Ultracompact Ultraquick Rubber and Plastic (500/400)

A small, load-balanced, quick startup, pre-aluminum rubber and plastic factory making 500/min rubber and 400/min plastic. Runs at full speed in under 15 minutes (and 75% speed in 5 minutes). Featuring brand new tech: liquid load-balancing.

Input:

  • Crude Oil up to 300/min

Output:

  • Rubber 500/min
  • Plastic 400/min

Misc:

Instructions: Connect power and crude oil (oil input is white). Runs at full speed in under 15 minutes (and 75% speed in 5 minutes).

Special Notes:

  • Requires a lot of inventory slots to place. Here's three ways how to get extra slots:
    • Edit your game.ini file (%LOCALAPPDATA%\FactoryGame\Saved\Config\Windows) and add these three lines to it:
      • [/Script/FactoryGame.FGPlayerSettings]
      • mDefaultPlayerInventorySlots=250
      • mDefaultArmEquipmentSlots=5
    • Use SCIM to edit your save file. Go to https://satisfactory-calculator.com/en/interactive-map, load your save game file, click OPTIONS, add as many slots as you want, export the modified save file, and load that save file.
    • Use a mod to increase your inventory size, such as https://ficsit.app/mod/Additional_300_Inventory_Slots

Discussion: Answering the question: "What if I didn't want to wait for buffers to fill up in a rubber/plastic factory?" And: "Wait, how would I load balance liquids. People say it's a terrible idea." And: "Wait, all of these pipes would be partially filled, and we all know full pipes are happy pipes. Would it still work?" And: "What if I wanted to do this without using blenders so I could make this as soon as I reached oil processing?" Well, this is what happens, featuring 1-to-14 and 1-to-10 liquid splitters, by coaxing pipes to do unspeakable things with a result looking like a cross between a Chihuly and an H. R. Giger creation. Build time: 2.5 days

If you find any bugs or have questions, find me on discord as .mustard. (must use both periods).

  • 생성일: 2025. 7. 30. 오후 9:04:39
  • 마지막 업데이트: 2025. 7. 30. 오후 9:06:19