Nuclear Swamp Stinger Production Facilities (part 2 of the Swamp stinger nuclear power plant megaprint)
-current state This megaprint was last updated just before the release of 1.0. Currently, a few production chains are not working correctly and node changes of location and purity have broken both megaprints. I'm in the early planning stages to fix production and incorporate new recipes along with using the plutonium fuel rods instead of sinking them.
This is the non-radioactive part production companion megaprint to the Nuclear Swamp Stinger power plant https://satisfactory-calculator.com/en/megaprints/index/details/id/1426/name/Nuclear+swamp+stinger+power+station+reactor+component.++250%2C000+MW++%28part+1+of+2%29. unlike the power plant megaprint, this is designed to mesh and connecting to the powerplant megaprint to deliver all parts needed to go along with producing Uranium fuel rods and recycle nuclear waste. Also contained in this megaprint is a swamp spanning rail and vehicle bridge that is also part factory. When placing both megaprints into the interactive map, I've had the best luck placing the powerplant megaprint first, then the production megaprint.
The idea behind this megaprint was to use as few resources as possible and mainly use nodes only in the swamp; so heavy use of water based alt recipes were used. To start up the reactor section and all production facilities, there are 2 cables and 3 mk. 5 belts that need to be connected. To access the connection room: Travel down the bridge to the central pillar and enter the nuclear facility access door (parking available). Traverse down the stairs and enter the door to the right labeled "To connection room and Site 2." At the end of the hall is the connection access room. Connect a cable from the "Battery tap for jumpstart" to power taps 1 and 2 to power up the factory and the facilities for the Nuclear power plant. You will need to match the belts between the clearly labeled wall connections: sulfur to sulfur, silica to silica, and multipart feed to multipart feed. The battery stack provided enough power to power all facilities until the reactors provide more power than is used. There will be about 900 MW left on the batteries going by tests ran, so there is a little wiggle room for use of hover packs.
The entire factory starts 100% empty and will slowly come up to fully online. During this time, there will be periodic production backups; these are expected and will resolve themselves with time Timeline once powered on:
29 minutes to first powerplant fireup 45 minutes to more power being produced than used 1 hour= powerplant is near 70,000 MW output (safe to start connecting other factories at this point 2 hours = 167,000 MW output 3 hours = 217,000 MW 4 Hours= 250,000 MW ( all production centers should be at max or near max at this point)
I've ran the factory through tests for update 8 experimental. There was a weird glitch where a pipe for water was present when highlighted to delete, but was otherwise invisible and was not passing water. This bug was resolved by replacing the pipe and all tests since then have ran with no issue. Update 8 is not required to make the entire site run, but there is a lot of parts built around using Lumen for lighting, The interior of the factory is not as polished as I would like and is heavily devoid of lighting in many areas, but I was up against the megaprint upload size limit.
I'm on discord at Yokmosho and would would welcome any comments/bug reports.
- Items count 43,691
- Coordinates 223,522 / 84,376
- Only paste on original location Yes
- Categories Architecture Complete factory Interior decorations Exterior decorations Pipes system Tracks system UPDATE 7 UPDATE 8
- Created on Aug 28, 2023, 1:16:29 AM
- Last updated on Jan 3, 2024, 1:41:31 PM
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Foundation (1 m)
5,454
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Basic Wall (4 m)
3,354
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Beam Connector
2,842
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Metal Beam
2,617
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Conveyor Belt Mk.5
2,444
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Hex Frame Window
1,795
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Power Line
1,555
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Basic Wall (4 m)
1,517
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Conveyor Belt Mk.1
1,490
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Basic Wall (4 m)
1,470
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Conveyor Merger
861
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Painted Beam
806
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Conveyor Splitter
781
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Conveyor Lift Mk.5
749
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Pipeline Mk.2
604
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Square Sign (1 m)
513
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Flat Roof
486
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Pipeline Mk.1
441
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Foundation (4 m)
419
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Pipeline Junction
347
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Constructor
345
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Conveyor Lift Floor Hole
322
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Conveyor Pole
320
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Modern Railing
317
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Conveyor Belt Mk.2
293
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Big Metal Pillar
289
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Tilted Wall (8 m)
279
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Conveyor Lift Mk.1
268
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Double Ramp (2 m)
266
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Conveyor Ceiling Mount
266
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Refinery
262
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Tilted Wall (8 m)
254
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Flat Roof
245
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Display Sign
239
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Frame Floor
221
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Assembler
199
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Roof (1 m)
183
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Full Frame Window
176
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Roof (4 m)
173
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Pipeline Support
164
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Panel Window
157
-
Foundation (1 m)
133
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Straight Catwalk
132
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Tilted Wall (8 m)
126
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Power Storage
125
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Wall Outlet Mk.1
119
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Industrial Railing
118
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Basic Wall (1 m)
115
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Pipeline Wall Support
113
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Foundation (1 m)
86
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Smart Splitter
85
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Roof (1 m)
79
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Basic Wall (1 m)
79
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Ramp Wall (8 m)
77
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Foundation (1 m)
75
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Small Billboard
75
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Power Pole Mk.1
73
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Roof (4 m)
72
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Stackable Conveyor Pole
72
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Label Sign (4 m)
69
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Conveyor Belt Mk.3
68
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Big Concrete Pillar
66
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Inverted Ramp Wall (8 m)
66
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Ramp Wall (8 m)
64
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Big Pillar Support
59
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Double Wall Outlet Mk.1
56
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Roof (4 m)
55
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Conveyor Lift Mk.2
54
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Catwalk Stairs
53
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Smelter
49
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Basic Wall (1 m)
45
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Inverted Ramp Wall (8 m)
45
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Water Extractor
44
-
Pipeline Wall Hole
43
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Pipeline Floor Hole
43
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Ramp (1 m)
40
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Roof (4 m)
39
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Conveyor Lift Mk.3
38
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Half Foundation (1 m)
37
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Street Light
37
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Flat Roof
36
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Catwalk Ramp
36
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Catwalk Corner
34
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Railway
34
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Flat Roof
32
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Ramp Wall (4 m)
31
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Ramp Wall (4 m)
31
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Ladder
31
-
Ramp (4 m)
28
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Manufacturer
28
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Large Billboard
27
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Conveyor Wall Mount
25
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Double Ramp (2 m)
24
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Ramp Wall (1 m)
24
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Walkway Turn
24
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Ceiling Light
23
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Conveyor Wall x 1
23
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Foundry
23
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Straight Walkway
22
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Clean Pipeline Mk.1
22
-
Frame Window
21
-
Ramp (2 m)
20
-
Inverted Ramp Wall (4 m)
20
-
Inverted Ramp (2 m)
18
-
Roof (1 m)
18
-
Tilted Wall (4 m)
18
-
Ramp Wall (8 m)
17
-
Walkway Ramp
17
-
Ramp (2 m)
16
-
Conveyor Lift Mk.4
16
-
Ramp Wall (1 m)
15
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Miner Mk.3
15
-
Conveyor Wall x 3
14
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Frame Wall
12
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Pipeline Pump Mk.2
12
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Side Door Wall
11
-
Foundation (4 m)
10
-
Ramp (2 m)
10
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Small Concrete Pillar
10
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Label Sign (3 m)
10
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Conveyor Belt Mk.4
10
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Ramp Wall (4 m)
9
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Roof (2 m)
8
-
Ramp Wall (2 m)
8
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Reinforced Window
8
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Portrait Sign
8
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Double Ramp (4 m)
7
-
Roof (2 m)
7
-
Inverted Ramp Wall (8 m)
7
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Ramp Wall (1 m)
7
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Blender
7
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Clean Pipeline Mk.2
7
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Inverted Ramp Wall (4 m)
6
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Tilted Corner Wall (8 m)
6
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Square Sign (0.5 m)
6
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Label Sign (2 m)
6
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Catwalk T-Junction
5
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Inverted Up Corner (1 m)
4
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Outer Corner Roof (2 m)
4
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Outer Corner Roof (4 m)
4
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Outer Corner Roof (1 m)
4
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Conveyor Wall x 2
4
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Walkway T-Junction
4
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AWESOME Sink
4
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Half Foundation (1 m)
3
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Light Control Panel
3
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Wall-Mounted Flood Light
3
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Resource Well Extractor
3
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Programmable Splitter
3
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Power Pole Mk.2
3
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Half Foundation (1 m)
2
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Roof (2 m)
2
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Center Door Wall
2
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Inverted Ramp Wall (4 m)
2
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Tilted Concave Wall (8 m)
2
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Side Door Wall
2
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Side Door Wall
2
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Oil Extractor
2
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Valve
2
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Power Pole Mk.3
2
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Inverted Down Corner (4 m)
1
-
Inverted Down Corner (4 m)
1
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Ramp (1 m)
1
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Inner Corner Roof (4 m)
1
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Outer Corner Roof (4 m)
1
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Automated Gate
1
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Tilted Concave Wall (4 m)
1
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Ramp Wall (2 m)
1
-
Inverted Ramp Wall (2 m)
1
-
Tilted Wall (4 m)
1
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Conveyor Wall x 3
1
-
Conveyor Wall x 1
1
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Square Sign (2 m)
1
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Resource Well Pressurizer
1
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Industrial Storage Container
1
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Personal Storage Box
1
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Stackable Pipeline Support
1
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Concrete
84,216
-
Wire
14,551
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Copper Sheet
10,392
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Iron Plate
9,824
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Cable
9,537
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Steel Beam
9,395
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Steel Pipe
8,941
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Iron Rod
6,371
-
Silica
4,910
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Reinforced Iron Plate
4,394
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Quartz Crystal
4,174
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Alclad Aluminum Sheet
3,992
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Encased Industrial Beam
3,882
-
Motor
3,144
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Plastic
2,311
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Modular Frame
2,040
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Quickwire
1,917
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Rotor
1,636
-
Aluminum Casing
380
-
High-Speed Connector
277
-
Crystal Oscillator
210
-
Fused Modular Frame
150
-
Rubber
114
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Heavy Modular Frame
110
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AI Limiter
109
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Computer
76
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Supercomputer
75
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Portable Miner
45
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Turbo Motor
45
-
Radio Control Unit
10
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maglestat - Nov 7, 2024, 4:09:03 PM
Unfortunately this MP doesn't work in 1.0, I found some recipes that interfere with it! The computer, for example, arrives with a screw, but is no longer used! I believe there are more things to correct!
I hope the creator corrects it, this MP is wonderful!
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Gandalfdabro - Oct 31, 2023, 12:49:47 AM
i figured it out i didn't have the alternate recipe for the particle accelerator sometimes I am dense like that. awesome megaprint though!
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Yokmosho - Oct 30, 2023, 1:52:52 PM
Gandalfdabro, no issues in any testing or reported by others regarding a crash when connecting power. It's possible a recent update could have introduced a bug, I can check tonight. Are you running update 7 or 8? If you're on discord, I'd love to discuss findings
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Gandalfdabro - Oct 30, 2023, 8:33:08 AM
when i connect tap 2 my game freezes then closes anyinsight on that maybe I'm missing something
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Yokmosho - Sep 14, 2023, 5:04:32 PM
DoeBIG:
I am fully aware of the belt and pipe spaghetti mess mainly limited to the main area of the “wet factory” and leading into the transfer room for the integration between the 2 halves of the print. The original build was much cleaner and more streamlined, but I ran into several issues:
- The entire factory was build on production lines filling and going to the next phase as it was built. Running it from a completely empty state was a disaster and had to have a lot of reformatting with overflows and backflows to stabilize. I attempted to do some tidying up after everything was working, but that hit the biggest and next issue polish
- Upload size: I’m not exaggerating in saying that had to do a massive amount of cuts to fit the megaprint upload limits. I had to remove walls, have less power connectors and string cables all over the place, ect. to trim every object I could to lower size. Several of those “spaghetti knots” of cables would have required extra walls, ceiling and wall belt supports, and lots of short belt segments to straighten out; I just didn’t have the file size overhead to play with and had to leave an uncomfortable number of long floating belts.. If a nice clean setup is all your looking for, I have a project in the works that is a main storage and delivery base, along with an ammo factory. It has a much smaller file size and is leaving a lot more room for.
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WalkerEMC - Sep 12, 2023, 6:27:29 PM
DoeBIG you have discord?
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DoeBIG - Sep 8, 2023, 10:02:49 PM
Interested building, amazing bridge and then you found awful interior. Spaghetti belts and pipes. Same with cables...what is wrong with you mate, why you did not build at least pipes and belts correctly? Wanted to try power plants, but after integrating and looking inside amazing building, i was disgusted and deleted it So i cant confirm functionality.