24 Fuel generators (6000MW) v1.2

24 Fuel generators (6000MW) v1.2

Input:

  • Fuel 480
  • or
  • Turbo Fuel 180

Output:

  • Power 6000 MW

Size:

  • 4x4 foundations

Boring with huge size of Fuel Generators power plants? So this BP is for you. It includes 24 Fuel Generators, connected together with two input pipes. You can choose input, either Fuel 480 m3/min, or Turbo Fuel 180 m3/min. Output is 6000 MW in both cases.
With full overclock, you can increase output to 15000 MW, but i do not recommend it, due to possible back flow issues. Only MK.1 pipes are used, so have it in mind with overclocking, MK.1. pipe between generators must be upgraded to MK.2. Check short video, where you can see, how to upgrade to MK.2, how to properly start generators...https://www.youtube.com/watch?v=qFN2r88Js_Y Video is obsolete, from version 1.1, still check, how to perform update to MK.2.

My recommendation:

  • Fuel - no overclock - bring 2 pipes with sum 480/min fuel(not relevant if it is 300+180, or 240+240...). Connect both input pipes, wait until both fluid buffers have minimum 1000 fuel and then open to full both valves inside building. Enjoy 6000MW
  • Fuel - overclock - as i mentioned, full overclock is not a good idea, my recommendation is to overclock 4 generators with 3 shards and 20 generators with 1 shards. Demand will be increased to 800 fuel per min. Which is one standard oil node(300 oil). Output 10000MW. So for pure node and 20GW you need 2 blueprints little bit overclocked. Same procedure as before, connect fuel, later open both valves. Dont forget to upgrade pipes to MK.2 !!!
  • Turbo fuel - because with full overclock demand is only 450 per min, you dont need to upgrade pipes and also no issue with back flow, so safe to use full overclock to generate 15GW

Ideal combination - standard node + 2x Early game diluted fuel + 1x partially overclocked generators = 10GW of energy
Check fuel production here https://satisfactory-calculator.com/en/blueprints/index/details/id/4794/name/Early+game+Diluted+fuel+production

Version 1.1.
I decided to add fluid buffer to blueprint. It helps to proper start of generators. I kept MK.1 pipe system, which is not very good for start with fuel, but want to keep it as early game. Reason is, because demand is 288 m3 and pipe has limit 300 m3, so excess is only 12m3/min. And for constant 3600MW output, all generators must have 50 fuel in internal storage. In case of MK.1 it last about 60 minutes. If you upgrade pipes to MK.2, it is fully stable after 5 mins. With TurboFuel + MK.1 there is no issue, ramp-up is 5 mins, because excess of TFuel is 192/min.
Keep valve closed until buffer is not full, then open valve.

Version 1.2.
Another input pipe and another buffer added.

There are no MODS required.
Don't be lazy and rate my blueprint by clicking on stars! Other players also want to know, if this is usable, or trash. Thanks.

All my blueprints https://satisfactory-calculator.com/en/blueprints/index/index/idU/30791/user/Katoo
All my megaprints https://satisfactory-calculator.com/en/megaprints/index/index/idU/30791/user/Katoo

  • Gecreëerd op 3 nov. 2023 13:20:18
  • Laatst bijgewerkt op 18 sep. 2024 17:52:26