Change-Log
17/11/2020
  • [MAP] Fixed ladder/walkways not in the proper M.A.M. categories
13/11/2020
  • [GENERAL] Added "Used to unlock" section under Items/Tools
12/11/2020
  • [MAP] Added vehicle track data filter
11/11/2020
  • [PLANNER] Added pipe MK2
  • [PLANNER] Better manifold support
02/11/2020
  • [MAP] Added icons to inventory selects
31/10/2020
  • [SAVE PARSER] Added "IntProperty" support in "MapProperty"
21/10/2020
  • [MAP] Fixed pipe network detection for when pathname did not have the same id!
  • [MAP] Fixed liquid production incorrectly limited to max belt speed!
  • [MAP] Added stand-by produciton statistics
19/10/2020
  • [MAP] Fixed some nasty mod bugs ;)
  • [SAVE PARSER] Added "FICFloatAttribute", "FFCompostingTask", "FFSeedExtrationTask", "FFSlugBreedTask" support in "StructProperty"
  • [SAVE PARSER] Added "Int64Property", "ObjectProperty" support in "MapProperty"
15/10/2020
  • [MAP] Added resource deposit delete
  • [MAP] Added update fauna position
  • [MAP] Fixed fauna having wrong inventory children
14/10/2020
  • [SAVE PARSER] Added `NameProperty` support in MapProperty key type
13/10/2020
  • [SAVE PARSER] Added Sentry context for unknown properties
  • [MAP] Added Sentry context for unknown buildings/items
  • [MAP] Added new mod back-end
  • [MAP] Added mod buildings filtering
  • [MAP] Added ignore to Build_Pipeline_Stub for "Efficiency Checker" mod
  • [MAP] Added "Build_Pipeline_Stub" removal when innerPipelineAttachment property exist for "Efficiency Checker" mod
06/10/2020
  • [MAP] Fixed SML not disclosing mod anymore
  • [MAP] Fixed delete dropped items?
  • [MAP] Added unknown items (Unsupported mods) on inventories tooltip and edition
02/10/2020
  • [MAP] Fixed side-bar buttons
01/10/2020
  • [MAP] Added unknown buildings (Unsupported mods) on the map
  • [MAP] Added power circuit on buidings tooltips
  • [MAP] Added power circuit on buidings listing
  • [MAP] Added detailed power circuits on Statistics > Power
30/09/2020
  • [MAP] Added hover color to extra marker
  • [MAP] Added hover color to Vehicle track data when vehicle is hovered
28/09/2020
  • [MAP] Added new "FINNetworkTrace" in "StructProperty" for "FicsItNetworks" mod
23/09/2020
  • [MAP] Added dropped items delete
19/09/2020
  • [BLUEPRINTS] Fixed zOffset not saved when editing
  • [MAP] Fixed "Walkay Turn" not showing on filters
18/09/2020
  • [SAVE PARSER] Fixed parsing/saving for more conveyors mods
  • [SAVE PARSER] Implemented "StructProperty=>NetworkTrace" in "SetProperty" for "FicsItNetworks" mod
17/09/2020
  • [MAP] Fixed incorrect generator fuel consumption under overclocking
  • [MAP] Fixed incorrect generator water consumption under overclocking
15/09/2020
  • [MAP] Releasing blueprints library
14/09/2020
  • [MAP] Fixed fauna/enemy spawning?
07/09/2020
  • [MAP] Added dropped factory cart under the vehicle layer
  • [MAP] Added factory cart tooltip
  • [MAP] Added vehicles filtering
04/09/2020
  • [MAP] Fixed vehicles icons and track data not affected by the altitude filtering
  • [MAP] Fixed vehicles icons and track data not affected by the sub filter
03/09/2020
  • [MAP] Fixed editPlayerProductionBuildingRecipe not working when no recipe was selected in the building
02/09/2020
  • [MAP] Added freight car inventory edition
  • [MAP] Added train docking station inventory edition
  • [MAP] Fixed deleting train fluid station was not deleting the underlying railway
31/08/2020
  • [MAP] Ramps should now properly set direction toward the up climb
  • [MAP] Added spawn on ramps (Not really tested!)
28/08/2020
  • [MAP] Added different pipeline pump size based on orientation
27/08/2020
  • [MAP] Fixed new pipe font height
  • [MAP] Fixed generic modal not scrollable (Storage mainly)
21/08/2020
  • [MAP] Fixed load/unload status reverted
  • [MAP] Added load/unload status to freight platform
20/08/2020
  • [MAP] Added new font for pipe text
  • [MAP] Implemented cave entrance height tooltip
  • [MAP] Added more caves
19/08/2020
  • [MAP] Added more caves
13/08/2020
  • [SAVE PARSER] Implemented "InventoryItem" in "ArrayProperty=>StructProperty" for "FicsItNetworks" mod
12/08/2020
  • [SAVE PARSER] Implemented "ObjectProperty" in "SetProperty" for "Efficiency Checker" mod
10/08/2020
  • [MAP] Fixed copy/paste stripping original hidden connection instead of the clipboard one!
  • [MAP] Fixed "Cannot read property `color` of null" in setBuildingFluidStorageTooltipContent
  • [MAP] Fixed "Cannot read property `className` of undefined" in editPlayerStorageBuildingInventory
  • [MAP] Fixed "Cannot read property `name` of undefined" in showTooltip
  • [MAP] Fixed options could not load when buildable sub system is missing
04/08/2020
  • [MAP] Fixed parsing for mod "Vector2D" property
  • [MAP] Fixed sub-layer filtering not respecting the altitude filtering
  • [MAP] Added more sub-layer filtering
27/07/2020
  • [MAP] Fixed missing function when switching building recipe
16/07/2020
  • [MAP] Fixed some race condition preventing selection delete
  • [MAP] Added pivot from the top-left conrer to foundations and ramps
15/07/2020
  • [MAP] Fixed "EnabledCheats" parsing for "Satisfactory Helper" mod
  • [MAP] Fixed unknown decorations from mods were blocking rendering
20/06/2020
  • [MAP] Fixed pasting not renaming wagon connections correctly
18/06/2020
  • [MAP] Added update position to loot crate context menu
17/06/2020
  • [MAP] Fixed copy/paste not taking hiddenConnections
15/06/2020
  • [MAP] Added undo to paste blueprint (Needs some performance tweaks ^^)
  • [MAP] Added undo to rotate selection
  • [MAP] Added undo to offset selection
  • [MAP] Improved delete selection redraw speed
14/06/2020
  • [MAP] Improved undo spawn redraw speed
  • [MAP] Improved glass to foundation selection redraw speed
  • [MAP] Improved rotation selection redraw speed
  • [MAP] Improved offset selection redraw speed
12/06/2020
  • [MAP] Implemented "undo" on spawn circle (No storage back!)
  • [MAP] Implemented "undo" on spawn polygon (No storage back!)
  • [MAP] Implemented "undo" on spawn rectangle (No storage back!)
  • [MAP] Implemented "undo" on update object position
  • [MAP] Implemented "undo" on rotate by 90°
  • [MAP] Implemented "undo" on rotate by 180°
  • [PLANNER] Fixed black text not visible
  • [MAP] Migrated fog of war into separate canvas (Reduce CPU usage)
  • [MAP] Throttled mouse move event to update coordinates (Reduce CPU usage)
11/06/2020
  • [MAP] Fixed badge count after pasting
  • [MAP] Fixed vehicle waypoints pasting
  • [MAP] Added sub layer filtering
  • [MAP] Fixed collectables regression
  • [MAP] Added preliminary Awesome Sink model to fix geometry
10/06/2020
  • [MAP] Added portable miners
  • [MAP] Added placed statues
  • [MAP] Added dropped statues
09/06/2020
  • [MAP] Moved some modal parsing only when needed
  • [MAP] Rewrite some math function to stick to Unreal Engine sources
08/06/2020
  • [MAP] Add manual input for altitude slider
07/06/2020
  • [MAP] Add missing buffer connection type, making copy fail (New blueprint required)
04/06/2020
  • [MAP] Fixed map bounds
  • [MAP] Updated caves
  • [MAP] Added destructible rocks
  • [MAP] Added train timetable
  • [MAP] Fixed wrong nuclear power plant offset?
03/06/2020
  • [DATA] Removed prototypes from Schematics
01/06/2020
  • [DATA] Prepared EA release
  • [MAP] Updated game layer with some water volumes
  • [MAP] Raised layer icon size
  • [MAP] Removed LOD layer (Not updated)
  • [MAP] Removed Artistic layer (Not updated)
  • [MAP] Updated realistic layer with Cale extration :)
  • [MAP] Make droppped items copyable
29/05/2020
  • [MAP] Added better mod support
  • [MAP] Fixed buildings using mod recipes not being shown
  • [MAP] Added support for Int8Property
  • [MAP] Added Convert "Glass Foundation 8m x 1m" to "Foundation 8m x 1m" on selection
  • [MAP] Removed extractors restriction on copy
28/05/2020
  • [MAP] Added dynamic loader to Pasting Blueprint spawner
  • [MAP] Reduced pasting time for blueprints
  • [MAP] Fixed InfiniteLogistics loading for Pipeline and HyperTube
27/05/2020
  • [MAP] Added dynamic loader to Circle spawner
  • [MAP] Added dynamic loader to Rectangle spawner
  • [MAP] Added dynamic loader to Polygon spawner
25/05/2020
  • [MAP] Tweaked rendering objects
  • [MAP] Added stop on saving when cancelled
24/05/2020
  • [MAP] Added support for StrProperty value type in MapProperty
23/05/2020
  • [MAP] Added loading progress bar
  • [MAP] Tweaked promises timeout to ease loading
22/05/2020
  • [MAP] Fixed dropped tool preventing map from loading
  • [MAP] Improved save file loading/saving to avoid browser hanging too much...
20/05/2020
  • [MAP] Migrated resource deposits and dropped items into save loader to keep real save state
18/05/2020
  • [PLANNER] Added search field to alternate recipe select
  • [PLANNER] Only show purchased alternate schematics according to last loaded save in interactive map
16/05/2020
  • [MAP] Fixed copying wires was broken again ;)
13/05/2020
  • [MAP] Added arc angle options to circles
12/05/2020
  • [MAP] Fixed some images not hitting static subdomain
  • [MAP] Added dropped items to the map
  • [SAVE PARSER] Reduce index usage
  • [SAVE PARSER] Implemented UInt32Property support
  • [MAP] Added spawning helper foundation on selection
11/05/2020
  • [MAP] Added option to edit arm equipment slots size
  • [MAP] Added option to edit inventory slots size
  • [MAP] Fixed mAdjustedSizeDiff is removed from Experimental Branch
  • [MAP] Fixed mCircuitID is removed from Experimental Branch
  • [MAP] Added colored foundation corners as helper when pasting blueprints
10/05/2020
  • [MAP] Fixed mNbWiresConnected is removed from Experimental Branch
07/05/2020
  • [MAP] Added new research modal
  • [MAP] Added Schematics under research modal
  • [MAP] Added MAM under research modal
  • [MAP] Added Awesome Sink under research modal
  • [MAP] Added "Update building recipe" on production buildings
04/05/2020
  • [GENERAL] Added Resources Sink Points data
  • [MAP] Fixed "Fluid Freight Platform" misaligned
  • [MAP] Raised max circle radius from 64 to 256
02/05/2020
  • [MAP] Fixed generated power total
  • [MAP] Added building count into power statistics
28/04/2020
  • [MAP] Added center offset option on pasting selection
23/04/2020
  • [PLANNER] Fixed CORS policy for new static images
  • [MAP] Fixed grey grid appearing on the the map background! Finally :D
21/04/2020
  • [MAP] Moved map backgrounds to CloudFlare to enable faster loading time
20/04/2020
  • [MAP] Fixed some objects rotation (Need testing)
  • [MAP] Added first draft for building list
  • [MAP] Implemented Rectangle/Circle selection tool
17/04/2020
  • [MAP] Fixed new color slot could be empty and crash the game!
  • [MAP] Fixed "Up Corner 8m x 4m Inverted" model rotation
  • [MAP] Fixed Alternate Recipes order
  • [MAP] Fixed Alternate Recipes updates
16/04/2020
  • [PLANNER] Fixed "Liquid Water" produced by "Alternate: Electrode - Aluminum Scrap" when selected
  • [MAP] First fix to color slot new format (WIP)
  • [MAP] Fixed ColorSlot Linear not properly read and write
15/04/2020
  • [MAP] Added update "Space Elevator" position
  • [GENERAL] Fixed "Circuit Board" icon
14/04/2020
  • [MAP] Release WIP for pipe text generator
  • [PLANNER] Fix liquid conversion in items list
  • [PLANNER] Ceil required power usage
  • [PLANNER] Calculate needed product when added by-product recipe into the loop
09/04/2020
  • [MAP] Calculate spline center to reduce rotation and copy offset
  • [MAP] Fix wrong rotation center when selecting a player
  • [MAP] Reduce library file by loading some models later in the process
07/04/2020
  • [MAP] Added temporary "Industrial fluid buffer" model
  • [MAP] Fixed "Fluid buffer" model
  • [MAP] Added search to inventory select
  • [PLANNER] Do not use "Alternate: Recycled Rubber" when "Alternate: Recycled Plastic" is selected
  • [GENERAL] Fixed localStorage crash for dark theme
  • [MAP] Added map options to get performance boosts
  • [MAP] Prevent crash when player state is not available for inventory and hotbar
06/04/2020
  • [MAP] Fixed hash not updating when selecting the grey layer
  • [MAP] Added hotbar under map options
  • [MAP] Added multiple hotbar support
  • [MAP] Added ##***##***##
  • [MAP] Fixed fog of war details when zommed out
03/04/2020
  • [MAP] Added "Corner Ramp Down 8m x 4m" model
  • [MAP] Added "M.A.M." model
  • [MAP] Added some internal debug tool
02/04/2020
  • [PLANNER] Fixed TurboFuel recipe was skipped as flagged as an alternate recipe
  • [PLANNER] Added priority to main recipe instead of the residual one
01/04/2020
  • [PLANNER] Fixed liquid refinery output not merging properly
  • [MAP] Added offset overclocking using lasso selection
  • [MAP] Added "Corner Ramp Down 8m x 2m" model
  • [MAP] Fixed rotation by 90° not updating object model
31/03/2020
  • [MAP] Fixed flying crab hatcher z offset
  • [PLANNER] Fixed quantity used while taking by-products as a source
  • [PLANNER] Main items now uses by-products if available
  • [PLANNER] Fixed selected recipe not showing production ratio
30/03/2020
  • [MAP] Fixed wrong PowerConnection in pasted CircuitID
  • [PLANNER] Added alternate recipes in selected items
  • [PLANNER] Select recipes with least produced items
  • [PLANNER] Use by-products when available
27/03/2020
  • [PLANNER] Added pipes
  • [PLANNER] Added pipe junctions
  • [MAP] Skip PowerLine when calculating offset to paste a blueprint
  • [MAP] Fixd hidden connections renames
26/03/2020
  • [MAP] Added fluid buffer tooltip
  • [MAP] Refined assembler model
  • [MAP] Started some flow interface for pipes and pumps
25/03/2020
  • [MAP] Fixed refinery model
  • [MAP] Added space elevator model (Need polishing)
  • [MAP] Added foundation glass model
  • [MAP] Added flying crab to fauna
23/03/2020
  • [MAP] Multiple fixes to blueprints (Missing hidden connections and missing pipes fluid interfaces)
  • [MAP] Added lasso rotation
  • [MAP] Update to realtime statistics (So they update on delete or pasting new blueprints)
  • [MAP] Added lasso statistics
  • [MAP] Added Down/Upgrade belts, lift and power poles from context menu or lasso selection
  • [MAP] Added some group/separator to context and lasso menu to make them easier to read!