Aesthetic Rail Network: Bridges of the World, v1.1.1

A whole world rail loop, prioritising aesthetics by including many bridge designs, often inspired by bridges in the real world.

My video tour of v1 of the megaprint can be found here: https://www.youtube.com/watch?v=VWIxem9fMnk.

Although I focused on aesthetics here, this megaprint's rail network is deliberately quite barebones. I usually create small branch lines when they're needed, so I may create further versions of this at some point with more coverage. I have also included only a small number of example train station locations for this same reason.

Some of the real world bridges that were used as inspiration for this rail loop include the:

  • Pingtang Bridge
  • Sydney Harbour Bridge
  • Seri Wawasan Bridge
  • Rialto Bridge
  • Sunniberg Bridge
  • Brooklyn Bridge
  • Juscelino Kubitschek Bridge
  • Yachi Railway Bridge
  • Ouse Valley Viaduct
  • Millau Viaduct
  • Humber Bridge (and the Golden Gate Bridge)
  • Menai Suspension Bridge
  • etc.

Everything has been painstakingly built using vanilla parts, and vanilla methods. So no mods are needed for this (though the interactive map was used to do some copy/pasting for extremely repetitive areas). The vast majority of the loop is also aligned to the world grid, with the exception of any curves, and a couple of locations where a 2m offset or half foundations are sometimes used (such as for the main span of the Seri Wawasan inspired bridge).

I've done my best to avoid interfering with power slugs, artifacts, drop pods, and resource nodes. These bridges were all built in my main save, and then copied across to a clean save so that I could double check them. But if you find any locations where the megaprint is obstructing something, please let me know and I'll see what adjustments I can make. Instances I'm aware of: the tracks go just either side of a Limestone node in the rocky desert, and just avoid a Caterium node in the dune desert. It's still perfectly possible to put miners on those nodes, but you'll be a bit more restricted with how you build around them.

Small note: your browser might freeze for a second or two when pasting the megaprint into your save on the interactive map (mine certainly does), so just give it a moment to complete :) (this megaprint is pretty huge after all!)

Changelog:

v1.1.1 (2024-09-26)

  • Fixed: track connection/glitch issue at the south end of the Dune Desert crossroads
  • Removed: a number of accidentally included foundations from work-in-progress bridges in my main save

v1.1 (2024-09-19, update for the Satisfactory Stable release):

  • Fixed: crash when using the megaprint with v1.0 of the game
  • Changed: some train stations have changed location (and a couple of others have been added)
  • Added: new bridges (Menai Suspension inspired crossroads in the Dune Desert, spiral bridge between the Desert Canyons and Spire Coast, and Khaju inspired bridge between the Islands and the Rocky Desert).
  • Added: some new roundabouts
  • Added: left-hand side signalling (but some people commented on here and on YouTube that they found signalling difficult for some of the roundabouts and example train station junctions)
  • Note: the latest updates in Satisfactory 1.0 have caused some node conflicts just north of The Swamp (where some Quartz nodes were removed, and some Iron nodes were added) - I haven't made adjustments for these yet.

v1 (2023-02-06, released during Early Access): Initial release

  • Created on Feb 6, 2023, 2:07:53 PM
  • Last updated on Sep 26, 2024, 8:27:38 AM