 3,292
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소형 프레임 기둥 2,988
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소형 콘크리트 기둥 2,372
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송전선 1,818
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도색된 빔 1,805
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절반 토대 (4m) 1,716
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대형 콘크리트 기둥 1,662
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빔 연결부 1,620
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컨베이어 벨트 Mk.5 1,546
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벽 부착형 전신주 Mk.1 1,345
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프레임 벽 1,231
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금속 빔 1,224
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토대 (4m) 1,075
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빔 지지대 952
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깨끗한 파이프라인 Mk.2 818
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프레임 토대 727
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기본 벽 (4m) 632
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외부 확장 모퉁이 (4m) 559
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직선 캣워크 494
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Label Sign (3 m) 478
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이중 빔 연결부 448
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대형 프레임 기둥 432
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기본 벽 (1m) 429
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대형 금속 기둥 401
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공장 난간 395
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현대식 난간 353
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컨베이어 기둥 328
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절반 토대 (4m) 298
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토대 (1m) 294
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컨베이어 리프트 Mk.5 279
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벌집형 프레임 창문 266
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깨끗한 파이프라인 Mk.1 265
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외부 확장 모퉁이 (4m) 264
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파이프라인 지지대 253
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패널 창문 242
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토대 (4m) 221
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프레임 바닥 210
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산업용 저장 컨테이너 201
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캣워크 계단 200
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전신주 Mk.1 184
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선별 분배기 173
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컨베이어 병합기 165
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유리 프레임 토대 163
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파이프라인 벽 지지대 163
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소형 기둥 지지대 154
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경사로 (4m) 149
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캣워크 T형 교차로 147
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토대 (2m) 146
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도로 장벽 144
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Label Sign (2 m) 143
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적층형 파이프라인 지지대 141
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Square Sign (1 m) 140
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건축용 난간 137
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적층형 컨베이어 기둥 131
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사다리 122
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쿼터 파이프 110
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토대 (2m) 103
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역방향 경사로 (4m) 100
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컨베이어 벽 지지대 99
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파이프라인 접합부 88
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포장기 84
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경사로 (4m) 73
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역방향 경사로 (1m) 68
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프레임 경사로 66
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기본 벽 (4m) 66
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역방향 프레임 경사로 65
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캣워크 모퉁이 64
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수평 지붕 62
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지붕 (2m) 59
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물 추출기 59
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컨베이어 분배기 59
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절반 토대 (2m) 58
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제작기 58
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쿼터 파이프 57
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철도 53
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경사로 벽 (2m) 50
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지붕 (4m) 48
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역방향 쿼터 파이프 47
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컨베이어 리프트 바닥 구멍 41
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외부 확장 모퉁이 (4m) 40
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절반 토대 (4m) 40
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지붕 (1m) 40
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수평 지붕 36
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역방향 쿼터 파이프 35
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파이프라인 바닥 구멍 35
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이중 벽 부착형 출력부 Mk.1 32
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절반 토대 (4m) 31
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토대 (2m) 30
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꽉 찬 프레임 창문 28
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수평 지붕 27
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조립기 27
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밸브 26
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내리막 모퉁이 경사로 (4m) 25
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경사로 벽 (1m) 25
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캣워크 경사로 25
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Square Sign (2 m) 25
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외부 확장 모퉁이 (2m) 24
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경사로 (1m) 24
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기본 벽 (1m) 24
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보강된 창문 24
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정제소 24
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오르막 모퉁이 경사로 (4m) 23
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절반 토대 (2m) 23
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캣워크 교차로 23
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토대 (1m) 22
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지붕 (1m) 22
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토대 (1m) 21
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역방향 오르막 모퉁이 (1m) 20
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지붕 (2m) 20
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직선 통로 20
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파이프라인 벽 구멍 20
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토대 (4m) 19
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토대 (1m) 17
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수평 지붕 17
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자동화 게이트 17
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역방향 내리막 모퉁이 (1m) 16
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경사로 (2m) 16
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경사로 (1m) 16
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육각 프레임 창문 16
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제련기 15
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경사로 (2m) 14
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지붕 (2m) 14
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역방향 경사로 벽 (1m) 14
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경사로 벽 (4m) 14
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삼중 프레임 창문 14
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Square Sign (0.5 m) 14
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오르막 모퉁이 경사로 (4m) 13
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제조기 13
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석탄 발전기 13
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오르막 모퉁이 경사로 (1m) 12
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역방향 경사로 (1m) 12
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역방향 경사로 (4m) 12
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기본 벽 (1m) 12
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원자력 발전소 12
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경사로 벽 (4m) 11
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채굴기 Mk.3 11
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파이프라인 펌프 Mk.2 11
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토대 (4m) 10
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내부 확장 모퉁이 (4m) 10
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역방향 경사로 (2m) 10
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역방향 경사로 벽 (2m) 10
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역방향 경사로 벽 (4m) 10
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저장 컨테이너 10
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전신주 Mk.2 10
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내리막 모퉁이 경사로 (1m) 9
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지붕 (4m) 9
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기본 벽 (4m) 9
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경사진 모퉁이 벽 (4m) 9
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중앙 문 벽 9
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전력 저장고 9
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외부 확장 모퉁이 (2m) 8
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절반 토대 (2m) 8
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외부 확장 모퉁이 (1m) 8
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외부 확장 모퉁이 (1m) 8
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내부 확장 모퉁이 (2m) 8
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지붕 (4m) 8
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대형 기둥 지지대 8
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높은 장벽 8
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경사로 (4m) 7
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계단 토대 (4m) 7
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벽 부착형 투광 조명 7
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하이퍼튜브 7
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역방향 오르막 모퉁이 (1m) 6
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외부 확장 모퉁이 (4m) 6
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외부 확장 모퉁이 (4m) 6
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이중 경사로 (8m) 6
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경사로 벽 (2m) 6
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역방향 경사로 벽 (2m) 6
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측면 문 벽 6
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주조소 6
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경사로 (4m) 5
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계단 토대 (4m) 5
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경사로 벽 (4m) 5
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통로 경사로 5
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A.W.E.S.O.M.E. 싱크 5
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오르막 모퉁이 경사로 (2m) 4
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토대 (2m) 4
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절반 토대 (1m) 4
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쿼터 파이프 내부 모퉁이 4
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절반 토대 (1m) 4
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경사로 (1m) 4
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역방향 경사로 (2m) 4
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이중 경사로 (2m) 4
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이중 경사로 (8m) 4
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절반 토대 (1m) 4
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조명 제어판 4
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역방향 경사로 벽 (4m) 4
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바이오매스 연소기 4
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산업용 유체 완충기 4
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유체 완충기 4
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컨베이어 천장 지지대 4
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내부 확장 모퉁이 (4m) 3
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내리막 모퉁이 경사로 (4m) 3
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측면 문 벽 3
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다중 선별 분배기 3
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전력 차단기 3
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역방향 오르막 모퉁이 (4m) 2
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역방향 내리막 모퉁이 (1m) 2
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내리막 모퉁이 경사로 (2m) 2
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오르막 모퉁이 경사로 (1m) 2
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역방향 쿼터 파이프 내부 모퉁이 2
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가로등 2
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역방향 경사로 벽 (1m) 2
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경사로 벽 (1m) 2
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역방향 경사로 벽 (8m) 2
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측면 문 벽 2
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야외 전광판 2
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안내판 2
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하이퍼튜브 입구 2
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송전탑 플랫폼 2
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송전탑 2
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우선전력 스위치 2
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절반 토대 (2m) 1
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내리막 모퉁이 경사로 (4m) 1
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경사로 (4m) 1
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경사로 (2m) 1
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계단 토대 (1m) 1
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역방향 경사로 (2m) 1
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경사진 벽 (8m) 1
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중앙 문 벽 1
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소형 광고판 1
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장비 작업장 1
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작업대 1
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레이더 탑 1
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개인 저장 상자 1
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트럭 정류장 1
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하이퍼튜브 지지대 1
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하이퍼튜브 바닥 구멍 1
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철판 110,029
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콘크리트 102,629
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석영 수정 98,742
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강철 빔 29,820
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플라스틱 10,552
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철봉 8,567
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전선 7,396
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케이블 6,450
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강철 파이프 5,508
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구리판 4,120
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알클래드 알루미늄 판 3,304
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보강된 철판 1,850
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이산화규소 1,292
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회전자 1,262
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고무 944
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고속 전선 455
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모듈식 골조 445
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모터 392
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고중량 모듈식 골조 334
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포장된 산업용 빔 330
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AI 억제기 203
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슈퍼컴퓨터 175
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고속 커넥터 142
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융합된 모듈식 골조 110
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휴대용 채굴기 33
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터보 모터 33
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수정 발진기 26
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컴퓨터 16
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Maxtugas - 2025. 7. 29. 오후 5:55:55
I deleted all. Rock first and its working
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Maxtugas - 2025. 7. 29. 오후 5:36:39
Amazing work and the time put on this is unreal... Route 66 Megaprint worked well but when I try to open the game with RockTop NPP 50 GW self-sufficient I crash everytime. Already put -dx11 steam properties. I turn off 2 Mods,(only ones I have) and I got crash everytime.
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redbeardedman - 2025. 6. 30. 오전 2:02:57
i cannot for the life of me get the other 8 reactors to turn on, i waited 2 hours + flipped the switch waited and nothing changes... not sure what im doing wrong.
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astriix115 - 2025. 6. 12. 오후 4:58:18
so what happens when the tombs full? just a massive amount of assets sitting on a hill. would be great it could recycle otherwise all im thinking about is when the tomb is going to be full, already 200 hours in my run and honestly can easily see myself going way past that, and if at full consumption this only lasts 200 hours
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Volanar - 2025. 5. 9. 오전 9:42:05
Amazing build. If i may suggest one thing if you continue working on it. Use crystal nodes in the north of dune desert instead of the ones actually in use and keep productions locals. In my opinion, the huge bridre crossing the map is a little too much. I'm gonna do this on my map but i will be very excited to see what you will do in the future. Amazing work!!!
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8800 - 2025. 3. 18. 오후 5:19:27
@dak4482, looks like you failed to read the description. I believe thats all intended
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dak4482 - 2025. 3. 7. 오전 1:11:08
Having a problem with the uranium fuel rod feed after several hours. The feed to the first four reactors on the left is fine and they are running well. But the feed into all those splitters for the reactors on the right is getting hung up in the splitters somewhere. after a few hours they just stop feeding. have left it on for several hours an it never resumes. Any ideas?
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8800 - 2025. 1. 7. 오후 2:40:49
@Braindead, those are for automatically turning on additional reactors. When you dont have enough power and priority power switch breaks, it needs to somehow lower power consumption not to break higher priority switches and accomodate new consumers you just created. So those packers create temporary consumers, 1200MW per reactor set, which turn off once you dont have enough power and its time for additional reactors startup
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8800 - 2025. 1. 7. 오후 2:34:05
Ahrixuz8197, two additional sets will turn on automatically once priority power switches break. Or you can turn those switches off manually
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Braindead - 2025. 1. 6. 오후 10:36:44
thank you for the great construction. i was a bit surprised when i flew up the outside of the wall from the repository with the jetpack. There are a lot of filling stations there which load and unload canisters in a circle without any recognizable further use. As they are not connected to anything apart from the power grid.
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Ahrixuz8197 - 2025. 1. 5. 오전 11:52:13
Amazing work! The cold start works fine, I just cannot figure out how to put more reactors on once the first 4 are up and running. Sorry bit a beginner to the game ^^. Keep up the good work!
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Luuwu - 2024. 11. 23. 오후 5:39:36
This is awesome, I use this on my current playthrough with your Route 66. Thanks for sharing
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8800 - 2024. 11. 1. 오전 3:51:41
@Leon7 have you checked update notes? i havent received any complaints for quite some time. Also make sure you are not using a hoverpack without grids connection
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Leon7 - 2024. 10. 31. 오후 9:43:29
It's nice, but does not work. It conctantly breaks fuses on the coal generators and I don't know why.
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DJJoeJoe - 2024. 10. 24. 오후 11:37:46
Thank you for updating an already super great one :)
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rookienewb - 2024. 10. 22. 오후 8:12:55
it must have been that coal generator I made the adjustment you recommended (and the fuse was thrown) it works now
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8800 - 2024. 10. 22. 오전 6:00:26
rookienewb, just tested that, there shouldnt be any issues. But i should mention, if you just hopped in, you have to back up a little for it to start working. Standart hypertube behavior. Also its possible that coal gens started tripping when you were in, i resolved this issue in the update yesterday
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rookienewb - 2024. 10. 22. 오전 4:51:04
Awesome build overall I haven't had any issues except I went in the tomb and there is honestly just no way out of there so anyone reading don't do that lol unless I missed something? there is a hypertube entrance but then it doesn't let you back out.
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8800 - 2024. 10. 21. 오전 11:03:34
Updated. Decided not to leave for later.
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8800 - 2024. 10. 21. 오전 9:56:38
Coal gen tripping is a water issue, and it seems a lill bit random. Everything worked fine in my friends word, but in my own it did this too. I added a note for a possible fix: If any coal power grid shuts off, try downgrading 3rd from the end coal gen (one that has max consumption of 116 MW) to 120 MW. It seems like this fixed the issue, haven`t expirienced any tripping for over 10 hours. I will test everything one more time and update the blueprint next weekend probably. You can dm me in discord @hatrw
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Cylinder - 2024. 10. 21. 오전 2:12:58
and now the coal generator that is used to run the sulfur miner stopped. thus the system wasn't able to make any encased uranium cells. I'm not exactly sure what happened
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Cylinder - 2024. 10. 21. 오전 1:57:31
I'm sorry, but the other coal generator isn't going to two smelters, it's going to two constructors making copper sheets. The two constructors are next to the smelters on the second floor of the Quickfire factory. it also seems as if 3 constructors for quick wire on the 2nd floor also stopped working due to no power.
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Cylinder - 2024. 10. 21. 오전 1:53:15
I'm not sure if this is an issue, but after running it for a little over 5 hours now. 2 of the coal generators tripped their breakers. 1 was to a manufacturer making the encased uranium cells and the other one was to 2 smelters making copper ingots. is this supposed to happen or did something go wrong? from what I can tell everything seems to be working well after they tripped. just curious if this supposed to happen?
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KillFrenze - 2024. 10. 20. 오후 9:30:15
Strangely, it seems that many buildings look unfinished, as if mods were used and they broke everything : ( author, write to me in discord in the personal @KillFrenze
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cr4zed - 2024. 10. 19. 오전 10:57:41
Banger of a build, thanks dude!
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B3ll4t0r - 2024. 10. 18. 오후 11:36:54
First of all, thank you very much for your effort. the megaprint is incredible. that's exactly what I was looking for. I tested it and haven't found any problems yet. keep it up and big thumbs up for you
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Celti - 2024. 10. 18. 오전 1:36:01
Really nice, great job buddy !
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Leon7 - 2024. 10. 17. 오후 9:42:51
This is the best megaprint here.
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kordman - 2024. 10. 17. 오후 12:30:20
look very impressive ! gg !!!