Nuclear Swamp (112 500 MwH)
Always want a Cool looking Nuclear Power Setup but don`t have the Time for it ?
Fear Not ! With this Blueprint you can get the Swamp into a Radioactive Death Zone with 30 Nuclear Power Plants Running on 6 Nuclear Full Roads per Minute ! But thats not all ! All the 300 Waste will Turn into another 1.5 Plutonium Full Rods per Minute and Power another 15 Nuclear Power Plants !
So at the End you will get some Cool 112 500 MWH !
The Plutonium Waste will Stored in a Building that is Safe for the Future and get you Time for 800 Hours before it gets Full, and its fully Concrete to keep Radiation as Stored as possible.
And on Top you get Power Storage for 50 000 MwH (Blueprint taken from jamesmoffatt ) too get all the cool Things Started !
Just go to the Beacon and start Everything.
All the Pipes are Empty so there shouldn`t be the Copy Blueprint Bug which Crush the Game.
Alternate Recipes that are used:
- Alternate: Heavy Oil Residue
- Alternate: Sloppy Alumina
- Alternate: Electrode - Aluminum Scrap
- Alternate: Copper Alloy Ingot
- Alternate: Encased Industrial Pipe
- Alternate: Coated Iron Canister
- Alternate: Quickwire Stator
- Alternate: Pure Aluminum Ingot
- Alternate: Coke Steel Ingot
Oh and don`t forget the Swamp will be very very Deadly :)
(Used Color Gun Slot is 16)
- Hoeveelheid spullen 23.474
- Coördinaten 246.261 / 58.118
- Alleen plakken op originele locatie Yes
- Categorieën Complete factory UPDATE 4
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Rating
5 / 5
- Bouw variant 151.248
- Author OdinsRabe85
- Download (4.190x) Download
- File size 1,59 MB
- Created on 24 nov. 2021 09:30:24
- Fundering 4m 4.684
- Fundering 2m 2.644
- Paneel Raam 2.277
- Transportband Mk.5 2.212
- Standaard Muur 4m 1.771
- Stroomkabel 1.702
- Frame Fundering 958
- Stapelbare Ondersteuning Transportband 664
- Loopbrug kruising 620
- Glazen Frame Fundering 614
- Voetpad T-Splitsing 598
- Energie Opslag 512
- Grote Metalen Pilaar 382
- Pijpleiding Mk.2 382
- Transportbandverdeler 343
- Transportband samenvoeger 282
- Ondersteuning Transportband 239
- Industriële Reling 233
- Transportlift Mk.5 219
- Energiemast Mk.1 160
- Plafondlamp 132
- Hoogspanningsmast Mk.2 125
- Loopbrug helling 124
- Samensteller 122
- Pijpleidingskruispunt 113
- Pijpleiding Mk.1 90
- Stapelbare Pijpleidingsondersteuning 79
- Pijpleidingspomp Mk.2 76
- Wandcontact Mk.1 75
- Loopbrug bocht 67
- Dubbele Helling 8m 51
- Lantaarnpaal 51
- Water-extractor 51
- Loopbrug recht 48
- Schijnwerpertoren 47
- Kernreactor 45
- Assembleerder 43
- Pijpleiding muurondersteuning 43
- Hyperbuizen 43
- Smeltoven 42
- Stapelbare Hyperbuisondersteuning 42
- Industriële opslagcontainer 38
- Raffinaderij 30
- Quarterpipe 28
- Plafond Quarterpipe 28
- Metaalgieterij 24
- Pijpleidingsondersteuning 21
- Grote Pilaarondersteuning 20
- mixer 16
- Springbronontginner 14
- Delver Mk.3 12
- Klep 12
- Transportbandmuur x2 11
- Fabrikator 11
- Muurgemonteerde Schijnwerper 10
- Muur met Deur Midden 10
- AWESOME-Stort 5
- Transportband Mk.1 5
- Hoogspanningsmast Mk.3 5
- Omgekeerde Helling 4m 4
- Lichtbedieningspaneel 4
- Radartoren 4
- Industriële vloeistoffenbuffer 3
- Opslagcontainer 3
- Persoonlijke opslag 3
- Muurdoorgang Pijpleiding 3
- Ladder 2
- Springbrondrukregelaar 2
- Verpakkingsmachine 2
- Deeltjesversneller 2
- Intelligente verdeler 2
- Hyperbuisondersteuning 2
- Hyperbuis ingang 2
- Helling 4m 1
- Muur met Deur Zijkant 1
- Muurdoorgang Hyperbuis 1
- Hoogspanningsmast Dubbel Muur Mk.1 1
- Stroomschakelaar 1
- Beton 59.746
- Draad 55.040
- Kabel 9.434
- Hogesnelheidsdraad 9.305
- Stalen balk 7.802
- Alclad aluminiumplaat 7.150
- IJzeren Stang 7.130
- IJzeren plaat 5.602
- Modulair frame 5.360
- Silica 4.554
- Koperplaat 3.310
- Stalen pijp 2.600
- stator 2.560
- Plastic 1.790
- Zwaar modulair frame 1.524
- Versterkte ijzeren plaat 1.197
- Gewapend betonnen balk 1.108
- rotor 934
- motor 927
- Aluminium behuizing 800
- Supercomputer 305
- Hogesnelheidsverbinding 277
- Elektromagnetische regelstaaf 200
- Rubber 183
- Gefuseerd Modulair Frame 160
- Radiografische controle-eenheid 130
- Kristaloscillator 120
- Koelsysteem 100
- Turbomotor 56
- Printplaat 40
- Draagbare delver 36
- KI-begrenzer 15
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western_mist - 12 jun. 2023 05:39:32
Works great, seems to stay balanced for the 3+ hours I've played with it so far. Logistics are handled well and lighting is used to great effect. A few suggestions for improvements: aesthetics are a bit lacking (plain foundations are so ugly!), better wire management, addition of a hypercannon to the existing hypertube, close enough wiring to support the hover pack, way to easily traverse to higher floors of the large factory, addition of signage to communicate how everything works, and removing clipping with the Global Rail Network blueprint.
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shilei97.1 - 11 feb. 2022 23:48:54
@BlazerBuddy There is a switch called "Start", Disconnect and re-connect the wire on its both left and right connection node. Then you can see that there is a light switch beside that "Start" switch, and there is a power pole on the right side of it, and it's connected to a node on the edge of the power storage zone. Diconnect and re-connect that wire, then you are good to go. Guess it's got to get those power storages running to drive all those power plants to make it all good. And by the way, in the desciption it says "all concrete". It's not concrete, right? And concrete foundations cannot block radiation...
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BlazerBuddy - 10 feb. 2022 17:30:32
@shilei97.1 How would I turn it on then? May u explain which power pole I have to go to to turn it on?
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shilei97.1 - 10 feb. 2022 17:11:06
@BlazerBuddy I have tested it and yes it works, because it uses all vanilla things. However there is no "beacon" as supposed to be as said in description, so I had bee doing diagnostics on the power connection for hours until I figured it out how to get it running.......
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BlazerBuddy - 10 feb. 2022 00:58:35
Does this still work in Update 5? I want to know before I download it.😀
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shilei97.1 - 9 feb. 2022 14:27:06
Where is the beacon? I installed the blueprint and see no beacon in game.