Nuclear Swamp Stinger Production Facilities (part 2 of the Swamp stinger nuclear power plant megaprint)




-current state This megaprint was last updated just before the release of 1.0. Currently, a few production chains are not working correctly and node changes of location and purity have broken both megaprints. I'm in the early planning stages to fix production and incorporate new recipes along with using the plutonium fuel rods instead of sinking them.
This is the non-radioactive part production companion megaprint to the Nuclear Swamp Stinger power plant https://satisfactory-calculator.com/en/megaprints/index/details/id/1426/name/Nuclear+swamp+stinger+power+station+reactor+component.++250%2C000+MW++%28part+1+of+2%29. unlike the power plant megaprint, this is designed to mesh and connecting to the powerplant megaprint to deliver all parts needed to go along with producing Uranium fuel rods and recycle nuclear waste. Also contained in this megaprint is a swamp spanning rail and vehicle bridge that is also part factory. When placing both megaprints into the interactive map, I've had the best luck placing the powerplant megaprint first, then the production megaprint.
The idea behind this megaprint was to use as few resources as possible and mainly use nodes only in the swamp; so heavy use of water based alt recipes were used. To start up the reactor section and all production facilities, there are 2 cables and 3 mk. 5 belts that need to be connected. To access the connection room: Travel down the bridge to the central pillar and enter the nuclear facility access door (parking available). Traverse down the stairs and enter the door to the right labeled "To connection room and Site 2." At the end of the hall is the connection access room. Connect a cable from the "Battery tap for jumpstart" to power taps 1 and 2 to power up the factory and the facilities for the Nuclear power plant. You will need to match the belts between the clearly labeled wall connections: sulfur to sulfur, silica to silica, and multipart feed to multipart feed. The battery stack provided enough power to power all facilities until the reactors provide more power than is used. There will be about 900 MW left on the batteries going by tests ran, so there is a little wiggle room for use of hover packs.
The entire factory starts 100% empty and will slowly come up to fully online. During this time, there will be periodic production backups; these are expected and will resolve themselves with time Timeline once powered on:
29 minutes to first powerplant fireup 45 minutes to more power being produced than used 1 hour= powerplant is near 70,000 MW output (safe to start connecting other factories at this point 2 hours = 167,000 MW output 3 hours = 217,000 MW 4 Hours= 250,000 MW ( all production centers should be at max or near max at this point)
I've ran the factory through tests for update 8 experimental. There was a weird glitch where a pipe for water was present when highlighted to delete, but was otherwise invisible and was not passing water. This bug was resolved by replacing the pipe and all tests since then have ran with no issue. Update 8 is not required to make the entire site run, but there is a lot of parts built around using Lumen for lighting, The interior of the factory is not as polished as I would like and is heavily devoid of lighting in many areas, but I was up against the megaprint upload size limit.
I'm on discord at Yokmosho and would would welcome any comments/bug reports.
- Items count 43,691
- Coordinates 223,522 / 84,376
- Only paste on original location Yes
- Categories Architecture Complete factory Interior decorations Exterior decorations Pipes system Tracks system UPDATE 7 UPDATE 8
- Created on Aug 28, 2023, 1:16:29 AM
- Last updated on Jan 3, 2024, 1:41:31 PM
-
Foundation (1 m) 5,454
-
Basic Wall (4 m) 3,354
-
Beam Connector 2,842
-
Metal Beam 2,617
-
Conveyor Belt Mk.5 2,444
-
Hex Frame Window 1,795
-
Power Line 1,555
-
Basic Wall (4 m) 1,517
-
Conveyor Belt Mk.1 1,490
-
Basic Wall (4 m) 1,470
-
Conveyor Merger 861
-
Painted Beam 806
-
Conveyor Splitter 781
-
Conveyor Lift Mk.5 749
-
Pipeline Mk.2 604
-
Square Sign (1 m) 513
-
Flat Roof 486
-
Pipeline Mk.1 441
-
Foundation (4 m) 419
-
Pipeline Junction 347
-
Constructor 345
-
Conveyor Lift Floor Hole 322
-
Conveyor Pole 320
-
Modern Railing 317
-
Conveyor Belt Mk.2 293
-
Big Metal Pillar 289
-
Tilted Wall (8 m) 279
-
Conveyor Lift Mk.1 268
-
Double Ramp (2 m) 266
-
Conveyor Ceiling Mount 266
-
Refinery 262
-
Tilted Wall (8 m) 254
-
Flat Roof 245
-
Display Sign 239
-
Frame Floor 221
-
Assembler 199
-
Roof (1 m) 183
-
Full Frame Window 176
-
Roof (4 m) 173
-
Pipeline Support 164
-
Panel Window 157
-
Foundation (1 m) 133
-
Straight Catwalk 132
-
Tilted Wall (8 m) 126
-
Power Storage 125
-
Wall Outlet Mk.1 119
-
Industrial Railing 118
-
Basic Wall (1 m) 115
-
Pipeline Wall Support 113
-
Foundation (1 m) 86
-
Smart Splitter 85
-
Roof (1 m) 79
-
Basic Wall (1 m) 79
-
Ramp Wall (8 m) 77
-
Foundation (1 m) 75
-
Small Billboard 75
-
Power Pole Mk.1 73
-
Roof (4 m) 72
-
Stackable Conveyor Pole 72
-
Label Sign (4 m) 69
-
Conveyor Belt Mk.3 68
-
Big Concrete Pillar 66
-
Inverted Ramp Wall (8 m) 66
-
Ramp Wall (8 m) 64
-
Big Pillar Support 59
-
Double Wall Outlet Mk.1 56
-
Roof (4 m) 55
-
Conveyor Lift Mk.2 54
-
Catwalk Stairs 53
-
Smelter 49
-
Basic Wall (1 m) 45
-
Inverted Ramp Wall (8 m) 45
-
Water Extractor 44
-
Pipeline Wall Hole 43
-
Pipeline Floor Hole 43
-
Ramp (1 m) 40
-
Roof (4 m) 39
-
Conveyor Lift Mk.3 38
-
Half Foundation (1 m) 37
-
Street Light 37
-
Flat Roof 36
-
Catwalk Ramp 36
-
Catwalk Corner 34
-
Railway 34
-
Flat Roof 32
-
Ramp Wall (4 m) 31
-
Ramp Wall (4 m) 31
-
Ladder 31
-
Ramp (4 m) 28
-
Manufacturer 28
-
Large Billboard 27
-
Conveyor Wall Mount 25
-
Double Ramp (2 m) 24
-
Ramp Wall (1 m) 24
-
Walkway Turn 24
-
Ceiling Light 23
-
Conveyor Wall x 1 23
-
Foundry 23
-
Straight Walkway 22
-
Clean Pipeline Mk.1 22
-
Frame Window 21
-
Ramp (2 m) 20
-
Inverted Ramp Wall (4 m) 20
-
Inverted Ramp (2 m) 18
-
Roof (1 m) 18
-
Tilted Wall (4 m) 18
-
Ramp Wall (8 m) 17
-
Walkway Ramp 17
-
Ramp (2 m) 16
-
Conveyor Lift Mk.4 16
-
Ramp Wall (1 m) 15
-
Miner Mk.3 15
-
Conveyor Wall x 3 14
-
Frame Wall 12
-
Pipeline Pump Mk.2 12
-
Side Door Wall 11
-
Foundation (4 m) 10
-
Ramp (2 m) 10
-
Small Concrete Pillar 10
-
Label Sign (3 m) 10
-
Conveyor Belt Mk.4 10
-
Ramp Wall (4 m) 9
-
Roof (2 m) 8
-
Ramp Wall (2 m) 8
-
Reinforced Window 8
-
Portrait Sign 8
-
Double Ramp (4 m) 7
-
Roof (2 m) 7
-
Inverted Ramp Wall (8 m) 7
-
Ramp Wall (1 m) 7
-
Blender 7
-
Clean Pipeline Mk.2 7
-
Inverted Ramp Wall (4 m) 6
-
Tilted Corner Wall (8 m) 6
-
Square Sign (0.5 m) 6
-
Label Sign (2 m) 6
-
Catwalk T-Junction 5
-
Inverted Up Corner (1 m) 4
-
Outer Corner Roof (2 m) 4
-
Outer Corner Roof (4 m) 4
-
Outer Corner Roof (1 m) 4
-
Conveyor Wall x 2 4
-
Walkway T-Junction 4
-
AWESOME Sink 4
-
Half Foundation (1 m) 3
-
Light Control Panel 3
-
Wall-Mounted Flood Light 3
-
Resource Well Extractor 3
-
Programmable Splitter 3
-
Power Pole Mk.2 3
-
Half Foundation (1 m) 2
-
Roof (2 m) 2
-
Center Door Wall 2
-
Inverted Ramp Wall (4 m) 2
-
Tilted Concave Wall (8 m) 2
-
Side Door Wall 2
-
Side Door Wall 2
-
Oil Extractor 2
-
Valve 2
-
Power Pole Mk.3 2
-
Inverted Down Corner (4 m) 1
-
Inverted Down Corner (4 m) 1
-
Ramp (1 m) 1
-
Inner Corner Roof (4 m) 1
-
Outer Corner Roof (4 m) 1
-
Automated Gate 1
-
Tilted Concave Wall (4 m) 1
-
Ramp Wall (2 m) 1
-
Inverted Ramp Wall (2 m) 1
-
Tilted Wall (4 m) 1
-
Conveyor Wall x 3 1
-
Conveyor Wall x 1 1
-
Square Sign (2 m) 1
-
Resource Well Pressurizer 1
-
Industrial Storage Container 1
-
Personal Storage Box 1
-
Stackable Pipeline Support 1
-
Concrete 84,216
-
Wire 14,551
-
Copper Sheet 10,392
-
Iron Plate 9,824
-
Cable 9,537
-
Steel Beam 9,395
-
Steel Pipe 8,941
-
Iron Rod 6,371
-
Silica 4,910
-
Reinforced Iron Plate 4,394
-
Quartz Crystal 4,174
-
Alclad Aluminum Sheet 3,992
-
Encased Industrial Beam 3,882
-
Motor 3,144
-
Plastic 2,311
-
Modular Frame 2,040
-
Quickwire 1,917
-
Rotor 1,636
-
Aluminum Casing 380
-
High-Speed Connector 277
-
Crystal Oscillator 210
-
Fused Modular Frame 150
-
Rubber 114
-
Heavy Modular Frame 110
-
AI Limiter 109
-
Computer 76
-
Supercomputer 75
-
Portable Miner 45
-
Turbo Motor 45
-
Radio Control Unit 10
-
maglestat - Nov 7, 2024, 4:09:03 PM
Unfortunately this MP doesn't work in 1.0, I found some recipes that interfere with it! The computer, for example, arrives with a screw, but is no longer used! I believe there are more things to correct!
I hope the creator corrects it, this MP is wonderful!
-
Gandalfdabro - Oct 31, 2023, 12:49:47 AM
i figured it out i didn't have the alternate recipe for the particle accelerator sometimes I am dense like that. awesome megaprint though!
-
Yokmosho - Oct 30, 2023, 1:52:52 PM
Gandalfdabro, no issues in any testing or reported by others regarding a crash when connecting power. It's possible a recent update could have introduced a bug, I can check tonight. Are you running update 7 or 8? If you're on discord, I'd love to discuss findings
-
Gandalfdabro - Oct 30, 2023, 8:33:08 AM
when i connect tap 2 my game freezes then closes anyinsight on that maybe I'm missing something
-
Yokmosho - Sep 14, 2023, 5:04:32 PM
DoeBIG:
I am fully aware of the belt and pipe spaghetti mess mainly limited to the main area of the “wet factory” and leading into the transfer room for the integration between the 2 halves of the print. The original build was much cleaner and more streamlined, but I ran into several issues:
- The entire factory was build on production lines filling and going to the next phase as it was built. Running it from a completely empty state was a disaster and had to have a lot of reformatting with overflows and backflows to stabilize. I attempted to do some tidying up after everything was working, but that hit the biggest and next issue polish
- Upload size: I’m not exaggerating in saying that had to do a massive amount of cuts to fit the megaprint upload limits. I had to remove walls, have less power connectors and string cables all over the place, ect. to trim every object I could to lower size. Several of those “spaghetti knots” of cables would have required extra walls, ceiling and wall belt supports, and lots of short belt segments to straighten out; I just didn’t have the file size overhead to play with and had to leave an uncomfortable number of long floating belts.. If a nice clean setup is all your looking for, I have a project in the works that is a main storage and delivery base, along with an ammo factory. It has a much smaller file size and is leaving a lot more room for.
-
WalkerEMC - Sep 12, 2023, 6:27:29 PM
DoeBIG you have discord?
-
DoeBIG - Sep 8, 2023, 10:02:49 PM
Interested building, amazing bridge and then you found awful interior. Spaghetti belts and pipes. Same with cables...what is wrong with you mate, why you did not build at least pipes and belts correctly? Wanted to try power plants, but after integrating and looking inside amazing building, i was disgusted and deleted it So i cant confirm functionality.