RockTop NPP 50 GW self-sufficient




UPDATE 24.10.24
- Changed overclocking settings once again, because I had a coal gen failure after 15 hours of playtime.
- Deleted/rewired some unnecessary power consumers.
FOR PRE 24.10.24 downloaders:
- Delete 2 wall-mounted floodlights from encased uranium and fuel rods production area.
- Disconnect radar tower from wires. If you know how to do that, connect it to service grid (the one that is powering most of production after 1st reactor startup)
- Set 3rd from the end coal gen to 86.5 MW, 4th from the end to 168 MW (was 180 MW). "end" is next to the crane.
UPDATE 21.10.24
- Changed some overclocking settings, to hopefully resolve coal gen tripping and full power mode power fluctuations.
- Added separate temporary fuel rod storage for 2nd set of 4 power plants.
FOR PRE 21.10.24 downloaders:
- If any coal power grid shuts off, try downgrading 3rd from the end coal gen (one that has max consumption of 116 MW) to 120 MW.
- Set last two NPPs to 2500 MW (were 5000 MW)
Fully self-sufficient nuclear power plant with no transport used. This was my passion project for over a year.
Connection point for your power grid - power tower on control center (free-standing building)
Foolproof - internal production power grid is separated from main power production.
Main feature - FULLY AUTOMATIC cold start with no stored items with the help of 4 overclocked biomass burners (place 30 solid biofuel in each). Put in fuel and pull the primer switch. It takes approximately 2 hours for first consumer power to emerge.
No waste recycling included, comes with a waste tomb worth 300h on full power.
3 power modes available:
- Low-power standby mode (default): 15 GW provided, filling the tomb will take ~1000h
- 4 additional reactors on: +17.5 GW
- 4 more reactors on: +17.5 GW
Supply meets demand
And the best part, you dont have to switch them on by hand: once you connect it to your power grid, and then run out of power, priority power switch will break, providing 1200 MW instantly and initializing 4 reactor startup sequence, thus giving 20 more GW after 3 min delay or so. The same goes for next 4 reactors. You can always turn them switches on if you dont need power, setting automatic fuse for later.
HOVERPACK PROHIBITED (sensitive startup grids) - could be fixed by connecting all power grids on top of built-in coal power plant after achievement of standby mode.
I play without lumen, so dont care much about lighting.
If u feel bored, try inspecting all power grids (there are plenty) and conveyor junctions.
No mods were used (obw SCIM sometimes). Tried to avoid as much clipping as possible - even wires.
There is a decorative miner on miner assembly, formally put on a pure sam ore node and then relocated via SCIM. I built it way before 1.0 and have forgotten which node I used. If you will ever find broken SAM node - feel free to disassemble the miner.
Try using #FFA475 in concrete structure swatch, makes all concrete look locally produced. If anyone is interested, I can try making the crane and bridge separate megaprints. Btw, bridge has a redundant railway on a lower deck. Thanks Tomtores (transformers), D4DUBZZZ (spheres for deuterium nucleus), Hornslet (sphere next to CC) for decorations blueprints.
Report any issues in comments. Criticism is welcome.
- Liczba przedmiotów 75 605
- Koordynaty 36 865 / -225 941
- Wklej tylko w oryginalnej lokalizacji Yes
- Kategorie Stable (1.0)
-
Klasyfikacja
5 / 5
- Wersja kompilacji 372 858
- Autor 8800
- Pobierz (2 063x) Pobierz
- Rozmiar pliku 3,33 MB
- Data utworzenia 17 paź 2024, 11:33:58
- Ostatnia aktualizacja 24 paź 2024, 16:02:32
-
Wąski wyświetlacz 4m 24 007
-
Mały metalowy filar 4 997
-
Fundament 4m 3 292
-
Mała rama filaru 2 988
-
Mały betonowy filar 2 372
-
Linia zasilania 1 818
-
Pomalowana belka 1 805
-
Połowa fundamentu 4m 1 716
-
Duży betonowy filar 1 662
-
Łącznik belek 1 620
-
Taśmociąg kl. 5 1 546
-
Gniazdo ścienne kl. 1 1 345
-
Rama ściany 1 231
-
Metalowa belka 1 224
-
Fundament 4m 1 075
-
Wspornik belki 952
-
Rurociąg kl. 2 (Brak wskaźnika) 818
-
Rama fundamentu 727
-
Prosta ściana 4m 632
-
Przedłużenie zewnętrznego narożnika 4m 559
-
Przejście proste 494
-
Wąski wyświetlacz 3m 478
-
Podwójny łącznik belki 448
-
Duża rama filaru 432
-
Prosta ściana 1m 429
-
Duży metalowy filar 401
-
Przemysłowa balustrada 395
-
Nowoczesna balustrada 353
-
Wspornik taśmociągu 328
-
Połowa fundamentu 4m 298
-
Fundament 1m 294
-
Podnośnik taśmowy kl. 5 279
-
Rurociąg kl. 1 (Brak wskaźnika) 265
-
Przedłużenie zewnętrznego narożnika 4m 264
-
Podpora rurociągu 253
-
Okno panelowe 242
-
Fundament 4m 221
-
Rama podłogi 210
-
Kontener przemysłowy 201
-
Kładka ze schodami 200
-
Słup energetyczny kl. 1 184
-
Inteligentny rozdzielacz 173
-
Łącznik taśmociągów 165
-
Szklana rama fundamentu 163
-
Ścienny wspornik rurociągu 163
-
Mały wspornik filaru 154
-
Rampa 4m 149
-
Przejście ze skrzyżowaniem - T 147
-
Fundament 2m 146
-
Bariera drogowa 144
-
Wąski wyświetlacz 2m 143
-
Nakładana podstawa rurociągu 141
-
Kwadratowy wyświetlacz 1m 140
-
Nakładany wspornik taśmociągu 131
-
Drabina 122
-
Ćwierćrura 110
-
Fundament 2m 103
-
Odwrócona rampa 4m 100
-
Uchwyt ścienny na taśmociąg 99
-
Skrzyżowanie rurociągów 88
-
Pakowacz 84
-
Rampa 4m 73
-
Odwrócona rampa 1m 68
-
Rama rampy 66
-
Prosta ściana 4m 66
-
Odwrócona rama rampy 65
-
Kładka ze skrętem 64
-
Płaski dach 62
-
Dach 2m 59
-
Pompa wodna 59
-
Rozdzielacz taśmociągu 59
-
Połowa fundamentu 2m 58
-
Konstruktor 58
-
Ćwierćrura 57
-
Szyna kolejowa 53
-
Rampa ściana 2m 50
-
Dach 4m 48
-
Odwrócona ćwierćrura 47
-
Przepust podłogowy podnośnika taśmowego 41
-
Przedłużenie zewnętrznego narożnika 4m 40
-
Połowa fundamentu 4m 40
-
Dach 1m 40
-
Płaski dach 36
-
Odwrócona ćwierćrura 35
-
Przepust podłogowy rurociągu 35
-
Podwójne gniazdo ścienne kl. 1 32
-
Połowa fundamentu 4m 31
-
Fundament 2m 30
-
Okno z pełną ramą 28
-
Płaski dach 27
-
Monter 27
-
Zawór 26
-
Rampa narożnikowa w dół 4m 25
-
Rampa ściana 1m 25
-
Kładka z rampą 25
-
Kwadratowy wyświetlacz 2m 25
-
Przedłużenie zewnętrznego narożnika 2m 24
-
Rampa 1m 24
-
Prosta ściana 1m 24
-
Wzmocnione okno 24
-
Rafineria 24
-
Rampa narożnikowa w górę 4m 23
-
Połowa fundamentu 2m 23
-
Przejście ze skrzyżowaniem 23
-
Fundament 1m 22
-
Dach 1m 22
-
Fundament 1m 21
-
Odwrócony górny narożnik 1m 20
-
Dach 2m 20
-
Przejście proste 20
-
Przepust ścienny rurociągu 20
-
Fundament 4m 19
-
Fundament 1m 17
-
Płaski dach 17
-
Automatyczna brama 17
-
Odwrócony dolny narożnik 1m 16
-
Rampa 2m 16
-
Rampa 1m 16
-
Okno z ramą w sześciokąty 16
-
Piec hutniczy 15
-
Rampa 2m 14
-
Dach 2m 14
-
Odwrócona rampa ściana 1m 14
-
Rampa ściana 4m 14
-
Kwadratowy wyświetlacz 0.5m 14
-
Rampa narożnikowa w górę 4m 13
-
Producent 13
-
Generator węglowy 13
-
Rampa narożnikowa w górę 1m 12
-
Odwrócona rampa 1m 12
-
Odwrócona rampa 4m 12
-
Prosta ściana 1m 12
-
Elektrownia jądrowa 12
-
Rampa ściana 4m 11
-
Wiertnica kl. 3 11
-
Pompa rurociągu kl. 2 11
-
Fundament 4m 10
-
Przedłużenie wewnętrznego narożnika 4m 10
-
Odwrócona rampa 2m 10
-
Odwrócona rampa ściana 2m 10
-
Odwrócona rampa ściana 4m 10
-
Kontener 10
-
Słup energetyczny kl. 2 10
-
Rampa narożnikowa w dół 1m 9
-
Dach 4m 9
-
Prosta ściana 4m 9
-
Pochylona narożna ściana 4m 9
-
Ściana z drzwiami pośrodku 9
-
Magazyn energii 9
-
Przedłużenie zewnętrznego narożnika 2m 8
-
Połowa fundamentu 2m 8
-
Przedłużenie zewnętrznego narożnika 1m 8
-
Przedłużenie zewnętrznego narożnika 1m 8
-
Przedłużenie wewnętrznego narożnika 2m 8
-
Dach 4m 8
-
Duży wspornik filaru 8
-
Rampa 4m 7
-
Reflektor naścienny 7
-
Hipertuba 7
-
Odwrócony górny narożnik 1m 6
-
Przedłużenie zewnętrznego narożnika 4m 6
-
Przedłużenie zewnętrznego narożnika 4m 6
-
Podwójna rampa 8m 6
-
Rampa ściana 2m 6
-
Odwrócona rampa ściana 2m 6
-
Ściana z drzwiami z boku 6
-
Odlewnia 6
-
Rampa 4m 5
-
Rampa ściana 4m 5
-
Przejście z rampą 5
-
Niszczarka AWESOME 5
-
Rampa narożnikowa w górę 2m 4
-
Fundament 2m 4
-
Połowa fundamentu 1m 4
-
Wewnętrzny narożnik ćwierćrury 4
-
Połowa fundamentu 1m 4
-
Rampa 1m 4
-
Odwrócona rampa 2m 4
-
Podwójna rampa 2m 4
-
Podwójna rampa 8m 4
-
Połowa fundamentu 1m 4
-
Panel kontrolny świateł 4
-
Odwrócona rampa ściana 4m 4
-
Zbiornik przemysłowy 4
-
Zbiornik 4
-
Sufitowy uchwyt taśmociągu 4
-
Przedłużenie wewnętrznego narożnika 4m 3
-
Rampa narożnikowa w dół 4m 3
-
Ściana z drzwiami z boku 3
-
Programowalny rozdzielacz 3
-
Przełącznik zasilania 3
-
Odwrócony górny narożnik 4m 2
-
Odwrócony dolny narożnik 1m 2
-
Rampa narożnikowa w dół 2m 2
-
Rampa narożnikowa w górę 1m 2
-
Odwrócony wewnętrzny narożnik ćwierćrury 2
-
Lampa uliczna 2
-
Odwrócona rampa ściana 1m 2
-
Rampa ściana 1m 2
-
Odwrócona rampa ściana 8m 2
-
Ściana z drzwiami z boku 2
-
Wyświetlacz 2
-
Pionowy wyświetlacz 2
-
Wejście do hipertuby 2
-
Wieża energetyczna z platformą 2
-
Wieża energetyczna 2
-
Priorytetowy przełącznik zasilania 2
-
Połowa fundamentu 2m 1
-
Rampa narożnikowa w dół 4m 1
-
Rampa 4m 1
-
Rampa 2m 1
-
Odwrócona rampa 2m 1
-
Pochylona ściana 8m 1
-
Ściana z drzwiami pośrodku 1
-
Mały billboard 1
-
Pracownia wyposażenia 1
-
Warsztat 1
-
Wieża radarowa 1
-
Skrzynia osobista 1
-
Stacja ciężarówek 1
-
Podpora hipertuby 1
-
Przepust podłogowy hipertuby 1
-
Żelazna płyta 107 409
-
Kryształ kwarcu 98 742
-
Beton 90 332
-
Stalowa belka 30 729
-
Żelazny pręt 8 233
-
Przewód 7 296
-
Stalowa rura 5 508
-
Kabel 5 250
-
Miedziana blacha 4 080
-
Blacha z duraluminium 3 304
-
Plastik 2 516
-
Wzmocniona żelazna płyta 1 850
-
Wirnik 1 262
-
Guma 944
-
Krzemionka 620
-
Ciężka rama modularna 475
-
Szybkowód 355
-
Silnik 330
-
Belka żelbetowa 309
-
Ogranicznik SI 188
-
Rama modularna 185
-
Złącze wysokiej prędkości 142
-
Superkomputer 118
-
Łączona rama modularna 110
-
Stojan 45
-
Przenośna wiertnica 33
-
Turbosilnik 33
-
Oscylator kryształowy 31
-
Płytka drukowana 18
-
Maxtugas - 29 lip 2025, 17:55:55
I deleted all. Rock first and its working
-
Maxtugas - 29 lip 2025, 17:36:39
Amazing work and the time put on this is unreal... Route 66 Megaprint worked well but when I try to open the game with RockTop NPP 50 GW self-sufficient I crash everytime. Already put -dx11 steam properties. I turn off 2 Mods,(only ones I have) and I got crash everytime.
-
redbeardedman - 30 cze 2025, 02:02:57
i cannot for the life of me get the other 8 reactors to turn on, i waited 2 hours + flipped the switch waited and nothing changes... not sure what im doing wrong.
-
astriix115 - 12 cze 2025, 16:58:18
so what happens when the tombs full? just a massive amount of assets sitting on a hill. would be great it could recycle otherwise all im thinking about is when the tomb is going to be full, already 200 hours in my run and honestly can easily see myself going way past that, and if at full consumption this only lasts 200 hours
-
Volanar - 9 maj 2025, 09:42:05
Amazing build. If i may suggest one thing if you continue working on it. Use crystal nodes in the north of dune desert instead of the ones actually in use and keep productions locals. In my opinion, the huge bridre crossing the map is a little too much. I'm gonna do this on my map but i will be very excited to see what you will do in the future. Amazing work!!!
-
8800 - 18 mar 2025, 17:19:27
@dak4482, looks like you failed to read the description. I believe thats all intended
-
dak4482 - 7 mar 2025, 01:11:08
Having a problem with the uranium fuel rod feed after several hours. The feed to the first four reactors on the left is fine and they are running well. But the feed into all those splitters for the reactors on the right is getting hung up in the splitters somewhere. after a few hours they just stop feeding. have left it on for several hours an it never resumes. Any ideas?
-
8800 - 7 sty 2025, 14:40:49
@Braindead, those are for automatically turning on additional reactors. When you dont have enough power and priority power switch breaks, it needs to somehow lower power consumption not to break higher priority switches and accomodate new consumers you just created. So those packers create temporary consumers, 1200MW per reactor set, which turn off once you dont have enough power and its time for additional reactors startup
-
8800 - 7 sty 2025, 14:34:05
Ahrixuz8197, two additional sets will turn on automatically once priority power switches break. Or you can turn those switches off manually
-
Braindead - 6 sty 2025, 22:36:44
thank you for the great construction. i was a bit surprised when i flew up the outside of the wall from the repository with the jetpack. There are a lot of filling stations there which load and unload canisters in a circle without any recognizable further use. As they are not connected to anything apart from the power grid.
-
Ahrixuz8197 - 5 sty 2025, 11:52:13
Amazing work! The cold start works fine, I just cannot figure out how to put more reactors on once the first 4 are up and running. Sorry bit a beginner to the game ^^. Keep up the good work!
-
Luuwu - 23 lis 2024, 17:39:36
This is awesome, I use this on my current playthrough with your Route 66. Thanks for sharing
-
8800 - 1 lis 2024, 03:51:41
@Leon7 have you checked update notes? i havent received any complaints for quite some time. Also make sure you are not using a hoverpack without grids connection
-
Leon7 - 31 paź 2024, 21:43:29
It's nice, but does not work. It conctantly breaks fuses on the coal generators and I don't know why.
-
DJJoeJoe - 24 paź 2024, 23:37:46
Thank you for updating an already super great one :)
-
rookienewb - 22 paź 2024, 20:12:55
it must have been that coal generator I made the adjustment you recommended (and the fuse was thrown) it works now
-
8800 - 22 paź 2024, 06:00:26
rookienewb, just tested that, there shouldnt be any issues. But i should mention, if you just hopped in, you have to back up a little for it to start working. Standart hypertube behavior. Also its possible that coal gens started tripping when you were in, i resolved this issue in the update yesterday
-
rookienewb - 22 paź 2024, 04:51:04
Awesome build overall I haven't had any issues except I went in the tomb and there is honestly just no way out of there so anyone reading don't do that lol unless I missed something? there is a hypertube entrance but then it doesn't let you back out.
-
8800 - 21 paź 2024, 11:03:34
Updated. Decided not to leave for later.
-
8800 - 21 paź 2024, 09:56:38
Coal gen tripping is a water issue, and it seems a lill bit random. Everything worked fine in my friends word, but in my own it did this too. I added a note for a possible fix: If any coal power grid shuts off, try downgrading 3rd from the end coal gen (one that has max consumption of 116 MW) to 120 MW. It seems like this fixed the issue, haven`t expirienced any tripping for over 10 hours. I will test everything one more time and update the blueprint next weekend probably. You can dm me in discord @hatrw
-
Cylinder - 21 paź 2024, 02:12:58
and now the coal generator that is used to run the sulfur miner stopped. thus the system wasn't able to make any encased uranium cells. I'm not exactly sure what happened
-
Cylinder - 21 paź 2024, 01:57:31
I'm sorry, but the other coal generator isn't going to two smelters, it's going to two constructors making copper sheets. The two constructors are next to the smelters on the second floor of the Quickfire factory. it also seems as if 3 constructors for quick wire on the 2nd floor also stopped working due to no power.
-
Cylinder - 21 paź 2024, 01:53:15
I'm not sure if this is an issue, but after running it for a little over 5 hours now. 2 of the coal generators tripped their breakers. 1 was to a manufacturer making the encased uranium cells and the other one was to 2 smelters making copper ingots. is this supposed to happen or did something go wrong? from what I can tell everything seems to be working well after they tripped. just curious if this supposed to happen?
-
KillFrenze - 20 paź 2024, 21:30:15
Strangely, it seems that many buildings look unfinished, as if mods were used and they broke everything : ( author, write to me in discord in the personal @KillFrenze
-
cr4zed - 19 paź 2024, 10:57:41
Banger of a build, thanks dude!
-
B3ll4t0r - 18 paź 2024, 23:36:54
First of all, thank you very much for your effort. the megaprint is incredible. that's exactly what I was looking for. I tested it and haven't found any problems yet. keep it up and big thumbs up for you
-
Celti - 18 paź 2024, 01:36:01
Really nice, great job buddy !
-
Leon7 - 17 paź 2024, 21:42:51
This is the best megaprint here.
-
kordman - 17 paź 2024, 12:30:20
look very impressive ! gg !!!