Nuclear Swamp (112 500 MwH)
Always want a Cool looking Nuclear Power Setup but don`t have the Time for it ?
Fear Not ! With this Blueprint you can get the Swamp into a Radioactive Death Zone with 30 Nuclear Power Plants Running on 6 Nuclear Full Roads per Minute ! But thats not all ! All the 300 Waste will Turn into another 1.5 Plutonium Full Rods per Minute and Power another 15 Nuclear Power Plants !
So at the End you will get some Cool 112 500 MWH !
The Plutonium Waste will Stored in a Building that is Safe for the Future and get you Time for 800 Hours before it gets Full, and its fully Concrete to keep Radiation as Stored as possible.
And on Top you get Power Storage for 50 000 MwH (Blueprint taken from jamesmoffatt ) too get all the cool Things Started !
Just go to the Beacon and start Everything.
All the Pipes are Empty so there shouldn`t be the Copy Blueprint Bug which Crush the Game.
Alternate Recipes that are used:
- Alternate: Heavy Oil Residue
- Alternate: Sloppy Alumina
- Alternate: Electrode - Aluminum Scrap
- Alternate: Copper Alloy Ingot
- Alternate: Encased Industrial Pipe
- Alternate: Coated Iron Canister
- Alternate: Quickwire Stator
- Alternate: Pure Aluminum Ingot
- Alternate: Coke Steel Ingot
Oh and don`t forget the Swamp will be very very Deadly :)
(Used Color Gun Slot is 16)
- Anzahl der Gegenstände 23.474
- Koordinaten 246.261 / 58.118
- Nur am ursprünglichen Ort einfügen Yes
- Kategorien Complete factory UPDATE 4
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Bewertung
5 / 5
- Build-Version 151.248
- Autor OdinsRabe85
- Download (4.190x) Download
- Dateigröße 1,59 MB
- Erstellt am 24.11.2021 09:30:24
- Fundament 4m 4.684
- Fundament 2m 2.644
- Fensterwand mit Sprossen 2.277
- Förderband Mk.5 2.212
- Wand 4m 1.771
- Stromleitung 1.702
- Rahmenfundament 958
- Stapelbarer Förderbandmast 664
- Gehwegkreuzung 620
- Gläsernes Rahmenfundament 614
- Gehweg mit T-Kreuzung 598
- Energiespeicher 512
- Große Metallsäule 382
- Rohr Mk.2 382
- Förderbandsplitter 343
- Förderband-Fusionator 282
- Fördermast 239
- Industrielles Geländer 233
- Förderlift Mk.5 219
- Strommast Mk.1 160
- Deckenlicht 132
- Strommast Mk.2 125
- Gehwegrampe 124
- Konstruktor 122
- Pipeline-Kreuzung 113
- Rohr Mk.1 90
- Stapelbare Pipeline-Halterung 79
- Pipeline-Pumpe Mk.2 76
- Wandstromverteiler Mk.1 75
- Gehweg mit Kurve 67
- Doppelrampe 8m 51
- Straßenbeleuchtung 51
- Wasserextraktor 51
- Gehweg gerade 48
- Flutlichtmast 47
- Atomkraftwerk 45
- Fabrikator 43
- Pipeline-Wandhalterung 43
- Hypertube 43
- Schmelzofen 42
- Stapelbare Hypertube-Stütze 42
- Industrieller Lagercontainer 38
- Raffinerie 30
- Viertelrohr 28
- Quarterpipe (Invertiert) 28
- Gießerei 24
- Pipeline-Stütze 21
- Große Säulenstütze 20
- Mixer 16
- Quellenextraktor 14
- Miner MK 3 12
- Ventil 12
- Wand mit Förderbanddurchführung x2 11
- Manufaktor 11
- Wandflutlicht 10
- Wand mit mittiger Tür 10
- AWESOME-Schredder 5
- Förderband Mk.1 5
- Strommast Mk.3 5
- Inv. Rampe 4m 4
- Beleuchtungssteuerung 4
- Radarturm 4
- Industrieller Flüssigkeitsspeicher 3
- Lagercontainer 3
- Persönliche Aufbewahrungsbox 3
- Pipeline-Wanddurchführung 3
- Leiter 2
- Quellenkompressor 2
- Umfüllanlage 2
- Teilchenbeschleuniger 2
- Intelligenter Splitter 2
- Hypertube-Stütze 2
- Hypertube-Eingang 2
- Rampe 4m 1
- Wand mit seitlicher Tür 1
- Hypertube-Wanddurchführung 1
- Zweiseitiger Wandstromverteiler Mk.1 1
- Netzschalter 1
- Beton 59.746
- Draht 55.040
- Kabel 9.434
- Turbodraht 9.305
- Stahlträger 7.802
- Alclad-Aluminiumplatte 7.150
- Eisenstange 7.130
- Eisenplatte 5.602
- Modularer Rahmen 5.360
- Quarzsand 4.554
- Kupferblech 3.310
- Stahlrohr 2.600
- Stator 2.560
- Kunststoff 1.790
- Schwerer modularer Rahmen 1.524
- Verstärkte Eisenplatte 1.197
- Stahlbetonträger 1.108
- Rotor 934
- Motor 927
- Aluminiumgehäuse 800
- Supercomputer 305
- Highspeed-Anschluss 277
- Elektromagnetischer Steuerstab 200
- Gummi 183
- Verschmolzener modularer Rahmen 160
- Funksteuereinheit 130
- Quarzoszillator 120
- Kühlsystem 100
- Turbomotor 56
- Platine 40
- Mobiler Miner 36
- KI-Begrenzer 15
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western_mist - 12.06.2023 05:39:32
Works great, seems to stay balanced for the 3+ hours I've played with it so far. Logistics are handled well and lighting is used to great effect. A few suggestions for improvements: aesthetics are a bit lacking (plain foundations are so ugly!), better wire management, addition of a hypercannon to the existing hypertube, close enough wiring to support the hover pack, way to easily traverse to higher floors of the large factory, addition of signage to communicate how everything works, and removing clipping with the Global Rail Network blueprint.
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shilei97.1 - 11.02.2022 23:48:54
@BlazerBuddy There is a switch called "Start", Disconnect and re-connect the wire on its both left and right connection node. Then you can see that there is a light switch beside that "Start" switch, and there is a power pole on the right side of it, and it's connected to a node on the edge of the power storage zone. Diconnect and re-connect that wire, then you are good to go. Guess it's got to get those power storages running to drive all those power plants to make it all good. And by the way, in the desciption it says "all concrete". It's not concrete, right? And concrete foundations cannot block radiation...
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BlazerBuddy - 10.02.2022 17:30:32
@shilei97.1 How would I turn it on then? May u explain which power pole I have to go to to turn it on?
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shilei97.1 - 10.02.2022 17:11:06
@BlazerBuddy I have tested it and yes it works, because it uses all vanilla things. However there is no "beacon" as supposed to be as said in description, so I had bee doing diagnostics on the power connection for hours until I figured it out how to get it running.......
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BlazerBuddy - 10.02.2022 00:58:35
Does this still work in Update 5? I want to know before I download it.😀
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shilei97.1 - 09.02.2022 14:27:06
Where is the beacon? I installed the blueprint and see no beacon in game.