OASYS E.P.R. Plant 1.1
Input
- 2x60 Crude Oil (expandable up to 2×540)
- 2x60 Water (expandable up to 2×540)
Output
- Power: 1893.5 MW (2,250 production – 356.5 consumption), expandable up to 11.361 GW!
- 60 Plastic (expandable up to 360)
- 60 Rubber (expandable up to 360)
Size
- 8×8 (8×48 when fully expanded)
Auto-expandable
- Up to 6× buildings in a row — everything except electricity will auto-connect.
Description
A compact and realistic OASYS E.P.R. Plant (Oil and Water Synthesis System for Energy, Plastic, and Rubber production). Perfect for the mid-game, when you don’t yet have a nuclear power plant but need plenty of energy with additional plastic and rubber output.
Easy to use — just plug and play: connect all pipes, wait until the water and oil finish filling the internal buffers, and then connect to the power grid. Requires 356.5 MW for startup.
Includes an integrated load-balancer for 9 fuel generators with a siphon effect: There’s an industrial fluid buffer on the second floor; once the oil amount reaches ~2,000 m³ (after about 15 minutes), siphoning will begin and all generators will start simultaneously. After a short while, an equilibrium state will form where the oil level in the main buffer remains stable.
Unfortunately, if you quit and reload the game, the siphon effect will stop due to game mechanics. To keep everything running smoothly regardless of restarts, simply open the red valve on the second floor once the generators are running, or before exiting the game.
DON’T FORGET to clear out the produced plastic and rubber! The factory has internal storage and will stop working after several hours if the output isn’t consumed.
Enjoy! 😊
- Items count 1,588
- Categories Power lines Complete factory Stable (1.1)
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Rating
5 / 5
- Build version 433,351
- Author eHoLai
- Download (2,454x) Download SBP Download SBP Config
- File size 119.59 KB
- Created on Dec 20, 2024, 7:03:11 PM
- Last updated on Oct 6, 2025, 12:59:34 PM
- Live preview (Alpha Test) See blueprint
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Basic Wall (1 m)
152
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Foundation (1 m)
125
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Basic Wall (4 m)
119
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Hex Frame Window
108
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Catwalk T-Junction
97
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Power Line
68
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Basic Wall (4 m)
62
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Clean Pipeline Mk.2
62
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Clean Pipeline Mk.1
58
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Square Sign (2 m)
36
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Painted Beam
35
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Beam Connector
34
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Label Sign (2 m)
30
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Catwalk Intersection
30
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Wall Outlet Mk.1
29
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Half Foundation (4 m)
27
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Straight Catwalk
26
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Beam Support
26
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Pipeline Floor Hole
26
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Pipeline Junction
25
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Large Vent
24
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Angled Frame Window
22
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Modern Railing
20
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Flat Roof
20
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Hypertube
19
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Basic Wall (1 m)
16
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Roof (2 m)
16
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Flat Roof
16
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Ladder
14
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Square Sign (0.5 m)
13
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Valve
13
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Small Concrete Pillar
13
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Conveyor Belt Mk.1
12
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Catwalk Corner
10
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Fuel-Powered Generator
9
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Double Wall Outlet Mk.1
9
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Large Fan
9
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Conveyor Merger
8
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Roof (2 m)
8
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Round Concrete Beam
8
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Catwalk Stairs
7
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Foundation (4 m)
7
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Hypertube Branch
7
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Refinery
6
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Display Sign
6
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Automated Gate
6
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Power Storage
6
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Conveyor Belt Mk.4
6
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Conveyor Lift Mk.1
6
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Small Pillar Support
6
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Fluid Buffer
6
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Glass Frame Foundation
5
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Pipeline Wall Hole
4
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Conveyor Lift Mk.4
4
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Outer Corner Roof (2 m)
4
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Pipeline Wall Support
4
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Half Foundation (1 m)
3
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Side Door Wall
3
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Small Billboard
3
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Ceiling Light
3
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Hypertube Wall Hole
3
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Pipeline Support
3
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Hypertube Support
3
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Blender
2
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Roof (4 m)
2
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Ramp Wall (4 m)
2
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Conveyor Wall Hole
2
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Conveyor Lift Floor Hole
2
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Industrial Storage Container
2
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Wall-Mounted Flood Light
2
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Hypertube Entrance
2
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Industrial Railing
1
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Label Sign (3 m)
1
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Hypertube Wall Support
1
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Hypertube Floor Hole
1
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Industrial Fluid Buffer
1
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Hypertube Junction
1
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Pipeline Pump Mk.2
1
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Concrete
2,968
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Copper Sheet
879
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Wire
836
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Quickwire
650
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Iron Rod
553
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Rubber
502
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Quartz Crystal
466
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Iron Plate
455
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Steel Beam
417
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Silica
320
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Encased Industrial Beam
281
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Steel Pipe
273
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Motor
237
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Reinforced Iron Plate
120
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Aluminum Casing
100
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Plastic
97
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Modular Frame
90
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Cable
68
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Heavy Modular Frame
21
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Computer
20
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Rotor
8
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Crystal Oscillator
3
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eHoLai - Oct 6, 2025, 12:35:25 AM
All MK5 belts have been downgraded to MK4 to better align with mid-game balance. If you don’t have aluminum production yet, you’ll just need to find 100 units of aluminum casing near some crash drop pods around the map
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eHoLai - Oct 6, 2025, 12:02:46 AM
Finally updated! Added lots of improvements: a smart-start load balancer, auto-connect compatibility, a technical floor for logistics, hyperloop travel, improved aesthetics, and more!
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JPRC - Apr 8, 2025, 5:26:10 PM
This is indeed a beautiful AIO factory !! But "the best for mid-game" ?... It uses Mk5 belts and conveyors, aluminium Casing and sheets, and many AWSOME things. It is then for a rich and lucky "mid-game"! It would be nice to scale down this factory with requirements fitting better a real mid-game situation, for the average player .... (and without the added foundation :) )
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badnetmask - Jan 4, 2025, 12:48:11 AM
This blueprint is great. Very efficient and useful. Thank you! I would like it even more if it was totally on the floor, then it would be easier to sync with my other stuff. I see you elevated everything to run just one pipe below. Would it be possible to run this pipe inside somehow?