Nuclear Swamp (112 500 MwH)
Always want a Cool looking Nuclear Power Setup but don`t have the Time for it ?
Fear Not ! With this Blueprint you can get the Swamp into a Radioactive Death Zone with 30 Nuclear Power Plants Running on 6 Nuclear Full Roads per Minute ! But thats not all ! All the 300 Waste will Turn into another 1.5 Plutonium Full Rods per Minute and Power another 15 Nuclear Power Plants !
So at the End you will get some Cool 112 500 MWH !
The Plutonium Waste will Stored in a Building that is Safe for the Future and get you Time for 800 Hours before it gets Full, and its fully Concrete to keep Radiation as Stored as possible.
And on Top you get Power Storage for 50 000 MwH (Blueprint taken from jamesmoffatt ) too get all the cool Things Started !
Just go to the Beacon and start Everything.
All the Pipes are Empty so there shouldn`t be the Copy Blueprint Bug which Crush the Game.
Alternate Recipes that are used:
- Alternate: Heavy Oil Residue
- Alternate: Sloppy Alumina
- Alternate: Electrode - Aluminum Scrap
- Alternate: Copper Alloy Ingot
- Alternate: Encased Industrial Pipe
- Alternate: Coated Iron Canister
- Alternate: Quickwire Stator
- Alternate: Pure Aluminum Ingot
- Alternate: Coke Steel Ingot
Oh and don`t forget the Swamp will be very very Deadly :)
(Used Color Gun Slot is 16)
- Items count 23,474
- Coordinates 246,261 / 58,118
- Only paste on original location Yes
- Categories Complete factory UPDATE 4
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Rating
5 / 5
- Build version 151,248
- Author OdinsRabe85
- Download (4,191x) Download
- File size 1.59 MB
- Created on Nov 24, 2021, 9:30:24 AM
- Foundation 4m 4,684
- Foundation 2m 2,644
- Panel Window 2,277
- Conveyor Belt Mk.5 2,212
- Basic Wall 4m 1,771
- Power Line 1,702
- Frame Foundation 958
- Stackable Conveyor Pole 664
- Walkway Crossing 620
- Glass Frame Foundation 614
- Walkway T-Crossing 598
- Power Storage 512
- Big Metal Pillar 382
- Pipeline Mk.2 382
- Conveyor Splitter 343
- Conveyor Merger 282
- Conveyor Pole 239
- Industrial Railing 233
- Conveyor Lift Mk.5 219
- Power Pole Mk.1 160
- Ceiling Light 132
- Power Pole Mk.2 125
- Walkway Ramp 124
- Constructor 122
- Pipeline Junction Cross 113
- Pipeline Mk.1 90
- Stackable Pipeline Support 79
- Pipeline Pump Mk.2 76
- Wall Outlet Mk.1 75
- Walkway Turn 67
- Double Ramp 8m 51
- Street Light 51
- Water Extractor 51
- Walkway Straight 48
- Flood Light Tower 47
- Nuclear Power Plant 45
- Assembler 43
- Pipeline Wall Support 43
- Hypertube 43
- Smelter 42
- Stackable Hypertube Support 42
- Industrial Storage Container 38
- Refinery 30
- Quarter Pipe 28
- Inverted Quarter Pipe 28
- Foundry 24
- Pipeline Support 21
- Big Pillar Support 20
- Blender 16
- Resource Well Extractor 14
- Miner Mk.3 12
- Valve 12
- Conveyor Wall x2 11
- Manufacturer 11
- Wall Mounted Flood Light 10
- Center Door Wall 10
- AWESOME Sink 5
- Conveyor Belt Mk.1 5
- Power Pole Mk.3 5
- Inv. Ramp 4m 4
- Lights Control Panel 4
- Radar Tower 4
- Industrial Fluid Buffer 3
- Storage Container 3
- Personal Storage Box 3
- Pipeline Wall Hole 3
- Ladder 2
- Resource Well Pressurizer 2
- Packager 2
- Particle Accelerator 2
- Smart Splitter 2
- Hypertube Support 2
- Hypertube Entrance 2
- Ramp 4m 1
- Side Door Wall 1
- Hypertube Wall Hole 1
- Double Wall Outlet Mk.1 1
- Power Switch 1
- Concrete 59,746
- Wire 55,040
- Cable 9,434
- Quickwire 9,305
- Steel Beam 7,802
- Alclad Aluminum Sheet 7,150
- Iron Rod 7,130
- Iron Plate 5,602
- Modular Frame 5,360
- Silica 4,554
- Copper Sheet 3,310
- Steel Pipe 2,600
- Stator 2,560
- Plastic 1,790
- Heavy Modular Frame 1,524
- Reinforced Iron Plate 1,197
- Encased Industrial Beam 1,108
- Rotor 934
- Motor 927
- Aluminum Casing 800
- Supercomputer 305
- High-Speed Connector 277
- Electromagnetic Control Rod 200
- Rubber 183
- Fused Modular Frame 160
- Radio Control Unit 130
- Crystal Oscillator 120
- Cooling System 100
- Turbo Motor 56
- Circuit Board 40
- Portable Miner 36
- AI Limiter 15
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western_mist - Jun 12, 2023, 5:39:32 AM
Works great, seems to stay balanced for the 3+ hours I've played with it so far. Logistics are handled well and lighting is used to great effect. A few suggestions for improvements: aesthetics are a bit lacking (plain foundations are so ugly!), better wire management, addition of a hypercannon to the existing hypertube, close enough wiring to support the hover pack, way to easily traverse to higher floors of the large factory, addition of signage to communicate how everything works, and removing clipping with the Global Rail Network blueprint.
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shilei97.1 - Feb 11, 2022, 11:48:54 PM
@BlazerBuddy There is a switch called "Start", Disconnect and re-connect the wire on its both left and right connection node. Then you can see that there is a light switch beside that "Start" switch, and there is a power pole on the right side of it, and it's connected to a node on the edge of the power storage zone. Diconnect and re-connect that wire, then you are good to go. Guess it's got to get those power storages running to drive all those power plants to make it all good. And by the way, in the desciption it says "all concrete". It's not concrete, right? And concrete foundations cannot block radiation...
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BlazerBuddy - Feb 10, 2022, 5:30:32 PM
@shilei97.1 How would I turn it on then? May u explain which power pole I have to go to to turn it on?
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shilei97.1 - Feb 10, 2022, 5:11:06 PM
@BlazerBuddy I have tested it and yes it works, because it uses all vanilla things. However there is no "beacon" as supposed to be as said in description, so I had bee doing diagnostics on the power connection for hours until I figured it out how to get it running.......
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BlazerBuddy - Feb 10, 2022, 12:58:35 AM
Does this still work in Update 5? I want to know before I download it.😀
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shilei97.1 - Feb 9, 2022, 2:27:06 PM
Where is the beacon? I installed the blueprint and see no beacon in game.