Welcome to Satisfactory - Calculator!

A collection of tools for the Satisfactory game from Coffee Stain Studios.

  • The production planner will help you find what you need to build the factory you want.
  • The interactive map will help you manage your factories and can act as a save editor.

The map currently have 408 nodes, 744 slugs and 89 hard-drives.
Data is updated until build 123,631 (Only updated when needed).


Our library contains 29 blueprints using 71,252 buildings, shared by the community.


12 mods are supported by our interactive map, adding 169 buildings, 288 items, 14 tools, 339 recipes, and 257 schematics!


Translations

Want to help and add new translations? (You can also request new language activation)
Pop over here: https://edsm-net.oneskyapp.com/collaboration/project?id=332467

Want to support my work?

You can support me on Patreon here: https://www.patreon.com/EDSM

Or buy me a beer on Paypal:

21/10/2020
  • [MAP] Fixed pipe network detection for when pathname did not have the same id!
  • [MAP] Fixed liquid production incorrectly limited to max belt speed!
  • [MAP] Added stand-by produciton statistics
19/10/2020
  • [MAP] Fixed some nasty mod bugs ;)
  • [SAVE PARSER] Added "FICFloatAttribute", "FFCompostingTask", "FFSeedExtrationTask", "FFSlugBreedTask" support in "StructProperty"
  • [SAVE PARSER] Added "Int64Property", "ObjectProperty" support in "MapProperty"
15/10/2020
  • [MAP] Added resource deposit delete
  • [MAP] Added update fauna position
  • [MAP] Fixed fauna having wrong inventory children
14/10/2020
  • [SAVE PARSER] Added `NameProperty` support in MapProperty key type
13/10/2020
  • [SAVE PARSER] Added Sentry context for unknown properties
  • [MAP] Added Sentry context for unknown buildings/items
  • [MAP] Added new mod back-end
  • [MAP] Added mod buildings filtering
  • [MAP] Added ignore to Build_Pipeline_Stub for "Efficiency Checker" mod