24 Fuel generators (6000MW) v1.2





24 Fuel generators (6000MW) v1.2
Input:
- Fuel 480
- or
- Turbo Fuel 180
Output:
- Power 6000 MW
Size:
- 4x4 foundations
Boring with huge size of Fuel Generators power plants? So this BP is for you. It includes 24 Fuel Generators, connected together with two input pipes. You can choose input, either Fuel 480 m3/min, or Turbo Fuel 180 m3/min. Output is 6000 MW in both cases.
With full overclock, you can increase output to 15000 MW, but i do not recommend it, due to possible back flow issues. Only MK.1 pipes are used, so have it in mind with overclocking, MK.1. pipe between generators must be upgraded to MK.2. Check short video, where you can see, how to upgrade to MK.2, how to properly start generators...https://www.youtube.com/watch?v=qFN2r88Js_Y Video is obsolete, from version 1.1, still check, how to perform update to MK.2.My recommendation:
- Fuel - no overclock - bring 2 pipes with sum 480/min fuel(not relevant if it is 300+180, or 240+240...). Connect both input pipes, wait until both fluid buffers have minimum 1000 fuel and then open to full both valves inside building. Enjoy 6000MW
- Fuel - overclock - as i mentioned, full overclock is not a good idea, my recommendation is to overclock 4 generators with 3 shards and 20 generators with 1 shards. Demand will be increased to 800 fuel per min. Which is one standard oil node(300 oil). Output 10000MW. So for pure node and 20GW you need 2 blueprints little bit overclocked. Same procedure as before, connect fuel, later open both valves. Dont forget to upgrade pipes to MK.2 !!!
- Turbo fuel - because with full overclock demand is only 450 per min, you dont need to upgrade pipes and also no issue with back flow, so safe to use full overclock to generate 15GW
Ideal combination - standard node + 2x Early game diluted fuel + 1x partially overclocked generators = 10GW of energy
Check fuel production here https://satisfactory-calculator.com/en/blueprints/index/details/id/4794/name/Early+game+Diluted+fuel+productionVersion 1.1.
I decided to add fluid buffer to blueprint. It helps to proper start of generators. I kept MK.1 pipe system, which is not very good for start with fuel, but want to keep it as early game. Reason is, because demand is 288 m3 and pipe has limit 300 m3, so excess is only 12m3/min. And for constant 3600MW output, all generators must have 50 fuel in internal storage. In case of MK.1 it last about 60 minutes. If you upgrade pipes to MK.2, it is fully stable after 5 mins. With TurboFuel + MK.1 there is no issue, ramp-up is 5 mins, because excess of TFuel is 192/min.
Keep valve closed until buffer is not full, then open valve.Version 1.2.
Another input pipe and another buffer added.There are no MODS required.
Don't be lazy and rate my blueprint by clicking on stars! Other players also want to know, if this is usable, or trash. Thanks.All my blueprints https://satisfactory-calculator.com/en/blueprints/index/index/idU/30791/user/Katoo
All my megaprints https://satisfactory-calculator.com/en/megaprints/index/index/idU/30791/user/Katoo
- Hoeveelheid spullen 301
- Categorieën Stable (1.0)
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Waardering
5 / 5
- Bouw variant 366.202
- Auteur Katoo
- Download (16.306x) SBP downloaden SBP Configuratie Downloaden
- Bestandsgrootte 42,31 KB
- Gecreëerd op 3 nov. 2023 13:20:18
- Laatst bijgewerkt op 18 sep. 2024 17:52:26
- Live voorbeeld (Alpha Test) See blueprint
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Pijpleiding Mk.1 (Geen Indicator) 57
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Stroomkabel 32
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Vloergat Pijpleiding 28
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Pijpleidingskruispunt 26
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Vierkant Bord 0.5m 26
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Brandstofgenerator 24
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Standaard Muur 4m 23
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Fundering 1m 20
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Fundering 1m 18
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Standaard Muur 1m 12
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Halve 1m Fundering 8
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Grote Metalen Pilaar 8
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Buitenhoek Verlenging 1m 4
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Wandcontact Mk.1 3
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Industriële Vloeistoffenbuffer 2
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Muurdoorgang Pijpleiding 2
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Klep 2
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Labelbord 3m 2
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Pijpleidingspomp Mk.1 2
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Muur met Deur Midden 1
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Dubbel Wandcontact Mk.1 1
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Rubber 1.208
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Hogesnelheidsdraad 1.200
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Beton 406
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motor 360
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Zwaar modulair frame 246
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Koperen plaat 191
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Computer 120
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IJzeren plaat 106
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IJzeren Stang 65
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Kunststof 60
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Kabel 32
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Kwartskristal 32
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Draad 20
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Stalen balk 8
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rotor 4
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Katoo - 22 dec. 2024 23:38:46
Djeguer connect both inputs, upgrade main line to MK2. I normally use it and have no issue. Important is to fill buffer, then open valve. With low buffer value, throughput is decreased. You can check my 180GW megaprint where 12 of those blueprints operate in stable 100% ratio and generate 15GW each. Or 35GW blueprint, or 72GW blueprint.
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Djeguer - 22 dec. 2024 23:01:25
I'm dumping 600m³ of fuel and I can't even be stable at 5000 MW, we're far from 6000. it is not stable enough, another print is available here: https://satisfactory-calculator.com/en/blueprints/index/details/id/7205/name/12+Fuel+Generator+Tower+v1.1 it is only 12 but it is very very stable.
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Special_Boot - 5 dec. 2024 18:08:36
How do people build things like this without using mods? I can't figure out how they get the buildings merged together.
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BlazetheGameYT - 26 nov. 2024 04:15:50
I'm using turbofuel and am experiencing somewhat inconsistent production. How long does the production take to stabilize?
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Nexrex - 31 okt. 2024 19:28:43
This is brilliant and I cant thank you enough for this blueprint, saved me a lot of headaches in regards to time spent building something, and the amount of space needed. I have limited gamne time and this is a true time saver for me :D thx a million!
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Katoo - 29 okt. 2024 21:39:07
Alk11 no problem mate. BTW, fuel blueprint is early game, once you unlock refineries, you can use it.
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Alk11 - 29 okt. 2024 20:27:18
Omfg I feel so dumb right now! I took a break from the game for a few years, I wanted to progress a little quickly, and I forgot about the existence of refineries.. Anyway, thanks for the blueprint, it will still be useful to me, just a little later ;)
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Katoo - 29 okt. 2024 20:05:58
Alk11 i have a solution for you. You have to send to generators some fuel type, not crude oil. Crude oil can not be burn in fuel generators. Check description, there is also link for BP for fuel generation from crude oil.
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Alk11 - 29 okt. 2024 17:47:58
Hi, I tried to use your blueprint, but unfortunately I can't get it to work.. I power it with 2x300 fuel (see picture n°1), I waited for the buffers to be filled (and even waited a little more) (n°2), then I open the valves (n°3), the pipes fill up to the end (n°4), but not the generators (n°5). I tried the Mk2 pipes, Mk2 pumps, I even tried to rebuild the blueprint a second time.. I don't understand, it's as if the pipe was not connected to the generator. QQ Does anyone have a solution? This blueprint interests me a lot :D
1 - https://imgur.com/FvtLR0L 2 - https://imgur.com/dpssscM 3 - https://imgur.com/VVO4IfF 4 - https://imgur.com/vxgFQlv 5 - https://imgur.com/yR0UaHV
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Bobisback - 18 okt. 2024 17:29:30
@Katoo I found the issue, if you upgrade all the pipes, mk1 pump is not enough headlift. Upgraded it to mk2 and no issues not with 10GW overclock
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TzarAnthony - 18 okt. 2024 16:53:12
What mods do I need to edit this blueprint? I only want fully overclocked fuel generators and maybe one industrial fluid buffer for rocket fuel power generator.
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mikeyroth - 9 okt. 2024 03:55:49
Nevermind figured it out Thanks This thing is awesome!
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mikeyroth - 9 okt. 2024 03:43:35
Any chance of making one of these for rocket fuel? Remove pumps, as no need for gas,. Using power slugs set to 600MW which is 10m3 Rocket fuel per minute?
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PsychedelicDaze - 9 okt. 2024 01:39:37
Quick questions, I have this hooked up to the Early game Diluted fuel production, did I need two of the productions to keep working, and what pipes did I need to upgrade to mk2, the internals? and or the pipes from the production feeding the powerplant? Thanks in advance
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3L1 - 8 okt. 2024 18:54:22
hi 1st much thanks to you for best blueprints , i did exactly same the video but i didnt work until i hook the fuel on right input then its start dunno why and i know its some thing dump that i did wrong
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Katoo - 8 okt. 2024 17:00:32
kamikazeromeo i have no experience with servers, but you dont need to load it to designer. Just build it.
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kamikazeromeo - 8 okt. 2024 09:52:26
@Katoo: There must be a difference between local and server, because locally I can load it into the Blueprintmaker. Not on the server.
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Katoo - 7 okt. 2024 04:46:02
DoodKook on same place, turned by 90 degrees. Move your mouse to left and right side a watch how highlighted borders will change.
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DoodKook - 7 okt. 2024 01:47:58
Not sure if I'm just dumb, but I can only figure out how to view the industrial fluid buffer on the top of the structure and I don't know where the second one is to check if it's also filled
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Katoo - 6 okt. 2024 14:52:14
Elaine almost correct, there are 2 buffers, each connected to one input pipe. If your input is 120, then one input is OK, because MK.1 can handle 300. Doesnt matter, which input you use, each input is connected to one buffer and then they are connected together to all generators. So choose one and then open correct valve(or both, no issue).
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Elaine - 6 okt. 2024 12:32:19
And I just realized that you need to connect the right side of input if you're going to use only one input, otherwise the buffer will not be filled. (I think the buffer is connected to the right side of input)
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Elaine - 6 okt. 2024 11:40:55
Hi I got a question, if I use rocket fuel(120/m) then am I safe to use only one input and don't need to connect both? Also do I open only one side of valve in this case?
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glug - 6 okt. 2024 01:20:14
I think it's just the second input buffer, if you need to use both, but since I'm doing standard 100% turbofuel it's not necessary to use both. Must be a one-way pass between the two, so if I only use the left entry, there's no second buffer in the mix. All good. Wish I could edit comments :)
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glug - 6 okt. 2024 01:05:49
haha I know Katoo. I just failed at reading comprehension there and forgot to double check. I'm about to set up 3 sets of these to chew up a pile of turbofuel. First is buffered, second is getting ready. Weird thing is though, it seems to only fill one buffer and not the other. Completely full but nothing going into the second but a splash of color that doesn't register. I haven't opened valves yet, but you're saying each buffer should be able to fill up to 1000 before opening.
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Katoo - 4 okt. 2024 05:36:58
Bobisback if you upgrade pipe correctly, then there should be no issue. Demand for 10GW is 800 and upgraded pipes can transfer 1200. Check again pipe, make sure, they are MK.2. And also check valves, open with E and make sure, they are open to 600, not to 300.
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Bobisback - 4 okt. 2024 03:43:18
I cannot seem to get this to stabilize using the 10gw overclock and two early diluted fuels. I have checked and double checked all pipes, upgrading them to mk2, the reservoir is maxed out and full so I know supply is not the issue. Any ideas?
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Katoo - 1 okt. 2024 06:06:57
glug lol, valves have their purpose. They are closed, you send there fuel, let buffers to accumulate minimum 1000 fuel each and then open valves. As a result, you push fuel from buffers in flow 1200m3/min, so much more quicker they stabilize. BTW, all of this is written in description.
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glug - 1 okt. 2024 02:33:12
Nevermind - pretty sure my whole problem was not opening valves :) Already deleted it, rebuilding and trying again.
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glug - 1 okt. 2024 02:21:21
Not sure what's going on, but I'm having the same problem as ancorehraq - Everything is connected, tons of fuel pushing into the opening in the building, power hooked up outside, and all of the machines say 'No Power' and are not taking in the fuel. Only thing running is the pair of pumps. ancorehraq - did you figure this out? Anyone else having this problem?
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dahlskebank - 29 sep. 2024 09:21:53
This blueprint is amazing! Love it! :)
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Katoo - 29 sep. 2024 07:19:16
PRIME yes both. Read comment carefully. It is written there, that you need to connect both pipes. Reason is simple, demand is 480 and MK1 pipe can transfer maximum 300. So either you connect both pipes, or you update all pipes inside blueprint to MK2(600/min) and then 1 input is enough. I keep MK1 pipes due to allow it to use also by players, which still dont have MK2 unlocked. BTW, as mentioned in description, video is obsolete, from previous version. But i keep it there to see, how to upgrade to MK2
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PRIME - 28 sep. 2024 20:02:14
Wait both inputs? in ur video you only used 1 input, also i did use everything but after my fluid buffers went empty, started noticing them not working well
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Katoo - 28 sep. 2024 19:37:52
PRIME hard to say, in not in your game :) Make sure, you connect both input pipes, make sure, you deliver minimum 480 fuel. Make sure, you open both valves. Normally, energy production have to stabilize in 10-15 mins., once all internal storages are full.
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PRIME - 28 sep. 2024 19:32:28
Hello, my fuel generators some keep getting maxed on fuel and some just barely get any fuel is there a fix to this?
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Katoo - 28 sep. 2024 13:48:26
Fondue download, copy to your blueprint folder, where other blueprints are and you need to reload game(quit to main menu and load save again, otherwise you can not see newly added blueprint flies)
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Fondue - 28 sep. 2024 13:19:38
could you help me figure out what could be the reason? I downloaded the file and it does not appear in the available drawings
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Katoo - 28 sep. 2024 05:34:11
ancorehraq they are, dont worry. Just connect your power grid to marked wall outlet and all will be fine.
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ancorehraq - 28 sep. 2024 00:11:21
I'm not getting power lines when I place the blueprint. The pumps are connected, but none of the generators are.
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Diomedes - 27 sep. 2024 19:26:11
Works perfect, a godsend for rocket fuel.
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Katoo - 25 sep. 2024 18:28:20
kamikazeromeo then you do something wrong. It can be load to designer and also build anywhere out of designer, because that is its purpose.
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kamikazeromeo - 25 sep. 2024 17:38:05
@Katoo: No, it doesn't work for me. Neither load into the Blueprint Maker nor set Blueprint. I always get an error message.
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jurah - 25 sep. 2024 15:52:54
This blueprint works great, and looks great too! As I pair this with a single diluted fuel factory blueprint, I turn 4 of the generators off, but you can't really tell graphically, so it still looks great and gives me a solid 5 GW of power.
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Katoo - 25 sep. 2024 07:14:53
@kamikazeromeo use MK.3 designer. You can load BP only to designer, where it was created.
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kamikazeromeo - 24 sep. 2024 22:21:21
Hi! i can't open and change the blueprint with the in-game blueprint makers. i want to run and overclock the generators with rocketfuel. Can someone please help me?
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Katoo - 24 sep. 2024 06:15:21
Charlees20 no surprise, read notes carefully. 24 generators need 480 fuel, early game diluted fuel produce 400. So there is 80 fuel per minute underproduction. Means 1 generator blueprint + 1 early fuel blueprint will never be stable. Read description on generator page, i explain there ideal combination. Fuel production is optimized to consume all oil from oil node. Generators are optimized by design, because there is a bunch of fuels, each with different consumption, so no fix point. If you want to use it 1 to 1, you need to turn off some generator, to decrease demand to 400, to fit 400 production from fuel blueprint.
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Charlees20 - 24 sep. 2024 00:54:40
I have used this plan and the one that generates fuel, to combine them. What happens is that the electricity is never constant. I think the problem may be in the bottling plants that extract and send the fuel to the 24 generators, since they are never full of fuel (the bottling plants).
How can I solve this? Thanks!
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isochoric - 23 sep. 2024 00:05:22
Works great! After upgrading the internal pipes to mk2 per the vid I plugged in my pipes to both ports and opened the valve once the main tank was pretty full. Appreciate the compact blueprint. :)
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Nourss - 21 sep. 2024 10:56:07
Thanks for your blueprint, work great :) (can work with 100rocket fuel/min)
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Katoo - 18 sep. 2024 17:53:38
CORRECTION APPLIED! No more computers. Thanks.
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Katoo - 18 sep. 2024 17:08:13
Omniwrath, wow, i did not realize, it remember materials from previous version. I will redo it ASAP, probably tomorrow.
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Omniwrath - 18 sep. 2024 14:35:46
This blueprint requires computers even though the recipe for fuel generators was changed in 1.0 not to need them anymore.
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u9w30y - 16 sep. 2024 21:16:39
Hey everyone, if you're planning this in 1.0 - the fuel intake requirements have changed.
Turbofuel Requirements Base: 180 Overclocked: 450
Fuel Requirements Base: 480 Overclocked: 1200
Power generation has increased with the increased fuel requirements Base: 3600 - 6000 Overclocked: 9000 - 15000
As you can see - full overclock on even an mk.2 pipe will fail if using fuel. Max on an mk.2 upgraded plant will be Clockspeed: 125% Fuel consumption: 600m³ Power generated: 7500mw
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ovingiv - 14 sep. 2024 22:51:06
It looks like something between update 8 and 1.0, the build cost now wants 250 Heavy Modular Frames. And when you tear it down it doesn't give them back.
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Swarley - 26 jun. 2024 19:34:46
Nice, and more powerfull than expect because 1.0 will buff from 150 to 250MW per generator ! 6GW ^^
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prazo - 21 apr. 2024 10:27:34
awesome blueprint. already did 50gw of power with turbofuel
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azhri1 - 20 mrt. 2024 17:39:02
I was tired of trying to keep fuel generators neat as they take up so much space and pipe spaghetti was becoming a problem. This blueprint was the solution. The upgrade to MK2 pipes was simple with the linked video and the thing spun up in no time. The western oil fields are now compactly generating 54gw of power and any pressure to upgrade to turbo fuel or nuclear before I'm ready is gone.
Works great with: https://satisfactory-calculator.com/en/blueprints/index/details/id/4794/name/Early+game+Diluted+fuel+production
Keep up the great work Katoo!
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Katoo - 12 jan. 2024 06:58:00
Hello again, i did test yesterday on U8, to be sure and result for me is same as in U7. No issue to update pipe. Concerning 600m3, it is a pipe limit and possible back flow issues. It is not recommended to use pipe limit in such kind of setup. It may, or may not appear. Anyway, there is a solution, loop back input to output. I tried it on generators(you can see unconnected last generator near valve, so there is no loop), but it was even worse, so i keep it not looped. If you need to use pipe limit, try to connect last generator back to refineries, to make loop from first last generator back to first refinery. Anyway, my advice is to not use pipe limit and instead of, keep 200% on all of them and demand 576. This should prevent back flow completely. And best you can do, switch to Turbo fuel, where whole overclock to 250% still working with MK.1 pipe and without back flow issues.
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Dreamenway - 11 jan. 2024 22:46:30
I did check your video and was finally able to get that sliver of pipe to upgrade but it was still a challenge as it kept trying to attach a new pipe on the other side of the junction even when the pipe was highlighted to upgrade. The snap or detection of where your aiming seems off with Update 8 with pipes wanting to connect where it wants and not where you point to. (something that's been an ongoing fight setting up refineries)
I will note a bonus: The system when upgraded to Mk.2 easily supports every generator being overclocked to 200% to double the power using 576 of fuel. Just takes a good while to become stable. Overclocking two of them to 300% with the rest at 200 can use a full 600 fuel if you can get it to work without the weird bug that is known to happen with mk2. pipes not seeing/using the full 600.
I have two of these setups going right now fed from two full 600 lines and only one is having issues with one gen turning on and off occasionally while the others using the full 600 just fine.
I would still like to request a version already with the Mk. 2 pipes, just to avoid the annoyance trying to upgrade that one sliver.
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Katoo - 11 jan. 2024 11:21:14
Hello Taiine, there is no issue to update to MK.2. At least, i dont have problem to do it. Check video on 3:55, link is in description. As you can see, no problem to upgrade this small piece. Feel free to contact me on discord [SCUM]Meduza1111#0669, if you still will face issue.
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Dreamenway - 11 jan. 2024 00:40:54
Edit: Sorry I misspoke. I mean I can not upgrade the very tiny sliver of pipe that's connecting from the valve to the generators. No matter the angle I can not select it. I thought that was the line coming down from the tank until I had a better view so disregard the last comment (as I cant edit or delete comments on here it seems) . But that one sliver of pipe is bottle necking any attempt to upgrade to mk.2
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Dreamenway - 11 jan. 2024 00:27:42
I'd like to request a version of this with all Mk.2 Pipes if you are willing. I love this blueprint, but I found trying to upgrade all the pipes I can not reach the upper pipe coming off tank to the valve, as it's clipped too much from the other generators. Unlike the other side where the pipe is curved from the pump and you can select it. This is creating a bottle neck in the system when using Mk. 2 pipes due to the single m1 pipe coming out of the center tank that can't be reached.
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eposnix - 24 dec. 2023 05:42:30
Alright, I switched everything to turbofuel and it works perfectly now! Thanks so much
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Slisch - 22 dec. 2023 12:59:32
Really Nice love it!
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Katoo - 12 dec. 2023 14:09:36
Hinoki, eponix, wrong way of usage :) Of course i tested it before posting and it works perfectly. Also i used 3 towers in my last megaprint 26GW TurboFuel and it works without issue, power production is constant. You can check https://satisfactory-calculator.com/en/megaprints/index/details/id/1475/name/26GW+TurboFuel+power+plant. Maybe you face backflow issue(99% of flow issues is always backflow)? Unfortunately, turn off of fuel power generator is not possible. What i can advice, put there temporary big buffer somewhere, valve to input to generators and close it, wait, till buffer is full, and then open valve. Once generators are full, delete buffer.
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Hinoki - 12 dec. 2023 09:50:49
Need to be turn off for make fuel inside, start it when it's at 50, but TOO HARD TO GET THEM OFF
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eposnix - 12 dec. 2023 08:05:23
I love this idea! Thanks for posting it. Unfortunately the angle of the pipes makes it hard to get these running consistently. I fix it by making them all level with the generator, but I can't resave it as a blueprint. Is it possible for you to resave it like this: https://i.imgur.com/aHwEhg7.png
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Katoo - 7 dec. 2023 15:11:18
@xtradi or check my new megaprint, where i used 3 of those towers and produce 26GW turbo blended fuel. https://satisfactory-calculator.com/en/megaprints/index/details/id/1475/name/26GW+TurboFuel+power+plant
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Katoo - 7 dec. 2023 14:47:51
xtradi not really, if you decide to go with standard receipt, it is very easy. Coal+sulfur to create Compacted coal, then one refinery to create fuel and another one to combine fuel and compacted coal to get turbo fuel. Alternate Turbo blended fuel is tricky, but save a lot of resources. You dont need coal and sulfur/crude oil with lower amount as standard receipt. If you want help, feel free to contact me on discord [SCUM]Meduza1111#0669
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xtradi - 7 dec. 2023 11:53:02
any turbofuel BP?
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Ardaris - 5 nov. 2023 13:35:41
crazy! i love it