RockTop NPP 50 GW self-sufficient




UPDATE 24.10.24
- Changed overclocking settings once again, because I had a coal gen failure after 15 hours of playtime.
- Deleted/rewired some unnecessary power consumers.
FOR PRE 24.10.24 downloaders:
- Delete 2 wall-mounted floodlights from encased uranium and fuel rods production area.
- Disconnect radar tower from wires. If you know how to do that, connect it to service grid (the one that is powering most of production after 1st reactor startup)
- Set 3rd from the end coal gen to 86.5 MW, 4th from the end to 168 MW (was 180 MW). "end" is next to the crane.
UPDATE 21.10.24
- Changed some overclocking settings, to hopefully resolve coal gen tripping and full power mode power fluctuations.
- Added separate temporary fuel rod storage for 2nd set of 4 power plants.
FOR PRE 21.10.24 downloaders:
- If any coal power grid shuts off, try downgrading 3rd from the end coal gen (one that has max consumption of 116 MW) to 120 MW.
- Set last two NPPs to 2500 MW (were 5000 MW)
Fully self-sufficient nuclear power plant with no transport used. This was my passion project for over a year.
Connection point for your power grid - power tower on control center (free-standing building)
Foolproof - internal production power grid is separated from main power production.
Main feature - FULLY AUTOMATIC cold start with no stored items with the help of 4 overclocked biomass burners (place 30 solid biofuel in each). Put in fuel and pull the primer switch. It takes approximately 2 hours for first consumer power to emerge.
No waste recycling included, comes with a waste tomb worth 300h on full power.
3 power modes available:
- Low-power standby mode (default): 15 GW provided, filling the tomb will take ~1000h
- 4 additional reactors on: +17.5 GW
- 4 more reactors on: +17.5 GW
Supply meets demand
And the best part, you dont have to switch them on by hand: once you connect it to your power grid, and then run out of power, priority power switch will break, providing 1200 MW instantly and initializing 4 reactor startup sequence, thus giving 20 more GW after 3 min delay or so. The same goes for next 4 reactors. You can always turn them switches on if you dont need power, setting automatic fuse for later.
HOVERPACK PROHIBITED (sensitive startup grids) - could be fixed by connecting all power grids on top of built-in coal power plant after achievement of standby mode.
I play without lumen, so dont care much about lighting.
If u feel bored, try inspecting all power grids (there are plenty) and conveyor junctions.
No mods were used (obw SCIM sometimes). Tried to avoid as much clipping as possible - even wires.
There is a decorative miner on miner assembly, formally put on a pure sam ore node and then relocated via SCIM. I built it way before 1.0 and have forgotten which node I used. If you will ever find broken SAM node - feel free to disassemble the miner.
Try using #FFA475 in concrete structure swatch, makes all concrete look locally produced. If anyone is interested, I can try making the crane and bridge separate megaprints. Btw, bridge has a redundant railway on a lower deck. Thanks Tomtores (transformers), D4DUBZZZ (spheres for deuterium nucleus), Hornslet (sphere next to CC) for decorations blueprints.
Report any issues in comments. Criticism is welcome.
- Nombre d'objets 75 605
- Coordonnées 36 865 / -225 941
- Coller uniquement à l'emplacement d'origine Yes
- Catégories Stable (1.0)
-
Évaluation
5 / 5
- Version 372 858
- Auteur 8800
- Télécharger (1 904x) Télécharger
- Taille du fichier 3,33 MB
- Réalisé avec 17 oct. 2024 11:33:58
- Dernière mise à jour le 24 oct. 2024 16:02:32
-
Panneau d'étiquetage 4m 24 007
-
Petit pilier en métal 4 997
-
Fondation 4m 3 292
-
Cadre de petit pilier métallique 2 988
-
Petit pilier en béton 2 372
-
Ligne électrique 1 818
-
Poutre peinte 1 805
-
Demi-fondation 4m 1 716
-
Grand pilier en béton 1 662
-
Connectique pour poutre 1 620
-
Convoyeur Mk.5 1 546
-
Prise murale Mk.1 1 345
-
Cadre de mur métallique 1 231
-
Poutre métallique 1 224
-
Fondation 4m 1 075
-
Support de poutre 952
-
Pipeline Mk.2 (sans indicateur) 818
-
Cadre de fondation métallique 727
-
Mur 4m 632
-
Extension de coin externe 4m 559
-
Passerelle droite 494
-
Panneau d'étiquetage 3m 478
-
Connectique pour deux poutres 448
-
Cadre de grand pilier métallique 432
-
Mur 1m 429
-
Grand pilier en métal 401
-
Garde-corps industriels 395
-
Garde-corps modernes 353
-
Pylône de convoyeur 328
-
Demi-fondation 4m 298
-
Fondation 1m 294
-
Convoyeur vertical Mk.5 279
-
Pipeline Mk.1 (sans indicateur) 265
-
Extension de coin externe 4m 264
-
Support pour pipeline 253
-
Panneau de fenêtre 242
-
Fondation 4m 221
-
Cadre de sol métallique 210
-
Conteneur industriel 201
-
Escalier de Passerelle 200
-
Poteau électrique Mk.1 184
-
Répartiteur intelligent 173
-
Groupeur de convoyeurs 165
-
Fondation en verre 163
-
Support mural pour pipeline 163
-
Petit support de pilier 154
-
Rampe 4m 149
-
Croisement en T de Passerelle 147
-
Fondation 2m 146
-
Glissière de sécurité 144
-
Panneau d'étiquetage 2m 143
-
Support de pipeline empilable 141
-
Panneau carré 1m 140
-
Pylône de convoyeur empilable 131
-
Échelle 122
-
Plateforme avec quart de pipe 110
-
Fondation 2m 103
-
Rampe inversée 4m 100
-
Support mural pour convoyeur 99
-
Croisement de pipeline 88
-
Conditionneur 84
-
Rampe 4m 73
-
Rampe inversée 1m 68
-
Cadre de rampe métallique 66
-
Mur 4m 66
-
Cadre de rampe inversée métallique 65
-
Passerelle d'angle 64
-
Toit plat 62
-
Toit 2m 59
-
Pompe à eau 59
-
Répartiteur de convoyeurs 59
-
Demi-fondation 2m 58
-
Constructeur 58
-
Plateforme avec quart de pipe 57
-
Rail 53
-
Rampe murale 2m 50
-
Toit 4m 48
-
Rampe quart inversée 47
-
Passage de sol pour convoyeurs verticaux 41
-
Extension de coin externe 4m 40
-
Demi-fondation 4m 40
-
Toit 1m 40
-
Toit plat 36
-
Rampe quart inversée 35
-
Passage de sol pour pipelines 35
-
Double prise murale Mk.1 32
-
Demi-fondation 4m 31
-
Fondation 2m 30
-
Fenêtre à bordure transparente 28
-
Toit plat 27
-
Assembleuse 27
-
Vanne 26
-
Coin de rampe bas 4m 25
-
Rampe murale 1m 25
-
Rampe de Passerelle 25
-
Panneau carré 2m 25
-
Extension de coin externe 2m 24
-
Rampe 1a 24
-
Mur 1m 24
-
Fenêtre renforcée 24
-
Raffinerie 24
-
Coin de rampe haut 4m 23
-
Demi-fondation 2m 23
-
Croisement de passerelle 23
-
Fondation 1m 22
-
Toit 1m 22
-
Fondation 1m 21
-
Coin haut inversé 1m 20
-
Toit 2m 20
-
Passerelle droite 20
-
Trou mural pour pipeline 20
-
Fondation 4m 19
-
Fondation 1m 17
-
Toit plat 17
-
Porte automatique 17
-
Coin bas inversé 1m 16
-
Rampe 2m 16
-
Rampe 1a 16
-
Cadre de fenêtre hexagonal 16
-
Haut fourneau 15
-
Rampe 2m 14
-
Toit 2m 14
-
Rampe murale inversée 1m 14
-
Rampe murale 4m 14
-
Panneau carré 0.5m 14
-
Coin de rampe haut 4m 13
-
Façonneuse 13
-
Générateur à charbon 13
-
Rampe d'angle hauteur 1m 12
-
Rampe inversée 1m 12
-
Rampe inversée 4m 12
-
Mur 1m 12
-
Centrale nucléaire 12
-
Rampe murale 4m 11
-
Foreuse Mk.3 11
-
Pompe de Pipeline Mk.2 11
-
Fondation 4m 10
-
Extension de coin interne 4m 10
-
Rampe inversée 2m 10
-
Rampe murale inversée 2m 10
-
Rampe murale inversée 4m 10
-
Conteneur de stockage 10
-
Poteau électrique Mk.2 10
-
Coin de rampe bas 1m 9
-
Toit 4m 9
-
Mur 4m 9
-
Coin de mur incliné 4m 9
-
Mur avec porte centrale 9
-
Accumulateur 9
-
Extension de coin externe 2m 8
-
Demi-fondation 2m 8
-
Extension de coin externe 1m 8
-
Extension de coin externe 1m 8
-
Extension de coin interne 2m 8
-
Toit 4m 8
-
Grand support de pilier 8
-
Rampe 4m 7
-
Projecteur mural 7
-
Hypertube 7
-
Coin haut inversé 1m 6
-
Extension de coin externe 4m 6
-
Extension de coin externe 4m 6
-
Double rampe 8m 6
-
Rampe murale 2m 6
-
Rampe murale inversée 2m 6
-
Mur avec porte latérale 6
-
Fonderie 6
-
Rampe 4m 5
-
Rampe murale 4m 5
-
Rampe de passerelle à tracé 5
-
Broyeur A.W.E.S.O.M.E. 5
-
Rampe d'angle haute 2m 4
-
Fondation 2m 4
-
Demi-fondation 1m 4
-
Quarter pipe à angle interne 4
-
Demi-fondation 1m 4
-
Rampe 1a 4
-
Rampe inversée 2m 4
-
Double rampe 2m 4
-
Double rampe 8m 4
-
Demi-fondation 1m 4
-
Panneau de contrôle des lumières 4
-
Rampe murale inversée 4m 4
-
Réservoir industriel 4
-
Réservoir 4
-
Support de plafond pour convoyeur 4
-
Extension de coin interne 4m 3
-
Coin de rampe bas 4m 3
-
Mur avec porte latérale 3
-
Répartiteur programmable 3
-
Disjoncteur 3
-
Coin haut inversé 4m 2
-
Coin bas inversé 1m 2
-
Coin de rampe bas 2m 2
-
Rampe d'angle hauteur 1m 2
-
Quart de tuyau de coin intérieur inversé 2
-
Lampadaire 2
-
Rampe murale inversée 1m 2
-
Rampe murale 1m 2
-
Rampe murale inversée 8m 2
-
Mur avec porte latérale 2
-
Panneau d'affichage 2
-
Écriteau vertical 2
-
Entrée d'hypertube 2
-
Pylône électrique avec plateforme 2
-
Pylône électrique 2
-
Disjoncteur prioritaire 2
-
Demi-fondation 2m 1
-
Coin de rampe bas 4m 1
-
Rampe 4m 1
-
Rampe 2m 1
-
Rampe inversée 2m 1
-
Mur incliné 8m 1
-
Mur avec porte centrale 1
-
Petit panneau d'affichage 1
-
Atelier d'équipement 1
-
Établi 1
-
Tour radar 1
-
Coffre individuel 1
-
Station pour camions 1
-
Support pour hypertube 1
-
Passage de sol pour hypertubes 1
-
Plaque de fer 107 409
-
Cristal de quartz 98 742
-
Béton 90 332
-
Poutre en acier 30 729
-
Barre de fer 8 233
-
Fil électrique 7 296
-
Tuyau en acier 5 508
-
Câble 5 250
-
Tôle de cuivre 4 080
-
Tôle d'aluminium en alliage Alclad 3 304
-
Plastique 2 516
-
Plaque de fer renforcée 1 850
-
Rotor 1 262
-
Caoutchouc 944
-
Silice 620
-
Cadre modulaire lourd 475
-
Filactif 355
-
Moteur 330
-
Poutre en béton armé 309
-
Contrôleur d'I.A. 188
-
Cadre modulaire 185
-
Connecteur haute vitesse 142
-
Superordinateur 118
-
Cadre modulaire fusionné 110
-
Stator 45
-
Foreuse portable 33
-
Turbomoteur 33
-
Oscillateur à cristal 31
-
Circuit imprimé 18
-
Maxtugas - 29 juil. 2025 17:55:55
I deleted all. Rock first and its working
-
Maxtugas - 29 juil. 2025 17:36:39
Amazing work and the time put on this is unreal... Route 66 Megaprint worked well but when I try to open the game with RockTop NPP 50 GW self-sufficient I crash everytime. Already put -dx11 steam properties. I turn off 2 Mods,(only ones I have) and I got crash everytime.
-
redbeardedman - 30 juin 2025 02:02:57
i cannot for the life of me get the other 8 reactors to turn on, i waited 2 hours + flipped the switch waited and nothing changes... not sure what im doing wrong.
-
astriix115 - 12 juin 2025 16:58:18
so what happens when the tombs full? just a massive amount of assets sitting on a hill. would be great it could recycle otherwise all im thinking about is when the tomb is going to be full, already 200 hours in my run and honestly can easily see myself going way past that, and if at full consumption this only lasts 200 hours
-
Volanar - 9 mai 2025 09:42:05
Amazing build. If i may suggest one thing if you continue working on it. Use crystal nodes in the north of dune desert instead of the ones actually in use and keep productions locals. In my opinion, the huge bridre crossing the map is a little too much. I'm gonna do this on my map but i will be very excited to see what you will do in the future. Amazing work!!!
-
8800 - 18 mars 2025 17:19:27
@dak4482, looks like you failed to read the description. I believe thats all intended
-
dak4482 - 7 mars 2025 01:11:08
Having a problem with the uranium fuel rod feed after several hours. The feed to the first four reactors on the left is fine and they are running well. But the feed into all those splitters for the reactors on the right is getting hung up in the splitters somewhere. after a few hours they just stop feeding. have left it on for several hours an it never resumes. Any ideas?
-
8800 - 7 janv. 2025 14:40:49
@Braindead, those are for automatically turning on additional reactors. When you dont have enough power and priority power switch breaks, it needs to somehow lower power consumption not to break higher priority switches and accomodate new consumers you just created. So those packers create temporary consumers, 1200MW per reactor set, which turn off once you dont have enough power and its time for additional reactors startup
-
8800 - 7 janv. 2025 14:34:05
Ahrixuz8197, two additional sets will turn on automatically once priority power switches break. Or you can turn those switches off manually
-
Braindead - 6 janv. 2025 22:36:44
thank you for the great construction. i was a bit surprised when i flew up the outside of the wall from the repository with the jetpack. There are a lot of filling stations there which load and unload canisters in a circle without any recognizable further use. As they are not connected to anything apart from the power grid.
-
Ahrixuz8197 - 5 janv. 2025 11:52:13
Amazing work! The cold start works fine, I just cannot figure out how to put more reactors on once the first 4 are up and running. Sorry bit a beginner to the game ^^. Keep up the good work!
-
Luuwu - 23 nov. 2024 17:39:36
This is awesome, I use this on my current playthrough with your Route 66. Thanks for sharing
-
8800 - 1 nov. 2024 03:51:41
@Leon7 have you checked update notes? i havent received any complaints for quite some time. Also make sure you are not using a hoverpack without grids connection
-
Leon7 - 31 oct. 2024 21:43:29
It's nice, but does not work. It conctantly breaks fuses on the coal generators and I don't know why.
-
DJJoeJoe - 24 oct. 2024 23:37:46
Thank you for updating an already super great one :)
-
rookienewb - 22 oct. 2024 20:12:55
it must have been that coal generator I made the adjustment you recommended (and the fuse was thrown) it works now
-
8800 - 22 oct. 2024 06:00:26
rookienewb, just tested that, there shouldnt be any issues. But i should mention, if you just hopped in, you have to back up a little for it to start working. Standart hypertube behavior. Also its possible that coal gens started tripping when you were in, i resolved this issue in the update yesterday
-
rookienewb - 22 oct. 2024 04:51:04
Awesome build overall I haven't had any issues except I went in the tomb and there is honestly just no way out of there so anyone reading don't do that lol unless I missed something? there is a hypertube entrance but then it doesn't let you back out.
-
8800 - 21 oct. 2024 11:03:34
Updated. Decided not to leave for later.
-
8800 - 21 oct. 2024 09:56:38
Coal gen tripping is a water issue, and it seems a lill bit random. Everything worked fine in my friends word, but in my own it did this too. I added a note for a possible fix: If any coal power grid shuts off, try downgrading 3rd from the end coal gen (one that has max consumption of 116 MW) to 120 MW. It seems like this fixed the issue, haven`t expirienced any tripping for over 10 hours. I will test everything one more time and update the blueprint next weekend probably. You can dm me in discord @hatrw
-
Cylinder - 21 oct. 2024 02:12:58
and now the coal generator that is used to run the sulfur miner stopped. thus the system wasn't able to make any encased uranium cells. I'm not exactly sure what happened
-
Cylinder - 21 oct. 2024 01:57:31
I'm sorry, but the other coal generator isn't going to two smelters, it's going to two constructors making copper sheets. The two constructors are next to the smelters on the second floor of the Quickfire factory. it also seems as if 3 constructors for quick wire on the 2nd floor also stopped working due to no power.
-
Cylinder - 21 oct. 2024 01:53:15
I'm not sure if this is an issue, but after running it for a little over 5 hours now. 2 of the coal generators tripped their breakers. 1 was to a manufacturer making the encased uranium cells and the other one was to 2 smelters making copper ingots. is this supposed to happen or did something go wrong? from what I can tell everything seems to be working well after they tripped. just curious if this supposed to happen?
-
KillFrenze - 20 oct. 2024 21:30:15
Strangely, it seems that many buildings look unfinished, as if mods were used and they broke everything : ( author, write to me in discord in the personal @KillFrenze
-
cr4zed - 19 oct. 2024 10:57:41
Banger of a build, thanks dude!
-
B3ll4t0r - 18 oct. 2024 23:36:54
First of all, thank you very much for your effort. the megaprint is incredible. that's exactly what I was looking for. I tested it and haven't found any problems yet. keep it up and big thumbs up for you
-
Celti - 18 oct. 2024 01:36:01
Really nice, great job buddy !
-
Leon7 - 17 oct. 2024 21:42:51
This is the best megaprint here.
-
kordman - 17 oct. 2024 12:30:20
look very impressive ! gg !!!