

Input:
- Raw Quartz 1025 (over 2 Mk. 5 belts)
- Copper Ore 900 (over 2 Mk. 5 belts)
- Plastic 845 (over 2 Mk. 5 belts)
- Rubber 591
- Caterium Ore 505
- Limestone 380
- Aluminum Ingots 258
- Nitrogen Gas 300 (optional, for cooling system/turbo motor)
- Iron Ore 41 (optional, for turbo motor)
- just under 9 GW
Output:
- Quickwire 500
- Quartz Crystal 225
- Crystal Oscillator 35
- Silica 27
- Computer 25
- AI Limiter 20
- Circuit Board 20
- High-Speed Connector 10
- Cooling System 4.5
- Supercomputer 3.75
- Radio Control Unit 2.5
- Turbo Motor 1.875
Info:
The factory must grow... vertically! For my third and final blueprint, a leviathan that crams a whopping 314 buildings in a tight 12x12, along with storage depots and dimensional depots. This can be your first (and probably last) electronics factory if you gather all of the materials to construct it early. For this build I went with a full tower design and a logistics floor underneath for the belting. I jammed in everything convenient at useful ratios to last until the end of the game (at least for me)!
Special Notes:
- I believe that you do not need to have technology unlocked to place the factory as long as you have the required items (e.g., blenders), which means you can build this early and then add inputs over time to make additional components.
- Requires 12 mercer spheres and 7 power shards.
- Requires 225 inventory slots to place. Here's three ways how to get extra slots:
- Edit your game.ini file (%LOCALAPPDATA%\FactoryGame\Saved\Config\Windows) and add these three lines to it:
- [/Script/FactoryGame.FGPlayerSettings]
- mDefaultPlayerInventorySlots=250
- mDefaultArmEquipmentSlots=5
- Use SCIM to edit your save file. Go to https://satisfactory-calculator.com/en/interactive-map, load your save game file, click OPTIONS, add as many slots as you want, export the modified save file, and load that save file.
- Use a mod to increase your inventory size, such as https://ficsit.app/mod/Additional_300_Inventory_Slots
- The radio control units, supercomputers, cooling systems, and turbo motors are each in one manufacturer and easily sloopable. Sloop as needed for your tech unlocks and progression. Intermediates have significantly more produced to storage when slooped, as noted on the storage container signs.
- Intermediates are prioritized into further processing. Because of this, it takes almost 2 hours for the factory to stabilize and the last part (circuit boards) to make their way into the storage container. Except for circuit boards, smaller quantities start making their way to storage after 15-30 min.
Acknowledgements
- This blueprint was inspired by Katoo's fantastic electronics factory, but I wanted to scale up some components and see how small I could make it. Then I added more functionality. https://satisfactory-calculator.com/en/blueprints/index/details/id/5412/name/Electronics+factory+v1.0
- Some stacked buildings from https://satisfactory-calculator.com/en/blueprints/index/index/idU/48153/user/ToddFroggington
- Spiritual guidance from Katoo
If you find any bugs or have questions, find me on discord as .mustard. (must use both periods). I probably missed a couple bugs.
- Items count 4,558
- Categories Complete factory Stable (1.0)
- Rating
- Build version 385,279
- Author mustard
- Download (1,679x) Download SBP Download SBP Config
- File size 584.7 KB
- Created on Dec 18, 2024, 11:53:49 PM
- Last updated on Dec 23, 2024, 2:03:23 AM
- Live preview (Alpha Test) See blueprint