Crater Lake Ficsonium Nuclear Plant (complete)




Large footprint complete nuclear power setup covering Crater Lake, Red Forest, Lake Forest, Northern Forest, Maze Canyon, Spire Coast and Titan Forest. Also includes connecting rail and road networks. I have tried to limit this build's footprint to the center of the map, leaving the popular building areas untouched (except for the Northern Forest).
Left running for 4 hours to ensure power generation is sustained.
At Crater Lake, main production includes:
- 21 x Uranium Generators overclocked to 250%
- 10 x Plutonium Generators overclocked to 250%
- 5 x Ficsonium Generators overclocked to 250%
- 6 x Sulfuric Acid refineries
- 6 x Wet Concrete refineries
- 18 x Uranium Fuel Unit manufacturers
- 12 x Non-Fissile Uranium blenders
- 6 x Plutonium Pellet partical accelerators
- 18 x Encased Plutonium Cell assemblers
- 11 x Plutonium Fuel Rod manufacturers overclocked to 125% (overclocking mathematically not necessary, but as a precaution against buildup of uranium waste)
- 6 x Reanimated SAM constructors
- Dark Matter Residue converter overclocked to 250%
- Excited Photonic Matter converter overclocked to 125%
- 2 x Ficsonium particle accelerator (1 x overclocked to 150%)
- 3 x Ficsonium Fuel Rod quantum encoder overclocked to 200%
At Titan Forest:
- 4 x Wet Concrete refineries
- 3 x Encased Uranium Cell blenders
In the central caves
- 5 x Encased Uranium Cell blenders
In the Quartz Cove
- 1 x Wet Concrete refinery
- 4 x Sulfuric Acid refineries
- 5 x Encased Uranium Cell blenders
At Spire Coast:
- 2 x Wet Concrete refineries
- 6 x Sulfuric Acid refineries
- 3 x Encased Uranium Cell blenders
At Red Forest is Ficsite Trigons, Heat Sinks, Steel Beams and Aluminium Casing production
At West Northern Forest is Nuclear Pasta and Singularity Cell production
At Northern Forest is Silica, Rotor, Crystal Oscillator and Fused Frame production
At Maze Canyon is Heavy Frame, Dark Matter Crystal and Control Rod production
Please note that this megaprint covers large amounts of the center regions. If you already have something there, please check if anything overlaps your facilities.
Note that if you are using my Turbo Fuel Generator megaprint, the north east sulfur node is being shared.
Note there is a suspension bridge crossing the Desert Canyon that is currently incomplete, as I am waiting for building components in patch 1.1.
Version History:
- Version 1.01: fixed heat sink freight platform from load to unload; fixed missing pipe into blender
- Version 1.02: Redone all conveyor belts to run under the floor, for tidiness; fixed conveyor lifts into blender
- Version 1.03: Reset reactor A2 overclock rate to 100%, as it is more important to consume all wastewater from blenders, but might result in occasional idleness.
- Version 1.04: One of the plutonium rod manufacturers in the east building didn't have a recipe set
- Version 1.05: Combined with https://satisfactory-calculator.com/megaprints/index/details/id/1231/name/Uranium+Cell+Railway with working train route
- Version 2.0: overall rearrangement of power plant site, balanced for update 7
- Version 3.0: reworked to match update 8 map, also added in satellite factories that support the nuclear plant.
- Version 4.0: Replaced 'water sink reactor' with wet concrete refineries. Removed all 'under the map' subway section, rail path now aboveground through Titan Forest. Added train-flip protection under receiving railway stations. General fixes to suit update 8 topology.
- Version 5.0: Update for Release version 1.0
- Version 5.1: Removed water pumps from around the geyser, overclocked other water pumps.
- Version 6.0: Incorporates Ficsonium plant and complete supply chain for Ficsonium fuel rods.
Power:
Input power is configured via the substation.
Power is exported via the pylons attached to the substation.
Modded Content
Resized pieces used for roads, walls and ceilings.
- Nombre d'objets 36 965
- Coordonnées 22 253 / -41 735
- Coller uniquement à l'emplacement d'origine Yes
- Catégories Architecture Complete factory Exterior decorations Pipes system Tracks system Modded Stable (1.0)
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Évaluation
4 / 5
- Version 385 279
- Auteur xbb1024
- Télécharger (4 004x) Télécharger
- Taille du fichier 4,05 MB
- Réalisé avec 20 janv. 2022 06:22:16
- Dernière mise à jour le 31 mars 2025 05:19:56
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Fondation (1 m) 3 227
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Ligne électrique 3 158
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Cadre de fondation métallique 2 479
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Mur incliné (8 m) 1 856
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Mur basique (4 m) 1 254
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Prise murale Mk.1 1 224
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Convoyeur Mk.3 1 129
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Fenêtre à 3 vantaux 1 018
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Demi Fondation (1 m) 1 017
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Fondation (1 m) 1 010
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Convoyeur vertical Mk.2 933
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Convoyeur vertical Mk.1 887
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Répartiteur de convoyeurs 859
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Pylône de convoyeur 770
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Convoyeur Mk.5 739
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Groupeur de convoyeurs 687
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Grand pilier en béton 656
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Rail 619
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Pipeline Mk.1 617
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Fondation (4 m) 520
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Mur basique (1 m) 476
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Pipeline Mk.2 476
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Convoyeur vertical Mk.3 463
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Convoyeur vertical Mk.5 411
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Jonction de pipeline 368
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Escalier de Passerelle 331
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Convoyeur Mk.4 328
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Support de plafond pour convoyeur 319
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Convoyeur Mk.2 301
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Panneau de fenêtre 245
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Convoyeur Mk.1 235
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Lampadaire 232
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Passage de sol pour convoyeurs verticaux 228
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Fondation (2 m) 217
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Double rampe (2 m) 211
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Mur basique (4 m) 197
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Support mural pour pipeline 197
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Plafonnier 185
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Constructeur 183
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Support pour pipeline 175
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Mur incliné (4 m) 167
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Fenêtre à 3 vantaux 167
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Signalisation de bloc 161
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Pompe à eau 155
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Assembleuse 152
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Pipeline Mk.1 nu 144
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Cadre de grand pilier métallique 142
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Poutre peinte 133
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Fenêtre à 3 vantaux triple 133
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Poteau électrique Mk.1 131
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Haut fourneau 129
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Convoyeur Mk.6 129
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Cadre de sol métallique 126
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Passerelle d'angle 126
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Poutre métallique 119
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Fondation (1 m) 113
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Demi Fondation (2 m) 102
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Mur avec porte latérale 101
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Petit pilier en béton 100
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Système d'aiguillage 96
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Fonderie 92
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Raffinerie 90
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Convoyeur vertical Mk.4 89
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Fenêtre unique 87
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Cadre de petit pilier métallique 75
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Passerelle droite 75
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Mur de rampe (8 m) 74
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Mur de rampe inversé (8 m) 73
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Toit plat 72
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Demi Fondation (4 m) 64
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Convoyeur vertical Mk.6 64
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Générateur a neige FICSMAS 62
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Foreuse Mk.3 59
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Signal de trajectoire 59
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Plateforme de chargement 53
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Disjoncteur 53
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Intersection en T de passerelle 52
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Demi Fondation (1 m) 50
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Double rampe (4 m) 50
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Écriteau vertical 50
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Écriteau (3 m) 47
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Façonneuse 47
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Échelle 46
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Garde-corps industriels 45
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Pompe de Pipeline Mk.1 44
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Mur de rampe (4 m) 42
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Mélangeur 41
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Conteneur industriel 38
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Panneau de fenêtre 36
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Mur avec porte centrale 36
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Écriteau carré (1 m) 36
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Centrale nucléaire 36
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Petit pilier en métal 35
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Pipeline Mk.2 nu 35
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Pylône électrique 35
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Coin haut inversé (1 m) 29
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Mur pour convoyeur x 3 29
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Mur incliné (4 m) 28
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Rampe de Passerelle 28
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Répartiteur intelligent 27
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Panneau de contrôle des lumières 26
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Disjoncteur prioritaire 26
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Mur de rampe inversé (4 m) 25
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Poteau électrique Mk.2 25
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Fondation en verre 24
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Cadre de rampe inversée métallique 24
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Accumulateur 24
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Mur pour convoyeur x 1 22
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Intersection de passerelle 22
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Support mural pour convoyeur 22
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Coin haut inversé (1 m) 21
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Trou mural pour pipeline 19
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Écriteau carré (0.5 m) 18
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Rampe inversée (1 m) 16
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Porte automatique 16
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Extracteur de puits de ressources 16
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Gare ferroviaire 16
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Accélérateur de particules 15
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Toit (2 m) 14
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Réservoir 14
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Mur de rampe (2 m) 13
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Mur pour convoyeur x 2 13
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Garde-corps modernes 13
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Convertisseur 13
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Toit (1 m) 12
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Support de pipeline empilable 12
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Mur concave incliné (4 m) 11
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Glissière de sécurité 11
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Fenêtre unique 10
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Fenêtre à bordure transparente 10
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Passage de sol pour pipelines 10
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Grand pilier en métal 9
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Barrière haute 9
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Pylône de convoyeur empilable 9
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Toit plat 8
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Toit (1 m) 8
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Mur de rampe (1 m) 8
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Écriteau (4 m) 8
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Double rampe (2 m) 7
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Escalier de fondation (2 m) 7
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Mur basique (4 m) 7
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Hypertube 7
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Rampe d'angle bas (1 m) 6
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Coin bas inversé (1 m) 6
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Cadre de rampe métallique 6
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Écriteau carré (2 m) 6
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Fenêtre renforcée 5
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Écriteau (2 m) 5
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Réservoir industriel 5
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Support pour hypertube 5
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Passage de sol pour hypertubes 5
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Pylône électrique avec plateforme 5
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Rampe inversée (2 m) 4
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Double rampe (4 m) 4
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Escalier de fondation (1 m) 4
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Héliport 4
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Entrée d'hypertube 4
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Plateforme de chargement de fluide 4
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Coin de rampe haut (1 m) 3
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Rampe (2 m) 3
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Cadre de mur métallique 3
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Broyeur A.W.E.S.O.M.E. 3
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Encodeur quantique 3
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Coin de rampe haut (1 m) 2
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Rampe d'angle bas (1 m) 2
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Escalier de fondation (4 m) 2
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Mur de rampe inversé (1 m) 2
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Mur de rampe inversé (2 m) 2
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Mur incliné (8 m) 2
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Mur avec porte latérale 2
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Pressuriseur 2
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Conteneur de stockage 2
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Vanne 2
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Poteau électrique Mk.3 2
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Demi Fondation (1 m) 1
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Rampe inversée (4 m) 1
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Rampe inversée (2 m) 1
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Projecteur mural 1
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Petit support de pilier 1
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Fenêtre à 3 vantaux 1
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Mur avec ouverture 1
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Mur d'angle incliné (8 m) 1
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Tour radar 1
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Pompe à pétrole 1
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Accélérateur extraterrestre 1
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Béton 88 861
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Fil électrique 22 309
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Filactif 22 165
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Poutre en acier 20 866
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Câble 18 020
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Plaque de fer 14 140
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Tôle de cuivre 8 812
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Barre de fer 8 490
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Tuyau en acier 7 703
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FICSMAS Actual Snow 6 200
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Plaque de fer renforcée 5 782
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Tôle d'aluminium en alliage Alclad 5 461
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Plastique 5 211
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Silice 3 424
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Rotor 3 236
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Moteur 2 615
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Boîtiers en aluminium 2 410
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Poutre en béton armé 2 369
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Cadre modulaire 2 170
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Cadre modulaire lourd 1 460
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Fluctuateur d'É.M.E. 1 350
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Décoration FICSMAS en fer 1 240
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Système de refroidissement 1 225
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Cadre modulaire fusionné 1 095
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Cristal de quartz 941
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Superordinateur 865
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Unité de contrôle radio 710
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Ordinateur 650
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Sucre d'orge 620
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Trigon en ficsite 557
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Cristal temporel 407
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Turbomoteur 387
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Connecteur haute vitesse 319
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Caoutchouc 214
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Foreuse portable 177
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Contrôleur d'I.A. 158
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Oscillateur à cristal 25
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Somersloop 10
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xbb1024 - 27 oct. 2024 23:10:51
Hi all. I've pasted the megaprint into a blank save and confirm it's all there. Regarding the train named 'Materials Loop A2', it might be an orphaned train.
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Veloestian - 3 oct. 2024 04:31:23
Please disregard my comment, I believe I know what I did. I also use your turbofuel blueprint, and believe it has to do with that.
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Veloestian - 3 oct. 2024 04:17:25
Hello, I am experiencing an issue with this where there is a train line in the north that has no time table. I am unsure what the time table is, and also if it not being set is leading to the degradation of the supply chain for the reactors. It begins a few hours after loading a save with it placed in the map. The train in question is "Materials Loop A2"
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ɃΛÐSΞΞÐ - 23 sept. 2024 21:36:42
hey man, i think half the blueprint is missing... imported into SCIM and crater lake is empty, however the rail network shows up...? upload the wrong file maybe?
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xbb1024 - 29 févr. 2024 16:39:40
Version 4 fixes some previous design issues: Removed the 22nd reactor that was just used to sink water, replaced with wet concrete produced onsite at the power plant. Railway has also been redone through the Northern Forest and Titan Forest, now all aboveground.
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xbb1024 - 16 mai 2023 18:45:21
Train route for uranium updated to be a straight line. Also, configuration of uranium train redesigned so that it can't offload if flipped (solid, solid, solid, liquid, liquid)
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Wrigley2002 - 27 avr. 2023 20:47:17
cannot get this blueprint to work properly with the supporting system. trains become backed up with cargo and begin dropping incorrect items at the power plant, shutting it down
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xbb1024 - 8 janv. 2023 05:05:39
Please note that overclocking rates have changed since this megaprint was released. Some modification is needed for new rates
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Nillerk - 23 oct. 2022 03:11:24
The control rods train keeps flipping every cycle. I am going to add a station at that turnoff before the bridge to flip it around again but is there a better way to be doing this?
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SinxK - 4 oct. 2022 11:50:02
Never mind. I just saw your note
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SinxK - 4 oct. 2022 11:43:42
Crater lake c station is underground. Is that what you designed to be or bug because of update6?
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xbb1024 - 5 juil. 2022 05:27:44
I don't think there were any changes in U6 that would require an update. But I'm open to suggestions on how to improve this one.
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ra1k_0 - 27 juin 2022 01:44:06
Will this be updated for update 6?
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Cynaster - 28 mai 2022 16:13:42
Hey im curious, do I need to supply items to the trains or is this setup to supply power from the start? Also When i load up the game I only see 1 Train router running. Should there be more trains, i.e Routes 2 and 3?
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xbb1024 - 17 févr. 2022 05:30:05
Hi everyone, sorry for the influx of minor version updates. They were just minor things like missing powerline and recipe on one of the plutonium rod manufacturers in the east building, and redoing the overclock balance between reactors A1 and A2 (A2 consumes the wastewater from the blenders). These were a result of me building a separate export version of my savefile, so that the blueprint isnt full of uranium waste containers.