Westshore Oil and Aluminum




Produces petroleum products (fuel, plastic, rubber, fabric) and aluminum at the west oil fields. This design uses all the oil nodes (2 pure, 2 normal) in the area; three bauxite nodes (2 pure, 1 normal) on the cliff; the two pure quartz nodes and pure stone node in the cave east connected by rail; and three limestone nodes further east (near the southern coal basin).
Although the overall blueprint must be placed at the west oil fields, each individual platform rig can be copied elsewhere with some modification.
Version History
2.0: Remade for Update 5 (old version had compatibility issues).
2.1: Switched to Diluted Fuel recipe and added outgoing north pipeline.
2.2: Changed train freight order to Limestone - Silica - Silica - Limestone to mitigate train flips.
Petroleum Platform
This is similar to my southeast blueprint. The 2 pure oil nodes feed 8 refineries producing polymer resin, which feed 16 refineries producing either plastic, rubber or fabric. The 2 normal oil nodes feed 8 refineries producing heavy crude, with the residue polymer resin feeding a further 8 refineries producing either plastic, rubber or fabric, with overflow sinked.
Heavy crude from the 16 refineries feed 5 petroleum coke refineries and 3 diluted fuel blenders. Petroleum coke is sent to the aluminum platform with excess sinked. Fuel is both packaged and sent northbound via pipeline.
Aluminum Platform
Excess heavy crude is fed into 4 refineries to produce petroleum coke, with overflow sinked. Bauxite is fed into 6 refineries producing sloppy alumina solution, which is fed into 8 refineries (together with petroleum coke) producing aluminum scrap and excess water.
All of that aluminum scrap and silica produces aluminum ingots by being fed into 3 x 9 foundries;
Excess water from the aluminum scrap refineries is forced back into the water input via pump.
- Sloppy Aluminia refinary 240 x 6 = 1440pm
- Electrode Aluminium Scrap refinary (300 scrap + 105 water) x 8 = (2400 scrap + 840 water)
- Aluminium foundry 60 x 27 = 1620pm
Quartz Cove
Quartz and limestone is fed into 3 groups of 28 assemblers producing cheap silica.
- Cheap Silica assembler 26.25 x 84 = 2205pm
Modded Content
Enlarged pieces used for roads, walls and floors.
- Hoeveelheid spullen 6.741
- Coördinaten -167.619 / 60.015
- Alleen plakken op originele locatie Yes
- Categorieën Complete factory Pipes system Tracks system Modded UPDATE 7 UPDATE 8
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Waardering
4 / 5
- Bouw variant 273.254
- Auteur xbb1024
- Download (13.041x) Download
- Bestandsgrootte 925,13 KB
- Gecreëerd op 18 mrt. 2022 07:16:08
- Laatst bijgewerkt op 6 mrt. 2024 07:37:28
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Stroomkabel 579
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Transportband Mk.5 539
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Foundation (1 m) 353
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Foundation (1 m) 286
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Frame Fundering 262
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Pijpleiding Mk.1 240
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Transportlift Mk.1 222
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Transportband samenvoeger 208
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Foundation (1 m) 197
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Transportlift Mk.5 187
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Basic Wall (4 m) 182
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Ondersteuning Transportband 182
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Transportlift Mk.2 171
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Transportbandverdeler 168
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Wandcontact Mk.1 163
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Pijpleiding Mk.2 149
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Pipeline Junction 127
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Spoorweg 118
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Grote Betonnen Pilaar 111
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Basic Wall (4 m) 109
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Tilted Wall (8 m) 109
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Transportband Mk.2 85
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Paneelraam 84
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Assembleerder 84
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Lantaarnpaal 78
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Transportband Mk.1 71
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Loopbrug Trap 70
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Transportband Mk.3 69
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Half Foundation (1 m) 64
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Raffinaderij 62
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Paneelraam 60
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Pijpleidingsmuursteun 60
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Plafondlamp 56
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Vloergat Transportlift 50
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Transportlift Mk.3 42
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Industriële Opslagcontainer 31
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Intelligente verdeler 29
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Kleine Frame Pilaar 28
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Rechte Catwalk 27
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Metaalgieterij 27
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Pijpleidingsondersteuning 26
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Blok Seinpaal 26
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Frame Raam 23
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Catwalk T-Splitsing 22
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Industriële Reling 21
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Vrachtperron 21
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Moderne Reling 18
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Catwalk Hoek 17
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Foundation (4 m) 16
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Double Ramp (2 m) 16
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Portret Bord 15
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Schone Pijpleiding Mk.2 15
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Kabelmast Mk.1 15
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Frame Vloer 14
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Plat Dak 14
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Frame Raam 14
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Catwalk Kruising 14
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Grote Metalen Pilaar 13
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Muur met Deur Zijkant 13
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Transportband Plafondmontage 13
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Inverted Ramp Wall (4 m) 12
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Waterpomp 12
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Kabelmast Mk.3 12
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Metalen Balk 11
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Inverted Up Corner (1 m) 10
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Ladder 9
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Delver Mk.3 9
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Schone Pijpleiding Mk.1 9
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Padsein 9
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Square Sign (1 m) 8
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Spoorwegschakelaar 8
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Licht Bedieningspaneel 6
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Grote Frame Pilaar 6
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Volledig Frame Raam 6
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Drone Landingsplaats 6
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Treinstation 6
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Gespoten Balk 5
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Loopbrug Helling 5
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Half Foundation (4 m) 4
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Kleine Betonnen Pilaar 4
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Muur met Deur Midden 4
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Oliezuiger 4
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Stroomschakelaar 4
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Muur met Deur Zijkant 3
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Verpakkingsmachine 3
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mixer 3
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Vrachtwagenstation 3
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Klep 3
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Inverted Ramp (1 m) 2
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Double Ramp (2 m) 2
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Half Foundation (1 m) 2
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Kleine Metalen Pilaar 2
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Radartoren 2
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Samensteller 2
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Persoonlijke opslag 2
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Pijpleidingspomp Mk.1 2
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Leeg platform 2
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Leeg Platform Met Loopbrug 2
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Prioriteitsstroom schakelaar 2
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Foundation (4 m) 1
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Foundation (1 m) 1
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Balk Verbindingspunt 1
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Transportband Muur x 1 1
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Transportband Muur x 3 1
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Wandelpad Bocht 1
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AWESOME Afvoer 1
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Industriële Vloeistoffenbuffer 1
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Opslagcontainer 1
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Stapelbare Ondersteuning Transportband 1
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Pijpleidingspomp Mk.2 1
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Hoogspanningsmast met Platform 1
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Beton 11.264
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Draad 5.225
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Hogesnelheidsdraad 3.944
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Stalen balk 3.435
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Stalen pijp 3.145
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Koperen plaat 2.706
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Kabel 2.451
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IJzeren plaat 2.450
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IJzeren Stang 1.852
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Versterkte ijzeren plaat 1.394
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Alcladaluminiumplaat 1.213
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Kunststof 1.054
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Gewapend Betonnen Balk 1.015
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rotor 848
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motor 847
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Aluminium behuizing 450
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Siliciumdioxide 374
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Modulair frame 315
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Zwaar modulair frame 191
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Kwartskristal 190
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Hogesnelheidsverbinding 151
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Gefuseerd Modulair Frame 90
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Computer 85
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Rubber 78
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Radiografische controle-eenheid 60
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AI-begrenzer 51
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Kristaloscillator 50
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Supercomputer 45
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Turbomotor 27
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Draagbare Mijnboor 27
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Holden486 - 4 jul. 2024 20:43:23
for those who read the comments. this blueprint has the absolute basic speed pipes and conveyors designed to only just do the original job. dont bother trying to tweak this factory , or you'll waste many hours. it doesnt really produce enough of anything, despite the large number of items. trying to overclock anything will just create headaches. After having it running over a year and a serious amount of modifying, it was still inadequate and i removed the lot . stick to blueprints with high output, less machines, which achieve results efficiently without smashing the frame rate.
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xbb1024 - 1 dec. 2023 07:22:49
Drone ports are just an additional method to deliver the resources, to be used only if your other factories require it
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I3ezwinger - 24 sep. 2023 19:23:30
how are the drones connected ?
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xbb1024 - 2 jun. 2023 22:15:11
The train goes to the limestone deposits, then to the silica factory, then to the aluminium platform. It should just be a straight line with terminal stops.
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agis995 - 8 mei 2023 18:25:29
I pasted in the 3 connected mega prints, and i am having trouble with the train system. Can you post the train timetables for the connected factories?
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xbb1024 - 23 dec. 2022 15:39:22
Train stations can be a bit troublesome when pasting them into different save files, my suggestion would be to delete and remake the station
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Xev - 18 dec. 2022 05:32:32
Im trying to set up the trains here but its saying the station is unreachable for some reason
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Alaor - 13 nov. 2022 19:23:27
my train is not working directly to take rubber and aluminum. it's giving signals error
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xbb1024 - 11 nov. 2022 14:00:28
Thanks for telling me about the water recycling. A quick fix is to add valves before the last 2 alumina refineries on both sides to block fresh water. I think I did this in the current blueprint, if not it'll be in a new version (when I get home from a trip).
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Celial - 8 nov. 2022 15:29:01
Fluid recycling not working correctly, I need to flush all the water when I see no more aluminum coming from the factory
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xbb1024 - 17 mrt. 2022 17:04:33
Blueprint has been remade from scratch in the Update 5 Experimental build
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xbb1024 - 11 mrt. 2022 09:26:02
Thanks for letting me know, I'll remake the blueprint for update 5
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Chaze - 19 feb. 2022 02:25:07
Same here, it crashed everytime I load in game, please fix it, I really like your build, Thank you
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Rotthier - 7 feb. 2022 01:42:10
something wrong with your blueprint, cant load it in the game, crash every time