Space elevator upgrade 4 for GRN
This megaprint is not compatible with version 1.0 and im not going to update it. Instead of i created blueprints
Space elevator upgrade 4 contains two blueprints:
- Assembly director system https://satisfactory-calculator.com/en/blueprints/index/details/id/6741/name/Space+elevator+upgrade+4+-+Assembly+Director+System+2.5%2Fmin+v1.0
- Magnetic Field Generator, Nuclear Pasta, Thermal Propulsion Rocket https://satisfactory-calculator.com/en/blueprints/index/details/id/6743/name/Space+elevator+upgrade+4+-+Magnetic+Field+Generator%2C+Nuclear+Pasta%2C+Thermal+Propulsion+Rocket++v1.0
Space elevator upgrade 4 for Global rail network
Input:
- Coal 730
- Iron ore 730
- Copper ore 730
- Caterium ore 470
- Limestone 380
- Bauxite 210
- Raw quartz 30
- Sulfur 25
- Crude oil 420
- Nitrogen gas 120
- Battery - Only if you decide to use drones. Batteries for production chain are included, so if you don't use drones, you don't need to import batteries
- Power - there is build in 20GW power generator, which cover all megaprint needs, so no power requirements
Output:
- Assembly director system 2
- Magnetic field generator 2
- Thermal propulsion rocket 0.5
- Nuclear pasta 0.5
It fit needs for upgrade 4000/4000/1000/1000
No mods required.
IMPORT
- 4 train stations
- 12 drone ports
Complex is connected to Global rail network, but it is not mandatory, you can use it separately, with your own train network. One train station is dedicated for fluids(2 platforms for oil + 1 platform for nitrogen gas - DO NOT MIX IT). Another 3 train stations with 12 platforms are used for import of resources mentioned above. Each platform has its own buffer container. Doesn't matter, what you deliver where, there is big sorter under train stations and it will do its job and sort all incoming resources to dedicated warehouse containers.
There are also 12 drone ports, 1 dedicated only for batteries import, but another 11 can be used for any mixed resource income(materials come thru same sorter and reach dedicated WH container). It is up to you, how you will deliver resources, but don't forget, if you want to use drone ports, you need to deliver batteries. Of course, you can mix deliveries and use train station + drone ports to deliver same material. From dedicated WH container, each resource is moved to truck stations under train station complex and distributed by 8 tractors to another buildings. We all know, trucks and tractors are bugged, but i decided to use them for visual effect. I did a long term testing and it works well. If you don't like tractors, you can replace them with belts. Fuel for tractors is created from rubber waste and distributed by belts in floor.
3rd possibility is to deliver resources by trucks(tractors) from outside of complex, directly to truck stations integrated to relevant building(there is road heading outside of complex). But be careful, it is direct delivery, no sorter in place, no buffer container in place(except sulfur and bauxite, they have their own buffer container in production building - it was necessary due to shared truck station for both materials). IF you decided to go this way, i recommend to build dedicated input truck station and connect it to sorter, to keep sorting and buffering. There is a big excess of fuel(petroleum coke) production, so you can use produced fuel for your own trucks.EXPORT
There is no reason to deliver low runners by train, so either you take them from container and move them manually, or use dedicated drone port for export goods only.Lights controls are placed at the bottom of power tower, currently set to respect day/night cycle. There is also hyper tube entrance to reach tower.
For smooth start of production, firstly setup all delivery routes and once trains/drones are delivering materials, find power switch mounted on wall, close to Particle accelerator and turn it ON.
I created short introduction video. Please don't blame me, i did it with some free video recorder, with not so good performance and quality. Also for unknown reason, Youtube transformed it to SD only. But it should be illustrative video and not video to win film festival in Cannes. I will try to find way for HD version, but for now only SD is available. At the end of video you can find instructions, how to connect it to GRN(just delete and reconnect 4 rails).
https://youtu.be/-Cvz1XXbBWYMy recommendation is to build it in original location, but it is not mandatory. You can build it anywhere, but then you need to adopt rail connection and also delete all 8 tractors and create new one with new paths(if you build it on non original location, tractors will try to reach original paths).
01.12.2023 - Anthor corrected water extractors bug, now megaprint works without issue also in U8 version. All credits to Anthor, SCIM developer!
Don't be lazy and rate my megaprint by clicking on stars! Other players also want to know, if this is usable, or trash. Thanks.
All my blueprints https://satisfactory-calculator.com/en/blueprints/index/index/idU/30791/user/Katoo
All my megaprints https://satisfactory-calculator.com/en/megaprints/index/index/idU/30791/user/Katoo
- Items count 29,431
- Coordinates 310,520 / 75,770
- Only paste on original location No
- Categories Complete factory UPDATE 7 UPDATE 8
- Created on Jun 19, 2023, 7:56:24 AM
- Last updated on Dec 23, 2023, 8:35:33 AM
- Modern Railing 5,082
- Small Concrete Pillar 1,718
- Basic Wall (4 m) 1,675
- Conveyor Belt Mk.5 1,663
- Foundation (1 m) 1,542
- Foundation (4 m) 1,367
- Foundation (4 m) 1,090
- Conveyor Lift Mk.5 1,045
- Road Barrier 1,021
- Foundation (1 m) 828
- Big Concrete Pillar 827
- Power Line 763
- Metal Beam 638
- Label Sign (4 m) 588
- Frame Window 555
- Full Frame Window 507
- Basic Wall (4 m) 483
- Pipeline Mk.2 462
- Conveyor Splitter 436
- Conveyor Merger 392
- Panel Window 387
- Glass Frame Foundation 343
- Flat Roof 330
- Frame Wall 312
- Conveyor Pole 306
- Ramp (4 m) 293
- Basic Wall (1 m) 273
- Flat Roof 272
- Wall Outlet Mk.1 252
- Roof (2 m) 225
- Catwalk Intersection 209
- Catwalk T-Junction 195
- Inverted Ramp (4 m) 156
- Pipeline Junction 146
- Straight Catwalk 131
- Square Sign (0.5 m) 130
- Beam Connector 129
- Basic Wall (1 m) 122
- Smart Splitter 121
- Foundation (1 m) 107
- Wall-Mounted Flood Light 105
- Painted Beam 104
- Catwalk Stairs 98
- Conveyor Ceiling Mount 94
- Assembler 81
- Clean Pipeline Mk.2 75
- Roof (2 m) 74
- Inverted Ramp (4 m) 72
- Roof (4 m) 72
- Railway 63
- Fuel-Powered Generator 58
- Pipeline Support 58
- Constructor 57
- Label Sign (2 m) 54
- Square Sign (2 m) 48
- Frame Floor 47
- Refinery 46
- Small Pillar Support 37
- Hex Frame Window 36
- Foundry 31
- Outer Corner Roof (2 m) 30
- Block Signal 29
- Portrait Sign 28
- Manufacturer 27
- Half Foundation (4 m) 26
- Industrial Storage Container 26
- Inverted Ramp (2 m) 24
- Foundation (2 m) 24
- Roof (1 m) 24
- Catwalk Corner 24
- Center Door Wall 23
- Pipeline Floor Hole 23
- Center Door Wall 19
- Roof (4 m) 18
- Stackable Conveyor Pole 18
- Smelter 17
- Half Foundation (2 m) 15
- Ceiling Light 15
- Truck Station 15
- Half Foundation (1 m) 14
- Automated Gate 13
- Drone Port 13
- Valve 13
- Double Ramp (4 m) 12
- Blender 12
- Railroad Switch Control 12
- Double Ramp (4 m) 10
- Double Beam Connector 10
- Ramp Wall (2 m) 10
- Water Extractor 10
- Ramp Wall (4 m) 9
- Freight Platform 9
- Down Corner Ramp (4 m) 8
- Outer Corner Roof (4 m) 8
- Display Sign 7
- AWESOME Sink 7
- Foundation (2 m) 6
- Big Pillar Support 6
- Fluid Buffer 6
- Pipeline Wall Support 6
- Stackable Pipeline Support 6
- Up Corner Ramp (4 m) 5
- Hypertube 5
- Double Ramp (8 m) 4
- Frame Foundation 4
- Roof (4 m) 4
- Beam Support 4
- Square Sign (1 m) 4
- Industrial Fluid Buffer 4
- Conveyor Wall Mount 4
- Pipeline Wall Hole 4
- Train Station 4
- Double Wall Outlet Mk.1 4
- Pipeline Pump Mk.2 3
- Hypertube Wall Support 3
- Fluid Freight Platform 3
- Inner Corner Roof (4 m) 2
- Inner Corner Roof (2 m) 2
- Light Control Panel 2
- Ramp Wall (2 m) 2
- Side Door Wall 2
- Jump Pad 2
- Conveyor Lift Floor Hole 2
- Hypertube Entrance 2
- Foundation (2 m) 1
- Small Metal Pillar 1
- Inverted Ramp Wall (2 m) 1
- Center Door Wall 1
- Inverted Ramp Wall (2 m) 1
- Ladder 1
- Oil Extractor 1
- Particle Accelerator 1
- Pipeline Pump Mk.1 1
- Hypertube Wall Hole 1
- Hypertube Floor Hole 1
- Hypertube Support 1
- Power Pole Mk.1 1
- Power Switch 1
- Concrete 52,404
- Iron Rod 13,232
- Quickwire 6,795
- Iron Plate 5,762
- Cable 5,311
- Copper Sheet 5,191
- Alclad Aluminum Sheet 4,403
- Steel Beam 3,981
- Wire 3,419
- Quartz Crystal 3,405
- Silica 2,970
- Rubber 2,952
- Plastic 2,517
- Steel Pipe 2,046
- Motor 1,921
- Encased Industrial Beam 1,748
- Reinforced Iron Plate 1,493
- Rotor 1,290
- Aluminum Casing 1,250
- Modular Frame 1,105
- Heavy Modular Frame 383
- High-Speed Connector 260
- Computer 149
- Radio Control Unit 130
- AI Limiter 128
- Cooling System 50
- Fused Modular Frame 25
- Turbo Motor 10
- Supercomputer 10
-
Katoo - Oct 5, 2024, 6:15:10 PM
Alphazerr to be honest, i did not check it. Due to recent changes in space elevator 4 upgrade, i can create blueprint, instead of megaprint. And i already posted it today, so please check my blueprints.
-
Alphazerr - Oct 5, 2024, 4:25:09 PM
Hello, I like your plan and megaprint. Does this megaprint work ?
-
seeeb - Oct 2, 2024, 11:56:17 AM
I connected the factory to the GNR but my trains kept getting stuck on the entrance/exit small merged part. I split them and now the train flow is running well. I'm still having a problem with the trucks feeding in 1.0 though. They're getting out of fuel.
-
tehfastone - Sep 30, 2024, 3:01:22 PM
Fantastic factory, sadly needs update for 1.0.
-
Sigfrial - Sep 27, 2024, 1:31:14 AM
Quick note: The alternate recipe "Steel Coated Plates" (Steel Ingots + Plastic = Iron Plates) no longer exists, it seems You must remove the steel ingot line under the floor and reroute the iron ingot line near it to use the "Coated Iron Plates" recipe instead
-
KillerScrooge - Sep 22, 2024, 5:20:24 PM
Looks like this mega print will still work in 1.0 is you swap manufactures that are making magnetic field generators to assemblers. The only imput requirements are versatile frames and electromagnetic rods, so batteries could be rerouted to the drone ports.
-
maglestat - Sep 20, 2024, 7:19:56 PM
There is an error at station 3, 3rd freight car! It gets stuck in the conveyor splitter!
However, thank you very much, excellent work!
-
sgtperry - Sep 17, 2024, 10:02:49 PM
cool, thanks for the quick response and thanks for your awesome work on every 1.0 updated blueprint you have done, using many of them in game, cheers
-
Katoo - Sep 17, 2024, 8:57:43 PM
sgtperry i have no answer yet. As you know, demands for level 4 upgrade were completely changed, so i need to review, if it make sense to update this megaprint, or create new one.
-
sgtperry - Sep 17, 2024, 8:20:56 PM
I know your working on lots of your blueprints and updating them, just wondering if this one is on the list and I know it will take awhile to go over if it is, just saying i loved this blueprint and hopefully something like it is being looked at
-
eagle355 - Apr 21, 2024, 2:08:34 PM
works :-)
-
eagle355 - Apr 21, 2024, 9:44:44 AM
Thanks Katoo for answer. So then I will deliver more copper ore...
-
Katoo - Apr 20, 2024, 7:31:41 PM
eagle355 yes, it was meant like this. Copper ingots are primary send to basic production and overflow to aluminum sheet. If there is no overflow, it means you are not delivering enough ore to cover needs. Or you have problem with ingot production.
-
eagle355 - Apr 20, 2024, 9:41:58 AM
First i will say - wonderful megaprint. But i has one problem by use. Thermal Propulsion Rocket will no longer be produced after about 140 are finished. No more copper ingots are used in production. This means that no Alclad Propulsion Sheets are produced and therefore no head sink and so on. When distributing the copper ingot, a smart splitter works with an "OverFlow" output for the Alclad aluminum sheets and it remains empty. Is that really what you want? I've now changed it to Copper Ingot as a test and with that comes Thermal Propulsion Rocket again.
-
Angrmrmyers - Feb 25, 2024, 10:08:55 PM
I do have both unlocked haven't used them before and idk know to to be honest
-
Katoo - Feb 25, 2024, 6:11:05 AM
Angrmrmyers it is designed to use trains, or drones for resource delivery. But there is no issue, you skip this step and deliver by trucks directly to truck stations dedicated in buildings. Just make sure, you delete all 8 tractors and you deliver correct resource to correct station. Or you can deliver it directly with belts. Easiest connection point is probably belts from drone hub to trains station building. Because there is sorter, you dont need to care, what you connect where. Just connect you belt to any of 8 belts going from drones to train station and sorter in train station will do its job and send resource to correct place.But hey, it is level 4 upgrade, you should already have both, trains and also drones unlocked.
-
Angrmrmyers - Feb 24, 2024, 9:31:56 PM
Question do i have to use the rail network or can i just add all resources into it??? cause i havent used the trains yet
-
frankthefish - Feb 22, 2024, 3:58:03 PM
I didn't! Thank you, not sure how I overlooked. Works like a champ! amazing work.
-
Katoo - Feb 22, 2024, 8:09:35 AM
Hello frankthefish, did you saw video in description? At the end you can see, how to connect it to GRN. You have to delete 4 rails and rebuild them. Hope, it will helps.
-
frankthefish - Feb 22, 2024, 12:29:16 AM
Love GRN! I tried to add this megaprint but the trains would not route. Everything looked connected and shows up to select the station, but I get an error with the route. I tried driving around the tracks manually and found some spots that would stop the train dead, fixed those but still no luck. U8. Any ideas?
-
Katoo - Dec 6, 2023, 1:11:15 PM
Hello Leon7, i like tight places :)
-
Leon7 - Dec 6, 2023, 2:15:16 AM
It is good concept and looks nice from outside , but the actual realisation is not very good because everything is build very close so that it basicly works, but it's not nice if you go inside the buildings.
-
NICZAF - Nov 28, 2023, 5:29:43 PM
Yes, issue is nuclear waste in the wells. Just connected my own water and the power plants started running. thank you :)
-
Katoo - Nov 28, 2023, 4:51:17 PM
NICZAF there are wells in tower, related to pressurizer. Unfortunately in U8 there there is a bug with wells, so if you go to tower and check, there is nuclear waste inside wells, instead of water. Correction is under development. For now, you can still use megaprint, if you will connect it to your own power grid. It needs ~15GW(dont remember exact number).
-
NICZAF - Nov 28, 2023, 3:26:49 PM
I cant figure out why the power isn't working. I took out a wall and see a resource well pressuriser under the tower which seems to include the power plants, but its not taking anything out nor are the power plants working. What am I missing?
-
Katoo - Nov 6, 2023, 6:18:23 PM
@praken unfortunately same answer. Packed nitrogen and packed oil is not included. And because this is really complex megaprint, im not going to add it there. You can not use drone ports already placed in here, because they are going directly to sorter under train station. My proposal for you, is to build dedicated drone ports on train station roof, there is a lot of space for unpacker near oil/gas buffer and output connect directly to buffers. Send empty packages back to drone ports. Or check my new blueprint - drone hub and use it as stand alone oil/gas delivery, unpacker and connect it to buffers again.
-
praken - Nov 6, 2023, 5:02:04 PM
and also the oil conditioner
-
praken - Nov 6, 2023, 4:58:45 PM
Hi . I have the same question as for your nuclear plant. Have you thought about handling the bottled nitrogen that arrives from drones?
-
romonito - Nov 3, 2023, 11:34:00 PM
additional Info for UP8, Water excavators are not working at all, one reason is, that this region of the sea isnt allowed anymore for them "invalid position", i placed the water stuff more close to the coast, thats workin. Btw one mod is used in the blueprint, you can multiconnect electricity at the maschines. So if you rearrange you have to establish a partly new network ...
-
romonito - Nov 3, 2023, 8:59:57 AM
short info: 50x70 plots is the footprint needed
-
Katoo - Oct 22, 2023, 8:58:00 AM
Hello Theradrim, finally i found time to check and you are right. Again changes in water source naming convention... I decided to replace water extractors with wells. Now version 1.1 works without issue in U7. Enjoy.
-
Theradrim - Oct 13, 2023, 9:54:19 PM
Thanks for the quick reply. i am playing update 7 , tried to load it with and w/o experimental the water extractors are filled with nuclear waste.
-
Katoo - Oct 13, 2023, 2:30:43 PM
Hello Theradrim, you implemented in SCIM with "Early access" option to experimental U8 version.Which is wrong, in experimental version, name convention of some objects was changed and they are not compatible with older version. You need to integrate it again and choose correct "Experimental version" on SCIM interactive map page.
-
Theradrim - Oct 13, 2023, 11:40:01 AM
Hi, thanks for this awsome build, But it doesnt work , the water in the tower is broken. and i dont know how to fix it since the extractors are stacked on top of eachother.
-
Tom Supergan - Sep 15, 2023, 11:36:57 PM
@Katoo: I am deeply grateful you shared this meticulous build for others to enjoy. You took so much time to place everything together that fits together logically and aesthetically. I like that you included tractors to do the resource delivery, so we can see on our compass and map how active and alive the factory is. It was a gamble to use such bugged vehicles, but it is acceptable (I had to replace a cement tractor that disappeared after reloading a save, but I don't have as many problems with your factory vehicles as I do with my others). This mega-print brought me back into the game to finish the final delivery. Very satisfying! Thank you for bringing fun and enjoyment to the final stage of the game that was too tedious for me to build manually.
-
Katoo - Sep 15, 2023, 5:07:48 AM
@Tom Supergan glad to hear, that you are satisfied with my factory. I didn't want to push players to build space elevator on exact place and let them keep elevator, where they already have it. Drones can easily transfer output from my factory, because they are really low runners. Anyway i saw your screens, nice and easy solution! Good job mate.
-
Tom Supergan - Sep 14, 2023, 9:08:46 PM
Katoo: I am thrilled to be able to use this factory off the coast north of the Rocky Desert without any issues with the tractors related to a custom location (U7). The blue pathing arrows for them are all pointing in the same direction (perhaps to original location), but it has no effect on the trucks following their routes in the new location. All resources are picked up delivered, and I now have all of the required parts built to send up the space elevator. Only issue I found was one of the squished elevators for caterium into the constructor (end of the line) had to be rebuilt. I wasn't using any mods, so the belt to the new elevator clips into the ceiling a little.
I couldn't resist so made a little stool for the base of the space elevator to sit on between the train station and particle accelerator, and ran a short belt to it to load the finished parts. The interactive map shows my home factory which is placed nearby, with its train station. https://snipboard.io/gSTGI0.jpg https://snipboard.io/H2oX0a.jpg https://snipboard.io/OjgNZV.jpg
-
Katoo - Jul 25, 2023, 3:38:09 PM
@sgtperry problem solved, SCIM page was updated and now you can use it also with U8 version. More info in description.
-
Asmodeus801 - Jul 12, 2023, 2:38:52 AM
Haha, NM my previous post.. Would help if I read ALL the description.
-
Asmodeus801 - Jul 12, 2023, 2:38:11 AM
As a side note. I am on Update 7 still, but I had to redo some of the train railways where this megaprint joined with GRN. Maybe in a future update just have it where we connect the 4 small lines to it?
-
sgtperry - Jul 9, 2023, 9:10:25 AM
@katoo, thanks for response, have a good vacation
-
Katoo - Jul 8, 2023, 2:37:59 PM
@sgtperry still waiting for correction in SCIM. Anyway, im on holiday and will be back in 2 weeks, so do not expect any changes in next 2 weeks.
-
sgtperry - Jul 7, 2023, 7:05:58 PM
any way to put this into current game? or still waiting to update?
-
viewing cutscene - Jul 2, 2023, 5:55:39 AM
Fantastic build!
-
Katoo - Jun 20, 2023, 9:02:34 AM
@Elfim0FF thanks a lot mate, i appreciate it. And don't worry, im pretty sure, that a lot of players doesn't like big and difficult project like this, including drones, trains, sorter, tractors, fences...and prefer clear, simple, effective building like you did. Players will rate our projects, so we can learn from it.
-
Elfim0FF - Jun 20, 2023, 7:51:35 AM
I have to admit, your project is clearly better than mine! Respect to you!