Wiremod : autoflush timer

Wiremod autoflush clock 60s (editable)

This blueprint can be used in particular if, due to too great a distance with the tank to be emptied, the game no longer takes into account the "empty or not" of the other blueprint (non-loading of fluid information)(https://satisfactory-calculator.com/en/blueprints/index/details/id/2581/name/Wiremod+%3A+Autoflush). With a timer, this limitation of the game disappears.

connect all screens and see :

Quantity/capacity

Time since last flush / Countdown to flush

X times flush

Hide back with something or/and delete screens instructions

If you need just clock, not screen & others informations, just delete all screens and all colors chips except : blue and whites

Mini video tutorial : https://youtu.be/X-FlDELLnWk

  • Created on Feb 20, 2023, 7:34:14 PM
  • Last updated on Feb 23, 2023, 2:20:23 PM