All the power!

NEW VERSION UPLOADED 24 Apr 2023: I reduced the overclock of all of the reactors to 200% to account for the overclock changes made a while back, so this should now be working again without backing up. Also added an "overflow" protection which will divert Uranium Waste to storage if something causes a backup, so the plant will continue to operate even if some resource is coming in too slowly

300 Uranium into 170,000 MW of Power. Designed as a blueprint, so I can copy/paste this as many times as I need.

Paste in 7 of these, side by side, and you can utilize all 2100 available Uranium, and generate 1,190,000 MW per hour!

You can paste this anywhere, but it takes up a LOT of space (29 x 125 foundations). I put mine in the northwest corner of the map, as that's the largest open water area available (can fit all seven there if you want). If you want to paste this in your own location, the 1m foundation you use for pasting should be at -27 meters on the Z axis.

I wrote some instructions, in case you want to paste these side-by-side - https://docs.google.com/document/d/1mOTbvSAGpdm6snlpTIm_ZTIUQPjltlR_v7atlurZWqM/edit?usp=sharing

  • 99.999+ percent efficient, except the water extractors are under-tasked because, well because water ...
  • (mostly) all new recipes used, with the intent of using the minimum amount of raw material possible
  • You will need to belt/pipe in the following:
    • 300 Uranium
    • 342 Quartz
    • 380 Iron
    • 444 Sulfur
    • 522 Bauxite
    • 521 Coal
    • 262 Caterium
    • 439 Copper
    • 201 Limestone
    • 657 Nitrogen gas
    • 176 Rubber
    • 101 Plastic
  • Everything is made here except plastic and rubber, which I bring in by drone. Drone stations are on the blueprint, so be sure to remember to set up your routes!
  • Everything is load-balanced. Inputs and outputs. So it starts up immediately, and reacts quickly to interruptions, if something goes wrong (not getting enough of a resource, for example). No waiting for hours for it to "stabilize", it's stable immediately, even with empty belts.
  • Only a few machines are overclocked, to minimize the power footprint of the factory itself
  • One quick belt swap makes this a clean energy factory (sink the plutonium rods instead of burning them)
  • Attached permanent waste storage at the back, enough for over 3300 hours of continuous operation.
  • Battery backup, which can also be used to start up the factory. Although technically you could just connect the belt to start the fuel rods flowing, and it will start, but it will blow the fuse until enough reactors come online.
  • Two sandwich layers beneath to handle the belt work.

There are signs at the front, next to the power switches, which give directions to start the plant. Here are the basics:

  • Connect belts and pipes with the required raw material inputs (belts are full, so you can see what goes where)
  • Set up drone transport for the rubber and plastic. I also have a drone bringing in batteries, but you can skip it if your drones are getting their batteries at other stations.
  • Decide whether you want to sink Plutonium Rods or use them for fuel. There is one belt to connect, depending on your choice. Just follow the signs in the blueprint.
  • Follow steps 1-4 posted on the wall next to the power switches at the front of the factory.
  • Rating
    5 / 5
  • Build version 177,909
  • Author BuddyL
  • Download (4,897x) Download
  • File size 1.31 MB
  • Created on Mar 1, 2022, 8:43:20 PM
  • Last updated on Apr 24, 2023, 6:35:54 PM