Ultracompact Power Shards 55/min

Endgame shard factory for making ionized fuel and alien power matrices. If you want fewer shards or have fewer sloops, check out Wiku's version: https://satisfactory-calculator.com/en/blueprints/index/details/id/8633/name/Synthetic+Power+Shard+22%2C5%2Fmin

In:

  • Crude Oil 600/min
  • Raw Quartz 463/min

Out:

  • Power Shard 55/min

Details:

  • Uses 8 somersloops which are unfortunately necessary to produce enough dark matter residue to self-sustain. You can remove one sloop (7 instead of 8) but this will also decrease your output to 51.875/min. (Reminder: there are 108 sloops in the map.)
  • Uses 36 power shards because why not when this is a power shard factory? Plus, these buildings are expensive to make.
  • 9x7 (Blueprint Designer Mk.4.2 https://ficsit.app/mod/KBlueprintDesignPlus)
  • Schematic: https://www.satisfactorytools.com/1.0/production?share=pZU5H1tn7gbcDrSzRYYw (sloops don't work on this site so I manually added in the extra shards and dark matter produced)

Instructions: Connect crude oil, quartz, and power. System will slowly start up. Factory runs at 25% efficiency (14/min) after 10 minutes, 55% efficiency (30/min) after 20 minutes, and 100% efficiency (55/min) after 30 minutes. Factory will eventually produce an excess 6/min dark matter crystals, but this will take a couple hours and these are sunk by default.

Commentary: I made this for my playthrough. In my first game, I made some frankenstein thing to make similar amounts, but this was linked to dark matter residue output from the superposition oscillators (which were slooped). For my current playthrough I wanted self-contained factories and so moved the sloops over into this one.

Please leave a rating if it works and a comment if it doesn't!

If you find any bugs or have questions, find me on discord as .mustard. (must use both periods).

  • Created on Feb 6, 2025, 12:15:50 PM
  • Last updated on Feb 7, 2025, 1:41:44 AM